RolStoppable said:
1. I never said that online is anti-consumer. I was clearly talking about online multiplayer behind a paywall which you agree is bad. As for the last thing you said here, you shouldn't exclude non-consumers from the equation. They said "no" to all consoles, and free online multiplayer is certainly not the reason why they didn't buy a Wii U. No, it wasn't all that clear what you were talking about. This generation is almost keeping up with last gen in sales numbers, and that's without the casuals this time around, which indicates that gamers don't mind paying for online. The non-costumers you are talking about ARE the casuals, and they all went to smartphones and F2P. And let's not forget that it WASN'T Nintendo that led the online push in consoles, no matter if certain things is good or bad about it. They might have dabbled in it in the 90's, but nothing really manifested from it. It was the Xbox that made sure that online was a feature in today's consoles. 2. You are seeing the light. Are you refering to my second part of that paragraph, or the whole thing? Because I'm quite clear about gamers don't want Nintendo consoles, and that's because they want blood and gore. And Nintendo isn't offering that. 3. Yes, it's very valuable. You can credit it for a clean streak of winning handheld generations, to the point that competitors get obliterated and exit the market altogether. Well, I suppose competitors are also hurting themselves by presenting their home consoles as superior to Nintendo's, so their own handhelds are perceived as inferior as a consequence (their image campaign is biting them in the butt, so to say). The Wii U has a tough time capitalizing on a family-friendly image because it is expensive. You shouldn't refer to the hardcore as core because there is a clear distinction here: While both groups buy a lot of games, only the former hold an inherent bias against Nintendo. While they spend the most money, they aren't the most profitable segment. Tally up the profits that have been made from hardcore gaming over the past decade and there won't be much; it's largely subsidized by other projects. As for the final point, Nintendo has pulled it off twice on two attempts. With the SNES, N64, GC and Wii U, they weren't trying to expand gaming because they were too focused on console wars. Interesting theory; please expand on how the competitor's biting themselves in the ass? While a family friendly image might hve helped them in the handheld space (or is it simply their IP's and Pokémon that's been a major contribute?), it have almost only lways hurt them in their home console adventures. The PSP was a very successful handheld console, welling 80m units, all the while competing with the all mighty DS. That's pretty great. And it goes to show you don't NEED a family friendly image in the portable space to be successful. Maybe it's just Nintendo's IP's and quality that's helped that in that market. And I think you're going to argue that the GC didn't have that family friendly image, and that's why noone bought it? Even though it only cost $99? Did RE4 ruin the GC with the parents? Even though they had Mario Sunshine and Zelda WW? Please, families didn't even buy Nintendo when it was dirt cheap and had some of the most family friendly Mario's and Zelda's there ever was. What's the difference between hardcore and core gamers then? Yes, NES and Wii revolutionized gaming and controls, and they are Nintendo's most successful home consoles and expanded the market. But only the NES had a lasting impact on the industry and had VERY good 3rd party support. And as you can see, that's 2 out of 6 consoles. That only goes to show just how hard it is to do what you think they should do EVERY generation. N64 COULD have been something similar, but they fucked 3rd parties over. THAT'S the reason why Sony got so successful and could eneter the gaming market. And like that, we're backing to 3rd parties and Nintendo's relationship with them. Also, Nintendo already has a good idea for how they will entice people who game on smart devices to spend money on Nintendo hardware; that's the whole point of them making smartphone games, they will increase the awareness for their IPs and dedicated hardware; it's the marketing of the future, although most people have mistaken the announcement for an attempt to subsidize an ailing core business. But the reality is that the TV is in the process of losing its dominance in people's lives, so traditional commercials aren't going to reach the same amount of people anymore (not just because of smart devices, but also streaming services that make people skip ads altogether). Nintendo is going to make games as a means of marketing because games have a much higher probability of being downloaded than a generic Nintendo news app. I whole heartedly agree with this. There's only one problem: how are they going to get people to actually BUY their consoles? And just another piece of hardware people will have to buy, with their hard earned money. The demographic that plays smartphone games isn't interested in buying a new HW; they're quite satisfied with waht they've got. Or are you saying that Nintendo hopes that the kids playing their games will be so impressed that they'll nag their parents to get the NX? Because, I can see a situation where these kids play their Nintendo games on smartphones and then goes to PlayStation for all their other gaming needs. Isn't that kinda how portable gaming have worked since... well, since the PS1? 4. Nothing else that can be said here. You are completely unwilling to accept that there is a chance that Nintendo would have gone after the necessary technology. For some reason you want the Wii to be a result of pure luck. Yes, nothing more can be said about this. If I'm unwilling to accept that NIntendo would go after this tech themselves, then you're equelly unwilling to accept that perhaps they wouldn't have. I see the Wii as a mix between luck and a keen business sense: Nintendo got lucky that Sony and MS hadn't bought the tech already and were lucky they were offered this chance, but it was THEY that saw the potential, THEY made the smart move to invest in it and to use it. But let's also remember that the company that came to Nintendo with the tech had previously been to Sony and MS, so they were looking to SELL the tech. Had they not gone to Nintendo with it, it's quite possible Nintendo wouldn't have acquired the tech at all because it might have been sold to someone else. 5. The way it works is that third parties give Nintendo token support at launch, then the games deservedly flop, then support is scaled back because it is somehow a fault of the audience that they have good taste. Beyond that, the hardcore will never consider a Nintendo console before third parties have proven that they are willing to give proper support, and third parties will never give proper support before the hardcore have proven that they are willing to buy a Nintendo console. Now you might say that Nintendo should pay for ports, but that kills profitability. Therefore the hardcore aren't worth the trouble to be pursued, nevermind that Nintendo would have to put online multiplayer behind a paywall because that's the only way Sony and Microsoft can profit from the hardcore. Why in the world would you want Nintendo to turn into something like this? I'd like an explanation for this, tell me why you want Nintendo to suck. So you say that Rayman Legends deserved to flop? Because it kinda sounds like it. Sure, it wasn't a LAUNCH title, but it was a well reviewed 3rd party game with a lot of effort put behind it. ZombiU was also quite well received, came at launch and flopped. Why should 3rd parties try to get the hardcore onboard when Nintendo doesn't give a damn? It seems like all I do is repeat myself; Nintendo needs to entice the hardcore audience with games of their own, get them to buy the system for the 1st party mature games. That same audience will then buy 3rd party games on the system, and 3rd party devs will see that there indeed is amarket for their games on Nintendo's system. Nintendo doesn't need to buy ports or exclusives if the audience is there for Nintendo's 1st party games (the mature ones in this case). Why do you think Nintendo would have to put up a pay wall? I do not follow your reasoning. Because they wouldn't make money out of the hardcore gamers in any other way? If Nintendo made their own mature games and got 3rd parties onboard (and the gamers) one of the selling points of the system could be NO PAY WALL. If Nintendo had the same games as the other two consoles, plus their own efforts AND free to play online, which console would gamers choose? I'm the one that want Nintendo's consoles to rock your socks off, and you're the one wishing Nintendo became freakishly niche and died altogether. Why? 6. The rate of multiconsole ownership has increased every generation, thanks to gamers getting old enough to have jobs and earn their own money. However, that doesn't mean that people are interested in paying for two or three very similar consoles. So in case of the GC, most PS2 owners weren't old enough to have jobs, plus the GC was a lot like the PS2. On the other hand, people buying 360s and PS3s didn't hurt the Wii; you can also say the same the other way around. But the important aspect of this truth is that the Nintendo console sells and consequently Nintendo software and accessories also sell at high levels, and that's where the biggest profits in gaming come from. So what you're saying is that the PS2 actually had such good support it catered to ALL kind of gamers? Because that's kinda what you're saying. Why bother buy another console if you got the PS2? It had mature games, it had family friendly platformers, sports games, car games, you name it. JRPGs, shooters, adventure games and everything else. Maybe that's why it also dominated the industry for 5 years. And it's THAT kind of width I want Nintendo to strive for, like the wodth they had during NES and SNES era when they had everything, and is seen as the Golden Age for gaming. Gamings Golden Age was during the same period of time when Nintendo had EVERYTHING. The last sentence is why I don't think Nintendo should go 3rd party out of a business perspective; they make too damn much money from HW and accessories. |
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