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Forums - Gaming Discussion - What was the whole point of Kinect 2?

I for one would have wanted them to release the Xbox One with the Kinect only, without a regular controller. That way they would have kept their initial promise, and it would have forced developers to support it.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Porcupine_I said:
I for one would have wanted them to release the Xbox One with the Kinect only, without a regular controller. That way they would have kept their initial promise, and it would have forced developers to support it.

that would have been insane.



Darwinianevolution said:
Microsoft entered the 8th gen too confident. It thought that, because the original Kineckt sold really well and the XBox 360 practically draw agaist the PlayStation 3, they could follow the same strategy and keep being succesfull (not to mention the DRM policies). When everyone called them out, they had to make a new plan to compete against the PS. Even Nintendo didn't follow the motion controlls, in favor of a tablet-like controller. It wasn't a good idea, but you have to admit tablts are very popular nowadays, so the logic is at least there.

Tread carefully with such statements. There has practically been a difference in terms of when the consoles launched and how much selling through for the same time-line. PS3 is ahead without a doubt. We don't need to be discussing 7th gen competition now.

EDIT: Now as the 8th gen consoles were launching at same time this should have been taken into full account by Microsoft when they decided to force Kinect 2.0 and DRM policies on the loyalists.



GameAnalyser said:
Darwinianevolution said:
Microsoft entered the 8th gen too confident. It thought that, because the original Kineckt sold really well and the XBox 360 practically draw agaist the PlayStation 3, they could follow the same strategy and keep being succesfull (not to mention the DRM policies). When everyone called them out, they had to make a new plan to compete against the PS. Even Nintendo didn't follow the motion controlls, in favor of a tablet-like controller. It wasn't a good idea, but you have to admit tablts are very popular nowadays, so the logic is at least there.

Tread carefully with such statements. There has practically been a difference in terms of when the consoles launched and how much selling through for the same time-line. PS3 is ahead without a doubt. We don't need to be discussing 7th gen competition now.

EDIT: Now as the 8th gen consoles were launching at same time this should have been taken into full account by Microsoft when they decided to force Kinect 2.0 and DRM policies on the loyalists.

Flame Wars incoming XD.

But you have to admit the Kinect gave an important boost to the 360. Without it, the PS3 would have passed the 360 sooner.



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oniyide said:
Porcupine_I said:
I for one would have wanted them to release the Xbox One with the Kinect only, without a regular controller. That way they would have kept their initial promise, and it would have forced developers to support it.

that would have been insane.

I know. I said i wanted them to do it, i didn't say i like microsoft.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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The basic point of Kinect 2.0 is that in the latter half of the X360s life it had an injection of sales from the casual gamer, 22million+ Kinect units sold, fitness apps everywhere on the 360, a combined 13million sales of retail Kinect dance games. Those are things you can't just ignore when you start to create a new system, the call of duty/gears/Halo audiences were just one group who were enjoying the X360 and buying software/hardware for it, a console where 1/4th of the users in the last years of it's life adopted the Kinect really did give MS the idea that people wanted it and those people couldn't be ignored with a new system.

Then they slapped always online on it at the reveal meaning people who would set the system up for "soccer moms" knew it could cause headwreck having to make sure the system had internet access so they wouldn't be annoyed for tech support then there was the moves by MS to make the system the 1 thing you need in your living room (but you still needed an X360 because of backwards compatibility) but in adding the HDMI input and a lot of non-gaming, non-casual gaming features inside the box they pushed the price of the system to 500dollars at launch, definitely a deterrent from casual gamers buying it for dance games.

tl:dr - I think a successor to the X360 had to have a Kinect, but the price killed the buyers who would have wanted it to have Kinect.



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binary solo said:
Materia-Blade said:

Just a friendly reminder that motion gaming didn't die. A controller with motion options will always be better than regular controllers and certain genres (like every shooter ever) are infinitely better with it.

Sony was completely hamstrung with shooters using Move because MS would have had kittens over the likes of Activision implementing Move functionality in CoD, especially with MS having the marketing exclusivity with CoD. And SOny's shooters were never popular enough to drive that aspect of motion control into the shooter mainstream. They tried damned hard with KZ3, MAG, and Resistance 3, but al those games failed to sell substantially.

Sony would have had to moneyhat Move functionality into BF, and at the time Sony was not in a moneyhatting position.

It's curious that Bioshock Infinite implemented Move, but it was too little too late, and also only a 2nd tier shooter. It is odd that even Sony gave up on trying to promote Move in the 8th gen through KZ:SF, not that it would have helped much with SF not being a big seller. Motion controlled FPS might come back into vogue with VR. But VR taking off in a big way is far from certain.

Whi is talking about sony and move? that's merely an acessory that was no success. the wii implemented that funcionality perfectly, it's shooters play better than non motion shooters.



"the wii implemented that funcionality perfectly, it's shooters play better than non motion shooters."

^ this.

Which makes me hate the gamepad that doesnt WORK as a controller, even more.
Ive played plenty with the gamepad and its just not as good as the normal "Wii U pro controller" is.'

its a expensive gimmick that more or less ruined that generation of consol sales wise for nintendo.
If they do the same thing next gen, expect more of the same (prediction).



Materia-Blade said:
binary solo said:

Sony was completely hamstrung with shooters using Move because MS would have had kittens over the likes of Activision implementing Move functionality in CoD, especially with MS having the marketing exclusivity with CoD. And SOny's shooters were never popular enough to drive that aspect of motion control into the shooter mainstream. They tried damned hard with KZ3, MAG, and Resistance 3, but al those games failed to sell substantially.

Sony would have had to moneyhat Move functionality into BF, and at the time Sony was not in a moneyhatting position.

It's curious that Bioshock Infinite implemented Move, but it was too little too late, and also only a 2nd tier shooter. It is odd that even Sony gave up on trying to promote Move in the 8th gen through KZ:SF, not that it would have helped much with SF not being a big seller. Motion controlled FPS might come back into vogue with VR. But VR taking off in a big way is far from certain.

Whi is talking about sony and move? that's merely an acessory that was no success. the wii implemented that funcionality perfectly, it's shooters play better than non motion shooters.

Well perhaps if you thought about things in a less one-eyed fashion you would understand why Move's inability to gain traction more or less meant controller-based motion controls specifically (and motion controls in general), esp wrt shooters, was a one generation wonder. Consider for a moment what the effect would have been if Move achieved 20-30 million sales AND it became a popular UI with CoD and battlefield? Wiimote was implemented with CoD on Wii, but CoD on Wii was an irrelevance from Activision's perspective. Hopefully Sony wouldn't have packed in Move with every PS4 (that would have been a mistake), but it is for sure motion controls would have make a substantial transition to the 8th gen, BECAUSE the biggest games within the biggest 7th gen genre would have carried motion controls forward among gamers who are typically early adopters of in a new generation.

Wiimote and Move are the only motion control UIs that have a core gamer functionality, because of their high precision tracking of movement, and of course buttons and feedback. Kinect was only ever going to be for party/casual/fitness games. Because PS3 and 360 ended up outselling Wii on a yearly basis for the final years of the 7th gen, for motion controls to make a successful transition to the 8th generation it needed one of the HD twins to successfully transition motion controls as well as for Nitnendo to do so. That Move was pretty much a market failure, albeit with excellent implementation in several games both as the sole UI and as an optional UI, meant the 2 motion control transitions most likely to succeed were Wiimote and Kinect. But because they are both very different approaches to motion control there was no cross platform standardisation that 3rd parties could easily implement. Had the successful motion controls been Wiimote and Move then it is much easier for 3rd parties to implement controls across platforms because even though the technologial approaches are different the core mecahnics of Wiimote and Move are more or less the same.

If VR is successful it will bring motion control back to the fore. If people want genuine immersion in VR then for many types of games they will want to use a UI that is something other than the tradtional controller. And again, as the console market leader, PS4 is important to the potential success of VR. 



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I was not overly enamored with every Wii game having motion controls in the early days ,as 50% of them failed to actually do them convincingly , But developers learned and incorporated classic controls in games as well ,so that us conventionalist gamers where at home. Kinect threw away the controller and you became the controller and maybe with Kinect 2 they thought they could usher in a new intricate form of motion control.

Maybe they still have plans. Probably the XONE will be my next console purchase and i will probably go for a Kinect 2 BUNDLE , mainly because of it only being a £50 price difference here in the UK. Where as buying a standalone XONE and then buying connect after would set you back another £140. Go figure.

Who knows what Rare are working and if Motion control will play a part. But for £50 i would have a Kinect 2 rather then not have one.. Plus you get to shout at your console and wave your arms operate it.

The Gampad is the single most useful thing i have had on a console in years.. It has motion control ,it has normal control, it has a touch screen. I can use it in another room away from the console.Wii U is a worthwhile console to own ,great games and just FUN.

Maybe Microsoft will add some of that fun for Kinect 2 owners as so many bought the console with it at the beginning , are they really going to let those customers down?



BRKITG