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Forums - Sony Discussion - Bloodborne Review Thread - MetaCritic 93% ~ GameRankings 91.47%

Be the first critical darling for the ps4 and land a meta of 96



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Im gonna go with 86. It will be recieved better than Dark and Deamon Souls but the harsh reality is critics grade harder these days.



Im gonna go with 86. It will be recieved better than Dark and Deamon Souls but the harsh reality is critics grade harder these days.



88-92



Ali_16x said:
sc94597 said:
87, in my opinion. Since it is more action-oriented reviewers might take away a few points for a loss of RPG elements, but add a few points for the awesome atmosphere. Also the difficulty.


How does using a shield make it more RPGish?

http://www.primagames.com/games/bloodborne/feature/bloodborne-vs-dark-souls-death-becomes-you

In Dark Souls, speed is not a commonly used term. If you try to finish off a group of enemies too quickly, they'll almost certainly end up taking you down with one or two attacks. You need to approach each enemy encounter with patience, and sometimes run away to separate the enemies and make it easier to combat them. Slow and steady wins the race in Dark Souls, as even fights against basic foes can take awhile because you're constantly dodging or trying to move around to their back side to score critical blows.

That's not the case when it comes to Bloodborne. Combat is much faster, and while you'll still need a heavy dose of strategy to get through most of the battles, you can't take your time and expect to win. Your character moves faster, enemies move faster and your dodging ability and general movement speed are also a bit quicker. If you don't take down enemies quickly, you'll be overrun.


Bloodborne is an entirely different matter. The new Regain System completely changes the logic on offensive vs. defensive play. If you take a hit in Dark Souls, you need to use a healing item to replenish that lost health. However, the Regain System in Bloodborne allows players to regain lost health by performing a spot-on counterattack. The more precise you are with counterattacking, the easier it will be to regain that lost health. However, if you're not precise and attempt to wildly counterattack with no rhyme or reason, you won't regain your lost health and will instead take additional hits during fast-paced battles.

In Bloodborne, weapons have multiple forms. This helps to keep things fresh, and forces players to learn how to use their weaponry. For example, changing the form of some weapons will alter the reach and speed of the item. In the short form, the weapon attacks much faster but inflicts far less damage compared to the slower but longer reaching form. You can also change weapon form mid-combo, which counts as an attack and helps to keep your offense moving quickly. Knowing how and when to change weapon forms is one of the big keys to a successful offense in Bloodborne.

Seems to me that Bloodborne is more of a fast-paced action game from the bolded. You don't have to worry about choosing the right equipment or using slow-paced thought-inducing strategies. Now you are more concerned about combos and parries. 



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If it can land a score in the 90+ range, that would be amazing.I'm gonna guess a 92.



0331 Happiness is a belt-fed weapon

Skullwaker said:
Tachikoma said:

91

 

4/10 off polygon "let down by the mysoginistic development team that only let you play as a man" 

From Software adds free DLC to appease Polygon.

Polygon: "Not all of her skin is covered" 3/10


Feminism is getting confusing nowadays.

I thought skimpy outfits on women was one of the greatest achievements of the movement, seeing how the opressed women in the middle east have to cover themselves.



85



My guess 91-92.



91