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Forums - Nintendo Discussion - Iwata: Development Of Smart Device Games Will Be Done Primarily By Nintendo

i supose their mobile games will also run on NX, right?



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Good. No repeats with Phillips and Zelda...



Hedra42 said:
MikeRox said:


I bet you will be able to play them on the home console and dedicated handheld too. So no, they won't. I would make no sense whatsoever to put resources into software then not allow your dedicated gaming platforms to run them.


They haven't said that they're doing that. All they've said is that they're going to build a new dev team comprised of DeNA and Nintendo staff, and we now know that the Nintendo staff on the team will be mostly developing the games and the DeNA staff will be doing the service end.

They have also said that they intend to use the mobile apps to introduce ip to a wider audience and encourage them towards discovering the software on the dedicated consoles.

Resources will be spread more thinly, because the new mobile games will not be replacing any of the console games, whether they are playable on the dedicated consoles or not. The only way they can resolve the resources issue is to hire more people.


Well the image they showed at the presentation implied cross platform playability.

Suggests to me they're looking to maximise accessibility of some of their software (hence PC as well). Then hope that fans of that software, will naturally also want to migrate to dedicated Nintendo hardware. This also fits in with Iwata's comments in recent months.

If that software is still coming to Nintendo consoles, it's not "spreading resources" away from that platform. Infact, if anything, they're coming to a point of unifying meaning their resources will be more concentrated than before. The cross platform compatability of modern game engines means cross platform effort is a lot more minimal now than it ever has been.

Some of Nintendo's IP is ideally suited to this sort of cross platform set up and I think it's a welcome direction actually.



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jonathanalis said:
i supose their mobile games will also run on NX, right?


I would imagine so. Don't see any reason for that to not happen. I wouldn't mind being able to play some of their smartphone games with physical controls (if possible) either. 



MikeRox said:
Hedra42 said:


They haven't said that they're doing that. All they've said is that they're going to build a new dev team comprised of DeNA and Nintendo staff, and we now know that the Nintendo staff on the team will be mostly developing the games and the DeNA staff will be doing the service end.

They have also said that they intend to use the mobile apps to introduce ip to a wider audience and encourage them towards discovering the software on the dedicated consoles.

Resources will be spread more thinly, because the new mobile games will not be replacing any of the console games, whether they are playable on the dedicated consoles or not. The only way they can resolve the resources issue is to hire more people.


Well the image they showed at the presentation implied cross platform playability.

Suggests to me they're looking to maximise accessibility of some of their software (hence PC as well). Then hope that fans of that software, will naturally also want to migrate to dedicated Nintendo hardware. This also fits in with Iwata's comments in recent months.

If that software is still coming to Nintendo consoles, it's not "spreading resources" away from that platform. Infact, if anything, they're coming to a point of unifying meaning their resources will be more concentrated than before. The cross platform compatability of modern game engines means cross platform effort is a lot more minimal now than it ever has been.

Some of Nintendo's IP is ideally suited to this sort of cross platform set up and I think it's a welcome direction actually.

You obviously didn't read the transcript from the conference. The translation of that graphic is among the slides here - it is talking about the membership service being cross platform, not the games.

And as far as spreading resources is concerned - if you have 10 people working on a dedicated console game, and you take two people away from that to work on a mobile game, you are spreading the resources between two different games. It doesn't matter if the mobile game ends up on the dedicated console or not. You are left with 8 people working on the dedicated console game when you originally had 10. It still means that you spread your resources between the development of two different games and that will impact release dates.



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DerpSandwich said:
Ugh. I'm all for this whole move, but the idea of Nintendo's already-spread-thin production teams devoting time to smartphone games and reducing the output of full games even further is just dreadful.


This is why the NX/Fusion concept might be great for them.  

Imagine if they only had one console/hardware to develop on that was theres.    Let's just take the past 2 years since Wii U came out...you'd have the following games on the same console:

Super Mario 3D World
Bayonetta 2
Super Smash Bros 4
Fire Emblem Awakening
The Legend of Zelda: A Link Between Worlds
Mario Kart 8
Donkey Kong Tropical Freeze
Bravely Default
Pokemon Omega Ruby/Alpha Sapphire
Pokemon X/Y
Paper Mario Sticker Star
Pikmin 3
Luigi's Dark Mansion
Animal Crossing New Leaf
Mario & Luigi Dream Team
Tomodachi Life
New Super Mario Bros U
New Super Luigi U
Lego City Undercover
Wonderful 101
Yoshi's NEW Island
Captain Toad Treasure Tracker
Kirby And The Rainbow Curse
Kirby Triple Deluxe
Professor Layton and the Azran Legacy
Mario Golf World Tour
Professor Layton vs Phoenix Wright
Fantasy Life
NES Remix
Wii Party U
Game & Wario
Codename STEAM
Mario Party 10

and probably some others I forgot to mention

PLUS some of those 3DS third party games (Harvest Moon, Shin Megami Tensei or other Atlus releases perhaps)


Then they could use the mobile games to put cheap minigames (something like the mini-games of Nintendo Land or a Zelda fishing mini-game) and stream/connect to your account and access your Virtual Console games.

In the end, you might end up with one unified console that has plenty of Nintendo support that you don't even need 3rd party support.  And Nintendo increases it's brand recognition by putting some mini-games into mobile users hands.   Mobile users love the mini-games, buy virtual console games on their mobile platforms and decide to upgrade to a NX.



 

I don't think the issue is so much about resources as it is one of focus. 

What happens if mobile becomes 40% of Nintendo's revenue? 50%? 60%?

It's quite possible NX may continue the decline on Nintendo hardware, dedicated handhelds are declining and Nintendo's show they can't sell consoles for sh*t unless they have a gimmick sales craze to tack onto it and who knows if they'll ever come up with that again. 

And when mobile becomes a bigger and bigger part of their business, it will have to command more resources and focus on Nintendo's part. 

That's more of where I kind of worry. I can easily see this happening too. Nintendo IP could very easily take off like wildfire on mobile, whereas the dedicated platforms could continue to be a sluggish go. 



zorg1000 said:
TomaTito said:

They cant support a handheld and a console at the same time, but they'll spare a team to make a handfull of mobile games?
I assumed they would guide the mobile developments, not go knee deep in them.


That's why they are likely unifying their handheld & console into a single ecosystem by making multiple pieces of hardware that can share a library. Nintendo typically publishes 20-30 games per year, entirely enough to support a single platform. We don't know to what extent they will support mobile, will they create a team specifically for mobile? Will they start outsourcing development once they feel comfortable? Will developers just make small mobile games between bigger projects? We don't yet, but I assume Nintendo has thought this through and isn't going to let mobile development hurt their handheld/console software output.

That's still few years away but they should start developing, and I would also assume in that possible future that not all games will be made universal. The digital titles might as well try to get them out on everything, but they'd still develop dedicated titles made specifically for each hardware strengths be it controls, graphics, mobility. 

Iwata did share in the latest Q&A that Nintendo was "revising the definition of entertainment" in regards to QoL, that they shouldn't limit themselves to game development... so taking that course, the mobile titles might as well be apps instead of games.



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Good :) hopefully we get good games on ios and android.



I guess the roles were reversed of what I thought it was.