torok said:
Gree is a social network. It only gives you a bunch of links to the App Store itself. They can't sell games there, because Apple isn't allowing it. No way, never. Re-check your app. Apple wants their 30% and you have to give it. They won't let someone sell 10M downloads of a US$ 10 game and just lose US$ 30M.
PSN and Live did it terribly? You are basically saying that Nintendo should do the same things Sony and MS did 3 to 8 years ago and claiming it will be a revolution. Right now, Nintendo isn't even providing the same level of funcionality that PSN provided in 2009. They are far, far behind in infrastructure and most things you posted are just features I have on my PS consoles since some years. Cross-buy? 2012. Cloud save? Don't have idea, bought a PS3 in 2011 and it already had it. They are still catching up with party chat here.
I would like to see you clarifying why PSN and Live sucks when doing things that Nintendo simply don't have. They can't even make an account system that isn't tied to a piece of hardware in 2015. I also did had a WP. The service was alright, it had achievements (something the Wii U don't have), purchases not tied to hardware, avatars, etc. The big problem here isn't just bringing it to mobile, but making the Nintendo Network be remotely close in functionality to PSN and Live. The problem is that the other are always bringing new features. So while you are adding basics like party chat, the other have gane streaming, sharing, social features and remote cloud gameplay.
Even the slides you posted, just show a unified accounting system shared by multiple devices. That's PSN and Live. The only new thing there is the QoL part that uses extra sensors in people's houses. You're just massively exagerating what is mostly catch-up and what just confirms that Nintendo wants to have another home console and handheld, while NX is probably the new handheld device.
I don't think we can see that as anything different than Nintendo getting ready to the fall of the handheld market and to get the sales potential of mobile devices. They don't need to put everything on a walled garden inside an app: just make the games with the IPs, people will buy and play. Some of them will like it and may buy the home console to play the bigger versions. That's it, simple and effective.
The Nintendo app, if they launch it, will be more like the PS app. See your messages, see your friends, etc. Easy and convenient.
|
I'm not saying that Plus and Live are terrible. I'm saying that the way they connect people to their phones and to their relative devices have been done terribly. No one cares about the PS app. No one is buying a PS4 because their PS app lead them there. No one's buying a Vita because they have PS Plus on their PS3/4's. Within those perameters, those two systems have failed.
If Sony release an Uncharted game on the app store, with the explicite purpose of funneling people to buy PS4, that game would fail. Uncharted, as a brand, isn't relavant enough. Maybe to gamers it is, but not to the mainstream. Mario can do that. Pikachu can do that. Hell, I bet even Mii's can do that now.
What I'm talking about skips all the catching up Nintendo clearly has to do. None of that is relevant to this topic. Nintendo "not having achievements" has literally nothing to do with this. Nintendo being behind isn't new. I'm not even saying that making a Nintendo app is new. But the coaxing people into a network through what introduces itself as a simple mobile fad, is new. At least for the big three. It's not something Sony has done successfully, and it's not something that Microsoft has done successfully. Until this DeNA partnership, it wasn't something I thought Nintendo could do successfully. But DeNA is what makes the difference.
Whatever you say about Gree, it's a platform made with the sole purpose of uniformly connecting players through their games. That's what DeNA is known for. That's their strongest asset. Nintendo doesn't want DeNA's mobile game expertise as much as they want their Mobage expertise. There's no denying that. Whatever the format, the NN app will be the main hub. My point isn't that Nintendo is trying to circumvent Apple's 30% cut. My point is that Nintendo wants to maintain control of the identity of these games. These aren't "games on the app store;" these are Nintendo games. With this app, the games maintain that identity, even on a foreign marketplace like the app store or Google play. This is not a move like when Sega made Sonic Rush. In the eyes of the consumer, that's "just a Sonic game on the app store." I have GTA San Andreas on my phone, and I feel absolutely no connection to Rockstar through it. Nintendo doesn't want that. That's why this platform matters.
Perhaps buying Nintendo games will be more like downloading the Facebook Chat app. Whatever form it takes, there will be a very real, tangable, immediate, and relevant connection between your game and your account. When most people downloaded the Facebook IM app, it was done through the Facebook app. It doesn't matter if you were technically brought to the app store. The connection has been made already, and you will be hardily challenged to find someone with the latter app that doesn't also have the former. And you also wouldn't be hard pressed to find people who regularly launch their IM app directly from their main Facebook app.
Gree proves that, in some shape, this app can exist merrily on iOS. Mobage can exist on the app store. A Nintendo marketplace, whether you want to call it that or not, can exist on the app store. There are no issues with Apple. Like Nintendo said, the primary focus is not to make money, it's to build an install base.