Mnementh said: Don't sigh me. I simply don't buy it, that at a company like HAL the people all the time are committed to one project, as I don't buy the comparison with Fire Emblem (I'm aware that HD needs more detailed polygons and textures). I think all these calculations are pretty speculative. We simply have no idea, even you, as you don't work for HAL. I'm aware that many people don't work for the low wage you gave and that there are more costs than just the wage. But I also say that the figures you give are probably no lower bound for an estimate either, as it is quite possible that the core team working the full 27 months (all nearly all the time) might be pretty small. So all I saying here is, that the numbers you gave may look conclusive, but the speculation in it is still too big to take them as a measurement. The real budget might be a lot higher, but also a lot smaller. We just don't know. |
Then tell me something, these full time employees at HAL, do they cease to be paid if when theyre not working on the game?, and if theyre not working on the game, or contributing towards it, what exactly are they being paid for?
Just because someone is hands-on on a project for a short time, if theyre on the payroll for a project, theyre paid regardless, that's just how it is.
Unless of course you want to try and convince people that HAL put more than 30% of their workforce on to Boxboy.