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Forums - Microsoft Discussion - Ex-Rare Thinks Fans Will "Really Like" What Rare's Making & Wants to Work With Rare

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Xenostar said:


How it says Nintendo gave them more freedom and they made better games for it.

If anything, one could interpret their statement as Microsoft gave just JUST as much freedom as Nintendo did if not MAYBE even more and this is the most likely the case ...



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fatslob-:O said:
It looks like people giving Microsoft a bad rep for Rare will have to eat their own words ...

There'll never happen. I'll pay you in Canadough if ONE person eat their own word... in public.



So they were forced to do Kinect things confirmed. Considering Microsoft gave them almost more freedom and Nintendo forced them to develop certain games, we can conclude that almost more freedom of the zero freedom is equal still to no freedom.



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Goatseye said:
Wonktonodi said:
Goatseye said:

Why not? The common perception here on VGC is that MS restricted their creative freedom.

In the article he mentions that. So here is an article debunking a fallacy.


It debunks it and legs to a new perception that's also wrong. Some in hear are saying they must have given to much freedom, others are saying what does almost more even mean.

I think it's best to say the why when it's known, instead of focusing on one of the why nots and leaving people still speculating on an answer that is there because it's not in the text quoted or the main link posted

"Meanwhile, Playtonic's technical director, Jens Restemeier, shot down that whole "Microsoft killed Rare" thing, stating that "It wasn't like that. They gave us freedom, almost more freedom than Nintendo gave us."  Last paragraph of the article.

It's an EX-RAREWARE EMPLOYEE statement, whether people want to believe this time or not, that's up to them. It's not what some of them want to hear/read.

 

 


From the guardian interview linked near the top of the story.

On the subject of old Rare, the popular story is that when Microsoft took control of the studio, it restricted the team’s creativity, and insisted on a more corporate approach, killing the unique atmosphere. Playtonic denies this.

“For me, it was more about [Rare founders] Tim and Chris Stamper leaving,” says Playtonic technical director Jens Restemeier, who worked at Rare handling handheld conversions of key titles. “There was no sense of progression about what the company was going to do from that point on. The story people want to hear is that Microsoft came in and destroyed everything. It wasn’t like that. They gave us freedom, almost more freedom than Nintendo gave us.”

Chris Sutherland, a 25-year Rare veteran and now project director at Playtonic, agrees. “When any company grows, you’re going to hit problems,” he explains. “At Playtonic, we don’t have an upfront design document, but if you’ve got a company with 50 people then you’re suddenly burning money away and you have to give them something to do and it’s got to be something you know you’ll use.

“Planning up front means you know those people are working, but the downside is you’re locked into a way of working. That’s fine when you’re writing a sequel to something, but if you’re trying to do something original and creative from the start, it’s quite tricky to ask: ‘what’s this person going to be working on in three weeks?’Well, I don’t know what the game is going to be in three weeks! That’s as much of an issue. You see that in any large organisation.”



now we know its not microsofts fault



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Maybe they needed more supervision or a stronger management that is more experienced in video games to unite their global vision. The game to blame for starting their downfall was really experimental and different from the original(s), something which the fans didn't like. It pobably wouldn't have passed under their previous less lenient partner either.



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Pavolink said:
So they were forced to do Kinect things confirmed. Considering Microsoft gave them almost more freedom and Nintendo forced them to develop certain games, we can conclude that almost more freedom of the zero freedom is equal still to no freedom.

Lol, I love this thread.



Goatseye said:
Kinect games are fun for the family. Is that all you guys supposedly read?
He said he's excited for Rare's new project and they might do a collabo.


I want to see the offshoot company's game before anything Microsoft told Rare to do. 



d21lewis said:
How do you give almost more? Either it's more or it's not.

I almost lifted more weight than you. You lifted 300 pounds and I lifted 299. Wouldn't it be easier to say "less" or "almost as much"?

He probably meant to say almost as much since NIntendo never truly owned Rare and Rare was still managed mainly by the Stampers under Nintendo's reign. Under Microsoft's reign, they actually had a boss they had to answer to.

During the first year or two after the buyout, Rare actually did have lots of freedom. That's when Microsoft's approach to recently purchased studios was to let them retain their own culture and treat them like they're still working for their own company. It's becuase Microsoft at the time embassingly enough didn't have any idea what to do with these companies they were buying out left to right. It was after that when Microsoft's own culture started to infringe on Rare's culture. 

That being said, the issue with Rare wasn't more freedom or less freedom. It was the ability to collaborate and manage. What a lot of people don't realize is just how influential Nintendo was with Rare's success. They gave Rare lots of freedom but they still closely watched what they did from a distance, made recommendations and worked closely with them on marketing. When Rare was bought out by Microsoft, Nintendo was taken out of the equation and Rare was forced to do all these things on their own because Microsoft was still learning about the industry and they couldn't be the partner that Nintendo was. Microsoft didn't seem to grasp this and when Rare wasn't putting out the hits that they put out before, that's when things got ugly with Microsoft and people started to leave.



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