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Forums - Nintendo Discussion - Kirby is "Not" A Flop... Update: Rainbow Curse Showing "Balls" :)

97alexk said:

im gonna buy this game when it comes out in europe, just for the soundtrack, and i always loved the kirby games


Kirby games are fantastic, sometimes a little easy but awesome! Loved Return to Dreamland, and Kirby Triple Deluxe was great.



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Dunban67 said:


I agree w you re Nintendo being more flexible in development and probably is able to make many games for less than most other major devs-  

But they are still a major developer creating/developing a game under one of their core brands (Kirby) so the budget for devlopment, marketing etc is going to be in the multi millions on a home console-   I would be surprised if all cost combined are under $10 million and could be much much higher 

edit

I don t htink much of Kataku but the linked article uses sources for most of the pertninet info contained-   It seems to give ideas how much varius games have cost or at least educated estiates (from the sources sited)  there are other articles out there that estimate and research how much it cost to develop vdieo games- obviously the cost vary  greatly depending on the game .  I do think Nintendo can make games at a comparatively lower cost than most other developers but it woudl not be multiples lower    

http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

They dont talk about nintendo, nintendo is realy different, they havnt wenn the indi or AAA road, they make games in the middle like before.

i would be suprised if the game+ marketing costed more than 5m.   its not an AAA title.



generic-user-1 said:
Dunban67 said:
 


I agree w you re Nintendo being more flexible in development and probably is able to make many games for less than most other major devs-  

But they are still a major developer creating/developing a game under one of their core brands (Kirby) so the budget for devlopment, marketing etc is going to be in the multi millions on a home console-   I would be surprised if all cost combined are under $10 million and could be much much higher 

edit

I don t htink much of Kataku but the linked article uses sources for most of the pertninet info contained-   It seems to give ideas how much varius games have cost or at least educated estiates (from the sources sited)  there are other articles out there that estimate and research how much it cost to develop vdieo games- obviously the cost vary  greatly depending on the game .  I do think Nintendo can make games at a comparatively lower cost than most other developers but it woudl not be multiples lower    

http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

They dont talk about nintendo, nintendo is realy different, they havnt wenn the indi or AAA road, they make games in the middle like before.

i would be suprised if the game+ marketing costed more than 5m.   its not an AAA title.

Regiie said the avg Nintendo  Wii game cost $5=10 million to make including marketing -  (this was before the Wii U-  He also said it cost 3 to 4 times that to make games for the PS3 ad XB360  (due to HD and related)  the next gen was projected to cost signifaacantly more than the PS3/X360

You can say the Wii u is between the PS3 and X360 but it also has the gamepad which adds cost - so based on these basic metrics some of which are coming from Nintendo directly (And it is well documented that Iwata/Nintnedo said they were caught off guard re thehigh  cost and time it took to make HD games for the Wii U) that Kirby  (even at the low end of the avg and cost for Wii U being equivilant to PS3 X360 instead of the 8th  gen- in reality they are probably more than 7th gen) , Kirby would have cost $15-$20 million min-   And that is very conservative -   

He also said it cost alot less, sometimes under a million to make a DS game that they could profit on many of those w as little as 100k in sales-  They made a fortune on the DS and Wii

I would bet most 1st and 2nd  party Nintendo games for the Wii u that sell  less than 1 million probably lose money -   



Kirby and the Rainbow Curse is still a bomb to me because those resources could have been spent much more wisely.

Just because it's a 2D platformer doesn't mean it doesn't take time and manpower to make. Yoshi's Woolly World has been in development for a long time and Good-Feel is about 70 men/women strong. Keep in mind that Yoshi's Woolly World is also being co-developed by Nintendo SPD (the levels are all designed by a Nintendo employee). That should give you an idea about how long it can take to make a 2.5D platformer.

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

Who ever made these decisions should probably be fired.



Samus Aran said:

Kirby and the Rainbow Curse is still a bomb to me because those resources could have been spent much more wisely.

Just because it's a 2D platformer doesn't mean it doesn't take time and manpower to make. Yoshi's Woolly World has been in development for a long time and Good-Feel is about 70 men/women strong. Keep in mind that Yoshi's Woolly World is also being co-developed by Nintendo SPD (the levels are all designed by a Nintendo employee). That should give you an idea about how long it can take to make a 2.5D platformer.

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

Who ever made these decisions should probably be fired.

"Kirby and the Rainbow Curse is still a bomb to me because those resources could have been spent much more wisely."

⇒No offense but we aren't talking about preferences here. SM3DW bombed to some people because they wanted SMG3 right? No. It didn't bomb at all, you dont have to like the game. Opinions are opinions (same goes with those that hate on DK:TF because it wasnt Metroid), but this isnt what the discussion was about.

 

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

⇒Well this opinionated to but your post does makes sense and i agree to most of it. That said just because something is least Successful doesn't mean it did bad. Ex: Why make Mario+Luigi RPG sequels when Mario Party (well used to)/Mario Kart do so much more? Same goes with F Zero everybody wants vs MK (both racers)

 

Who ever made these decisions should probably be fired.

⇒ Fire Nintendo for trying to make a budget game to fill ths gaps! Seriously though, this game doesn't look like it cost too much to make, Kirby games are Known for being low budget with good sales...

 

That said it isnt a bomb at all. Sold wise Its easily over 200k Sold in US+Japan so factor in rest of NoA and its between 225k-240k SOLD, which obviously mean shipped numbers are definitely over 250k+ right now.

Like i said a month ago, this game will have legs. 52k First Month to 58k next proves my point and example of this is Triple Dluxe (42k debut month and 350k+ sold by years end)



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Samus Aran said:

 

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

Who ever made these decisions should probably be fired.


Making a sequel to one of the best and most praised Kirby ever made even if the game is not expected to be a sucess is something that many of us appreciate and the best place for a game like this one is on WiiU, even if you cant look the tv, is better than with a 3ds with the little bottom screen and the limited hardware.

You have to play it looking at the gamepad like a handheld game. But the game is even cheaper than a 3ds game.




Does anybody else feel this game would have worked great with the Wii Remote?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Does anybody else feel this game would have worked great with the Wii Remote?

If it controlled anything like the train levels in Kirby's Epic Yarn, no thank you. Lol.

I think the gamepad works for this game since the stylus+screen offers the precision needed, but adding the option of wiimote controls probably would have silenced some of the complaints regarding the game.



Official Tokyo Mirage Sessions #FE Thread

                                      

Dunban67 said:
generic-user-1 said:
Dunban67 said:
 


I agree w you re Nintendo being more flexible in development and probably is able to make many games for less than most other major devs-  

But they are still a major developer creating/developing a game under one of their core brands (Kirby) so the budget for devlopment, marketing etc is going to be in the multi millions on a home console-   I would be surprised if all cost combined are under $10 million and could be much much higher 

edit

I don t htink much of Kataku but the linked article uses sources for most of the pertninet info contained-   It seems to give ideas how much varius games have cost or at least educated estiates (from the sources sited)  there are other articles out there that estimate and research how much it cost to develop vdieo games- obviously the cost vary  greatly depending on the game .  I do think Nintendo can make games at a comparatively lower cost than most other developers but it woudl not be multiples lower    

http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

They dont talk about nintendo, nintendo is realy different, they havnt wenn the indi or AAA road, they make games in the middle like before.

i would be suprised if the game+ marketing costed more than 5m.   its not an AAA title.

Regiie said the avg Nintendo  Wii game cost $5=10 million to make including marketing -  (this was before the Wii U-  He also said it cost 3 to 4 times that to make games for the PS3 ad XB360  (due to HD and related)  the next gen was projected to cost signifaacantly more than the PS3/X360

You can say the Wii u is between the PS3 and X360 but it also has the gamepad which adds cost - so based on these basic metrics some of which are coming from Nintendo directly (And it is well documented that Iwata/Nintnedo said they were caught off guard re thehigh  cost and time it took to make HD games for the Wii U) that Kirby  (even at the low end of the avg and cost for Wii U being equivilant to PS3 X360 instead of the 8th  gen- in reality they are probably more than 7th gen) , Kirby would have cost $15-$20 million min-   And that is very conservative -   

He also said it cost alot less, sometimes under a million to make a DS game that they could profit on many of those w as little as 100k in sales-  They made a fortune on the DS and Wii

I would bet most 1st and 2nd  party Nintendo games for the Wii u that sell  less than 1 million probably lose money -   


this isnt an Avg Nintendo game, its smaller, they dont market it as much as other games and the artstyle doesnt make HD much more costly.

MK, 3dworld, smash, those games were a lot more costly than the big games on the wii(you can see it, they look sooo great), kirby not so much.

 

if you wanna talk about a flopping game, w8 for yoshi, thats an artstyle that costed a shitton i bet and they had massive problems it seems.



tbone51 said:
Samus Aran said:

Kirby and the Rainbow Curse is still a bomb to me because those resources could have been spent much more wisely.

Just because it's a 2D platformer doesn't mean it doesn't take time and manpower to make. Yoshi's Woolly World has been in development for a long time and Good-Feel is about 70 men/women strong. Keep in mind that Yoshi's Woolly World is also being co-developed by Nintendo SPD (the levels are all designed by a Nintendo employee). That should give you an idea about how long it can take to make a 2.5D platformer.

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

Who ever made these decisions should probably be fired.

"Kirby and the Rainbow Curse is still a bomb to me because those resources could have been spent much more wisely."

⇒No offense but we aren't talking about preferences here. SM3DW bombed to some people because they wanted SMG3 right? No. It didn't bomb at all, you dont have to like the game. Opinions are opinions (same goes with those that hate on DK:TF because it wasnt Metroid), but this isnt what the discussion was about.

Super Mario 3D World sold over 3 million copies at retail. It obviously didn't flop. It gave birth to a spin-off that was developed in less than a year (and the team was working on the next 3D Mario simultaneously) and sold over 600k retail copies already (undertracked on vgchartz). Kirby has what? 160k copies sold right now? That's not good for any retail game. If HAL Laboratory made a traditional Kirby platformer it would have sold better. If they made a 3D Kirby platformer I think it would have sold even better than the traditional Kirby platformer. And if they made a new IP I also think it could easily outsell Kirby and the Rainbow Curse.

 

 

And let's be honest here, a home console game where you can only look at the gamepad and not the TV was a dumb idea. Making a sequel to the least succesful Kirby game was also very dumb.

⇒Well this opinionated to but your post does makes sense and i agree to most of it. That said just because something is least Successful doesn't mean it did bad. Ex: Why make Mario+Luigi RPG sequels when Mario Party (well used to)/Mario Kart do so much more? Same goes with F Zero everybody wants vs MK (both racers)

Mario & Luigi: Dream Team sold over 2 million copies. If Nintendo made more Mario Party games instead of diversifying their library then Mario Party's sales would plummet. The same argument can be made for Mario Kart. It's a much smarter strategy for Nintendo to only make one Mario Kart per gen and make dlc for the remainder of that gen. That DLC will probably make them more money than if they would make a second Mario Kart on the same console.

 

Who ever made these decisions should probably be fired.

⇒ Fire Nintendo for trying to make a budget game to fill ths gaps! Seriously though, this game doesn't look like it cost too much to make, Kirby games are Known for being low budget with good sales...

 

This game doesn't look cheap, a lot of work were put into these graphics and level design. People are severly underestimating how much it can cost to develop 2D games. Read some of the Yacht Club blogs about the development history of Shovel Knight.

That said it isnt a bomb at all. Sold wise Its easily over 200k Sold in US+Japan so factor in rest of NoA and its between 225k-240k SOLD, which obviously mean shipped numbers are definitely over 250k+ right now.

Like i said a month ago, this game will have legs. 52k First Month to 58k next proves my point and example of this is Triple Dluxe (42k debut month and 350k+ sold by years end)

Kirby Triple Deluxe was a smart decision, the game actually looks kinda cool. Kirby and the Rainbow Curse wasn't a smart decision however.