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Forums - Gaming Discussion - What was the whole point of Kinect 2?

Marketing $$$ potential



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I knew Kinect 2 would fail the moment they revealed it still couldn't track the movement of individual finger segments, which meant that from a gameplay perspective it was no better than the original Kinect. In the end, the way it was used could have been replicated by a camera and mic, making the extra cost unjustified.

Microsoft in the end made the mistake that many companies make, they thought the tech alone was enough to get people to buy it, and failed to show what possibilities the tech enabled. If Kinect 2 had been launched with some really good games showing off everything it could do (and persumably something that couldn't be done with Kinect 1), and with evidence of ongoing industry wide support it could have been huge. But it wouldn't be MS if they didn't miss major opportunities.



oniyide said:
Dusk said:


Since both actually had this camera/kinect concept at first, I'm not sure this is entirely correct. The PS4 dropped it to undercut the price of the X1. To combat that, the X1 should have really made use of the kinect to show what it could really do, but backed down like a dog with its tail between its legs. Now we really have near clone consoles with very little differentiating them in any way with the exception of a few exclusives on either side. In the end, it will make very little difference which console someone picks up now, they will likely just go for the cheaper option because they are mostly buying these consoles for the new COD or other massive third party sellers that really actually eclipse most first party... As sad as that is. 

maybe they didnt show anything becasue there was nothing to show. All the talk of smart glass and what not wasnt ready to be shown becasue they were still probably working on it or worse case it was BS to begin with. From what ive played 2.0 didnt even work that much better than the original and thats not something you wanna bring attention too.

That's nothing that some software updates couldn't overcome. 

The voice recognition has come along in massive leaps in the last couple years with Apple, Samsung and even blackberry on theiir phones, this is the same tech. the same can be said for the motion capture of the kinect. Incapable and unwillingness are far from the same thing. Much of what I spoke of is just utilizing it in a similar way just with a different format.





Gotta figure out how to set these up lol.

Dusk said:
oniyide said:

maybe they didnt show anything becasue there was nothing to show. All the talk of smart glass and what not wasnt ready to be shown becasue they were still probably working on it or worse case it was BS to begin with. From what ive played 2.0 didnt even work that much better than the original and thats not something you wanna bring attention too.

That's nothing that some software updates couldn't overcome. 

The voice recognition has come along in massive leaps in the last couple years with Apple, Samsung and even blackberry on theiir phones, this is the same tech. the same can be said for the motion capture of the kinect. Incapable and unwillingness are far from the same thing. Much of what I spoke of is just utilizing it in a similar way just with a different format.



@ bolded but doesnt that prove my point of them not having anything to show? I mean sure lets say thats true, but i promise that outside of some forum goers you cant sell your 500 dollar machine and then say "wait for software updates to see what it can do!" That dog dont hunt as has been proven by the sales.

The fact that that technology exist in devices that people most likely already HAVE doesnt make a strong case for Kinect. Again nobody trying to pay 500 for something they know they already have access to or can be gotten for much cheaper. Maybe they werent incapable or unwilling, but they sure as hell werent prepared and thats MS' burden to bare.



fps_d0minat0r said:
d21lewis said:
A better Kinect (reportedly the fastest selling electronic device ever or some shit) with 100% of the Xbox consoles sold. It could have been a good idea but they failed to convince people why they should own it. No kick ass games. Mine gets a lot of use but I can see why it could have succeeded as well as why it didn't succeed. I still love it but for its non gaming purposes.


What non gaming purpose does it have that a standard mic + camera wouldnt be able to do?


Hell if I know. I just know my XBO w/ Kinect does things my PS4/PS3 w/ camera (for clarity, I only have a PS3 Eyetoy, not a PS4 Eyetoy), my Wii U w/ Gamepad, and XB360 w/ Kinect and Live vision camera DON'T do.  Could it be done with a camera/mic?  I can't answer that.  Of the devices I own, the XBO is the one with features I use.  Sorry I couldn't answer the question for you.  :(



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d21lewis said:
fps_d0minat0r said:


What non gaming purpose does it have that a standard mic + camera wouldnt be able to do?


Hell if I know. I just know my XBO w/ Kinect does things my PS4/PS3 w/ camera (for clarity, I only have a PS3 Eyetoy, not a PS4 Eyetoy), my Wii U w/ Gamepad, and XB360 w/ Kinect and Live vision camera DON'T do.  Could it be done with a camera/mic?  I can't answer that.  Of the devices I own, the XBO is the one with features I use.  Sorry I couldn't answer the question for you.  :(


Yes. Software is the biggest factor, though the PS3 Eyetoy is extremely outdated. We have to remember Xbox One was built as an entertainment device that utilizes Kinect to navigate. The software should be significanlty ahead of the competition. Microsoft is a software company afterall.



To improve kinect one and ensure more developers actually used it by initially being able to gurantee its presence, being forced to offer a SKU without it to compete on price and to give gamers "more options" effectively segregated the market and doomed the peripherals potential.



McDonaldsGuy said:

It is the most confusing thing to me besides the Wii U Gamepad. What was Microsoft's intention with it? It has had only like 2 games since launch, 1 which is a legit 2/10 (some fighting game from Ubisoft) game and one which is whatever (Kinect Sports Rivals). It has had some downloadable games here and there but nothing substantial.

The Kinect's purpose was clear - get some of the Wii audience. Motion controls were still popular in 2010 but the Wii hype was dying, so for 2 years the Kinect took advantage and sold 24 million. The thing is the Kinect was actually supported. It launched with 15+ games, and was regularly supported for those 2 years.

Motion control gaming died in 2012... so what was Microsoft trying to do with Kinect 2? And they couldn't be going after the blue ocean audience because the they didn't have any games for the Kinect and the One was $499 (compared to the Wii's $249 price point and Kinect+360's $299).

Only the Gamepad is the weirder choice for controller for the past 15 years.

I completely agree.  If Ryse had actually been a hardcore Camera game, and MS mandated that all games use Kinect this would be a completely different situation.

As it stands it's like MS put all of thie R&D money into creating a device with ZERO support.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

oniyide said:
Dusk said:

That's nothing that some software updates couldn't overcome. 

The voice recognition has come along in massive leaps in the last couple years with Apple, Samsung and even blackberry on theiir phones, this is the same tech. the same can be said for the motion capture of the kinect. Incapable and unwillingness are far from the same thing. Much of what I spoke of is just utilizing it in a similar way just with a different format.



@ bolded but doesnt that prove my point of them not having anything to show? I mean sure lets say thats true, but i promise that outside of some forum goers you cant sell your 500 dollar machine and then say "wait for software updates to see what it can do!" That dog dont hunt as has been proven by the sales.

The fact that that technology exist in devices that people most likely already HAVE doesnt make a strong case for Kinect. Again nobody trying to pay 500 for something they know they already have access to or can be gotten for much cheaper. Maybe they werent incapable or unwilling, but they sure as hell werent prepared and thats MS' burden to bare.


@Bolded That's kind of funny this gen. That's exactly what all three systems have done so far, as far as home consoles go, for the 8th gen. Sony only just released a software update of a major feature they were talking up before the system was released. The sleep/stand-by mode. So I would most certainly argue it hasn't been proven by sales in the slightest. 

Of course it's MS's burden to bare. They have done what they have done and it's entirely on them. You speak as if I have made some excuses for their goofs, I haven't in the slightest. In my opinion they went entirely the wrong way with the X1. When they should have really shown what the Kinect could do and make it that 'must have' piece of tech, like the Wii or PS4, they decided to play the exact same game as Sony with the PS4 and almost go carbon copy, just slightly inferior. So despite the hard core Xbox/halo and some of their exclusives, there isn't much of a reason to get an X1 over a PS4 now. The main selling factor since they are almost twins almost entirely comes down to price right now. X1 sold like crazy when the price was reduced over the holidays, there is a reason for that. The biggest thing that the PS4 has going for it right now is its momentum and people wanting to get what their friends have got. 



Gotta figure out how to set these up lol.

I still think Kinect is going to find its spot in the VR World. Microsoft's mistake with Kinect was not making it an option at launch.



CCP's found the best use for Xbox One's Kinect so far.

The result was what Godat described as a "Frankenstein setup." The team started with a PC, Oculus Rift, PlayStation Move controllers, and a Kinect. It just threw everything together to see what worked and what didn't. As Godat put it "Some of the hardware has fallen off, but Kinect has made the long haul. It's really impressive." It's the piece that, for now, is crucial in taking that next step in VR development.


http://www.destructoid.com/ccp-s-found-the-best-use-for-xbox-one-s-kinect-so-far-289272.phtml