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Forums - Gaming Discussion - What was the whole point of Kinect 2?

JRPGfan said:
I think MS should work on getting the Kinect price down to like 20$ and then get it into every single smart tv on the market (not the consols).

Kinect for gameing is lame, and the marketshare too small (on consols) to support the software ecosystem it will require to really become a common place/must have item.

You want smart tvs with easy channel surfing, easy web browseing even when your sitting at your couch.
You want the internet-of-things like house hold appliances hooked up to your smart tv, and accessed from your couch via the kinect.

Stuff like that is the goal for kinect. Its just not gonna happend, when it depends on you buying a 500$ consol.


That's a really interesting idea. Actually make a sort of TV top box as many call the Xbox. Kind of like an apple TV or the like. 



Gotta figure out how to set these up lol.

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Microsoft touted 'All in One Entertainment.' The idea sounds good, but when you prioritize other escapist aspects over what a gaming console should be, the audience that supported you in the previous iteration most likely will not take lightly towards what the machine will be. That being said, I suppose Microsoft wanted Kinect 2.0 to expand the functions of a gaming console, but couldn't due that due to numerous issues..


Had the Xbox One been touted as a gaming machine first, then if Microsoft applied its additional uses later, in addition towards better messaging and lack of restrictions, Kinsect could have found its role expanded other than gaming since said form of medium isn't it's strongest suit.



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay

Dusk said:
oniyide said:

 


I already said it dude. The 'power' of the system is a feature of it. Come now... That was pushed harder than any other aspect of any system this gen. 

Again, I didn't say that people like being lied to, that's why I gave an alternative as to what should have happenen. Yes, it does kill consumer trust, likely a big part of their issue with the X1, however people are also quick to forget. Especially gamers it seems, especially when there are sales lol. 

I don't understand what you are even arguing with? what the hell dude. Nearly everything I said was hypothetical. 

AGAIN. I didn't say it didn't affect them, not in the slightest. It was entirely hypothetical. I would say it likely isn't affecting them as badly now, but that's because some time has passed and many people are concerned with different things. 

I'm sorry dude, you can not say with any sort of certainty that if MS had been able to make the Kinect the 'must have' piece of tech by showing something new and something the general public hasn't seen before, or shown it in a way that seemed new and amazing they wouldn't have been able to be more successful? Again, you are talking as to what HAS happened and I'm not. I'm talking about what COULD have happened, hypotheticals... 

Actually, credit cards are designed and extremely successful by using the premise of people spending money they don't have. That's a fact. If every person that owned a credit card paid their full debt every month so that the cards would not get any interest they would not exist. Same thing with loans of any kind. This is all money people don't have that they spend. You don't need to have money to spend it as odd as that sounds. 

You are right, MS didn't give them a reason to, again... hypotheticals. I gave a hypothetical to what they could have done with the Kinect that might have made THE difference. This is entirely conjecture so it's impossible to say, but that is what this whole conversation has been about. 

You might be very right about your last point. They might have been really trying to deceive people for the short term. Honestly, with all the extra DRM stuff they have/had in place, that really might have been the intent, but if that were true we likely will never know. Despite what so many seem to think on this, systems releasing at different times doesn't seem to hinder them too much. The biggest factor seems to be marketing to go along with the system, but there does need to be follow through as well. Even great line ups don't seem to matter as much as they used to, just the marketing and hyping up the consumer for the product. MS likely didn't have anything to show for the Kinect or else we would have seen it/them already, or it/they got canned when they removed it from the bundles. So yeah, if they didn't have anything to show, they weren't ready or whatever, they likely would have been better to wait to release it for a year, but then they would also need to release with a bang. Something super attention catching. 

We all know what has happened historically with the systems and how the series of events have unfolded. Everything beyond that are hypotheticals. 

Since when is power a feature? Its just part of the system. All HW makers talk about it because it is one of the most important aspects of a gaming machine. Even then Sony itself wasnt really pushing it that hard. Simply giving facts on HW isnt really pushing anything.

fair enough. We'll have to agree to disagee as I think your alternative could have only worked if the entry point was lower. 500 is a lot to ask for something that might turn out good.

And i agree they are much better now, they changed things quickly and are better off for it IMHO.

I understand its hypothetical and I didnt mean to say that they would not have been more successful if they hadnt actually showed off something cool with Kinect. Of course they would have, how much more so? Who knows, we can do maybes all day but arent you interested in WHY they didnt? I know i am.

I agree 100% that systems releasing different times doesnt have that big of effect. BUT one has to wonder if MS feels the same way, this is a company that released faulty HW early just to beat Sony by a year so im inclined to think they dont see it the way we do. It is all theories and hypthesis but we only have the info we know about and what these companies have done in the past.



I dont get the hate for the Wii U gamepad. The point is right here in this post.

If you need a hint... Miiverse.



Just a friendly reminder that motion gaming didn't die. A controller with motion options will always be better than regular controllers and certain genres (like every shooter ever) are infinitely better with it.



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Materia-Blade said:

Just a friendly reminder that motion gaming didn't die. A controller with motion options will always be better than regular controllers and certain genres (like every shooter ever) are infinitely better with it.


doesnt really mean much when damn near 90% of the shooters dont even use it. 



Dusk said:
McDonaldsGuy said:

It is the most confusing thing to me besides the Wii U Gamepad. What was Microsoft's intention with it? It has had only like 2 games since launch, 1 which is a legit 2/10 (some fighting game from Ubisoft) game and one which is whatever (Kinect Sports Rivals). It has had some downloadable games here and there but nothing substantial.

The Kinect's purpose was clear - get some of the Wii audience. Motion controls were still popular in 2010 but the Wii hype was dying, so for 2 years the Kinect took advantage and sold 24 million. The thing is the Kinect was actually supported. It launched with 15+ games, and was regularly supported for those 2 years.

Motion control gaming died in 2012... so what was Microsoft trying to do with Kinect 2? And they couldn't be going after the blue ocean audience because the they didn't have any games for the Kinect and the One was $499 (compared to the Wii's $249 price point and Kinect+360's $299).

Only the Gamepad is the weirder choice for controller for the past 15 years.

First off, motion controls are far from dead. They are used in quite a few games from all the systems in one way or another. Gyro is form of motion control. There is also the massive usage on mobile devices with motion controls or touch interface using swiping and such, also motion controls. 

The Kinect 2 could have been a very neat experience beyond what it was actually used for. It's quite sad really. Instead of making newer versions of games like police 911 or some on rails shooters, or even more usage of squad based tactical games, they just went for a couple fitness games and "sport" type games. There could have been more interesting usage if they incorporated some controller usage and even a couple other peripherals for it like a sort of light gun type thing and the ability for proper movement with something like a nunchuck for the Wii-mote or move. Certainly a missed opportunity. Sony was planning on releasing the PS4 with the camera and similar usage to the X1, I'm sad that they didn't, Sony would have been more likely to utilize it than MS has due to generally better first and second party support. 

I don't see what is weird about the gamepad. I do wonder if you have used it beyond a demo at a booth. Those are quite terrible to show what it is capable of. Perhaps if they had a zombi U set up or something like that, that shows it's abilities, but where it really shines is in groups of people playing together. There are lots of possibilities for it to be utilized more as well. Just the basic usage of off screen play is superb for people with lots of people around that want to watch TV or movies. 

I don't understand the whole thought of 'core gamers' not utilizing anything and everything available to create new game experiences since it is actually expanding the gaming experience. As a 'core gamer' shouldn't they at least be willing to try everything? This is in reply to the negative view of motion controls on any of the systems. 

One of the next big things coming out for systems is VR which highly utilizes motion controls, so again, it's far from dead. 

I wouldn't mind using a regular controller with VR but not controllers or an control scheme that focused heavily on motion control. I play games way too long to be moving a controller around the whole time. I suppose others would wouldn't mind the MC so much but by itself, it's dead in the water.



They were positioning Xb one to be a multi-media device, that also played games, and Kinect was intended as the primary UI for multi-media purposes. Non-gamers are generally intimidated by game controllers, and some probably don;t like to "associate" themselves with video games by using a game controller. So, probably with pretty sound reasoning, MS thought that Kinect being the primary UI for interfacing with all the non-game applicatons of Xb one would make Xb one appeal to non-gamers and they would by Xb one without really any intention to play games. Hence why Xbox execs came out with delluded statements like half a billion consoles sold this gen (most of them being Xb one's of course), because there is a brand new, much bigger blue ocean out there, being TV watchers who will buy a Xb one to watch TV.

A few fatal flaws in that idea though. Most TV watchers are already watching TV, and they don't need another device to help them do that. Even if they are interested in voice and gesture controls, $500 as the price of entry to give you voice and gesture control over your TV is far too much to ask a non-gamer to pay in order for them to be able to watch what they are already watching. Voice and gesture controlled TVS were just hitting the market, and it's better for a TV watcher to just upgrade their TV with that built in functionality than to buy another set top box. Xbox is seen as a gaming machine, and non-gamers are not at all interested in being marketed a gaming machine that can also do TV stuff.

Lots of good ideas behind Kinect 2 and Xb one. Just really poor market analysis and execution of the plan. By starting out trying to sell it for the non-gaming functions they would figure they could get a decent install base then start releasing games for it. But they were never going to sell in substantial numbers to non-gamers.

I recall many threads leading up to Xb one launch where Xbox fans were predicting huge sales to non-gamers, because of the awesomeness of Kinect for all that non-gaming functionality, coupled with HDMI passthrough. Wiser heads pointed out that Xb one had virtually no appeal or marketability to non-gamers and sales would not be what the Xbox fans were hoping for.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Materia-Blade said:

Just a friendly reminder that motion gaming didn't die. A controller with motion options will always be better than regular controllers and certain genres (like every shooter ever) are infinitely better with it.

Sony was completely hamstrung with shooters using Move because MS would have had kittens over the likes of Activision implementing Move functionality in CoD, especially with MS having the marketing exclusivity with CoD. And SOny's shooters were never popular enough to drive that aspect of motion control into the shooter mainstream. They tried damned hard with KZ3, MAG, and Resistance 3, but al those games failed to sell substantially.

Sony would have had to moneyhat Move functionality into BF, and at the time Sony was not in a moneyhatting position.

It's curious that Bioshock Infinite implemented Move, but it was too little too late, and also only a 2nd tier shooter. It is odd that even Sony gave up on trying to promote Move in the 8th gen through KZ:SF, not that it would have helped much with SF not being a big seller. Motion controlled FPS might come back into vogue with VR. But VR taking off in a big way is far from certain.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
Materia-Blade said:

Just a friendly reminder that motion gaming didn't die. A controller with motion options will always be better than regular controllers and certain genres (like every shooter ever) are infinitely better with it.

Sony was completely hamstrung with shooters using Move because MS would have had kittens over the likes of Activision implementing Move functionality in CoD, especially with MS having the marketing exclusivity with CoD. And SOny's shooters were never popular enough to drive that aspect of motion control into the shooter mainstream. They tried damned hard with KZ3, MAG, and Resistance 3, but al those games failed to sell substantially.

Sony would have had to moneyhat Move functionality into BF, and at the time Sony was not in a moneyhatting position.

It's curious that Bioshock Infinite implemented Move, but it was too little too late, and also only a 2nd tier shooter. It is odd that even Sony gave up on trying to promote Move in the 8th gen through KZ:SF, not that it would have helped much with SF not being a big seller. Motion controlled FPS might come back into vogue with VR. But VR taking off in a big way is far from certain.


This, there was stuff like Portal 2 and Goldeneye Reloaded that used it as well but again thats all 2nd tier. Unlike some people i never expected it to take over but it would have been nice to have an option to use it.

The Wii didnt get near enough FPS games to make a difference over there either and the few it got a good chunk of them sucked. Looking at you Conduit and Far Cry