Dunban67 said: Nintendo is the only company that can t have a flop no matter how few sales- If Nintendo can make money selling a few hundred of one of their brand titles with an amazing art style (I m sure it was not cheap) then they are using sweat shops to produce their games since when is 50,000 sales in launch week in the USA good for any game? I guarantee this Kirby title is a flop as far as Nintendo is concerned- to bad too Can any person site and info that gives the aprox cost of one of Nintendo s "budget title" will they please let the forums know- I am pretty sure it cost Nintendo much more than many peole think to develop the quality games they produce- even a flop like Kirby because it was still developed to be a quality game- it just did not work out this time- |
Nintendo is the only company that can t have a flop no matter how few sales- ★"W101/Bayo2/Brain Age" Happy?
since when is 50,000 sales in launch week in the USA good for any game? ★ Well again it depends on what type of game, Kirby RC for this statement is FINE Because though it sold 50k First Month (not week), it sold higher its second month. Its Total is currently over 110k, with estimated shipments in NoA overall over 150k. There is also the fact that its not close to selling.
Ex: Kirby Triple Deluxe sold 42k First month, so it flopped/bombed right? WRONGGGG, its now over 350k by end of Dec lifetime in the US with obviously 400k+ shipped.
I guarantee this Kirby title is a flop as far as Nintendo is concerned- to bad too ★ But its not, Its obvious Nintendo Sold over 250k to retailers WW without Europe/Australia yet, this game just demonstrated legs in the US (52k⇒58k month to month).
Only mistake your making and others is you count out games too early, especially when a good number of nintendo games have legs, Kirby being one of them. Lifetime Kirby RC will be over 400k Sold, im guessing 500k for now