By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Help me: Explain what you don't like with mobile gaming!

Tagged games:

I'm thinking of applying to a gaming school as a game designer, but I need to pitch a REALLY good design idea to get in. I need your help! I've got an idea for a mobile game that's meant to be played by people like you, by real gamers. But we all know gamers don't like to play on mobile phones. Please try and explain to me WHY you don't like it! It would really help me a lot!

One issue I have personally, is the damn controls! They're no good gaming with. Yet ;D

What's your gripe with mobile gaming! The more complaints you have the better!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network

I get bored of them quickly.



Microtransactions, waiting, energy system (can only play a certain amount of times in a day.) Controls depending on the type of game, often far too simplistic or feature lacking.



If you want to be successful in creating games for mobiles, then youre asking the wrong crowd here.



ihatefatkatz said:
I get bored of them quickly.

Ok, great, but why? What bores you?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Around the Network
KLXVER said:
If you want to be successful in creating games for mobiles, then youre asking the wrong crowd here.

I'm not too sure about that. I don't think there's been a really good game made for the hardcore audience in mind yet. And besides, this is for my application to a school. I'm not developing a game yet ^^



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

Barkley said:
Microtransactions, waiting, energy system (can only play a certain amount of times in a day.) Controls depending on the type of game, often far too simplistic or feature lacking.

Great! Thanks :D What's your gripe with the controls? What's too simplistic with them? Got an example? What features would you like to have?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

There is inherently nothing wrong with mobile gaming. The main problem with mobile games is their reputation: poorly made games (from quick cash-ins to no-games at all), horrible copycats of other games, poor controlls, blatant copyright infringement, excessive pay to win, microtransactions and timewalls, oversaturation of the market, advertisements everywhere, massive piracy... If you can avoid those problems, you'll have half the battle solved.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

DanneSandin said:
KLXVER said:
If you want to be successful in creating games for mobiles, then youre asking the wrong crowd here.

I'm not too sure about that. I don't think there's been a really good game made for the hardcore audience in mind yet. And besides, this is for my application to a school. I'm not developing a game yet ^^


There are a few games made for core gamers on mobiles and the good ones usually gets ported to the consoles, PC or handhelds with better gameplay.

If you want to make games for mobiles, then think more Angry Birds and less The Last Of Us.



Darwinianevolution said:
There is inherently nothing wrong with mobile gaming. The main problem with mobile games is their reputation: poorly made games (from quick cash-ins to no-games at all), horrible copycats of other games, poor controlls, blatant copyright infringement, excessive pay to win, microtransactions and timewalls, oversaturation of the market, advertisements everywhere, massive piracy... If you can avoid those problems, you'll have half the battle solved.

What does bad controls mean for you in this case? And what kinds of microtransactions don't you like? The "pay-to-win"-kinds?



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.