By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Final Fantsasy 15 is CLASSIC FF

kupomogli said:
So that makes Breath of Fire Dragon Quarter classic Breath of Fire? Great game, it was trashed by journalists and the massive amount of sheep that followed their reviews just for being a different style game. Sad when something like Final Fantasy will receive endless amounts of praise regardless of quality once it's released, as FF13 did, but any other RPG series doesn't get the same luxury.

Most of the RPG fans of the past are the reason for the downfall of the genre. If you didn't stick to a single popular franchise there might actually be some other great long running series.

You're kidding, right? RPG fans of the past, the ones I know, would play just about every RPG games they could get their hands on.

So... Who are you accusing here?

Seems to me that you're generalising and making groundless accusations out of some misplaced frustration over something extremely trivial.



Around the Network
kupomogli said:
So that makes Breath of Fire Dragon Quarter classic Breath of Fire? Great game, it was trashed by journalists and the massive amount of sheep that followed their reviews just for being a different style game. Sad when something like Final Fantasy will receive endless amounts of praise regardless of quality once it's released, as FF13 did, but any other RPG series doesn't get the same luxury.

Most of the RPG fans of the past are the reason for the downfall of the genre. If you didn't stick to a single popular franchise there might actually be some other great long running series.

Isn't FF13 like one of the most hated games of last gen?



Keybladewielder said:
kupomogli said:
So that makes Breath of Fire Dragon Quarter classic Breath of Fire? Great game, it was trashed by journalists and the massive amount of sheep that followed their reviews just for being a different style game. Sad when something like Final Fantasy will receive endless amounts of praise regardless of quality once it's released, as FF13 did, but any other RPG series doesn't get the same luxury.

Most of the RPG fans of the past are the reason for the downfall of the genre. If you didn't stick to a single popular franchise there might actually be some other great long running series.

Isn't FF13 like one of the most hated games of last gen?

Yes, but all that counts are  the early reviews of the game.
Because of those, people supposedly didn't look at the other games Kupo loves. :'(
And everyone is a sheep for not playing and/or loving and praising the games he loves. :'(



Layering on new systems doesn't change core gameplay enought to call it completely new.

Adding Strike Packages to CoD didn't all of a sudden change how it played, it was a small tweak.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

Keybladewielder said:

Isn't FF13 like one of the most hated games of last gen?

Yet despite that, the game sitll sold over 7 million copies.  It still sold because of the massive amount of praise it received from the media and the fact that Final Fantasy is a casual RPG fans favored series.

The worst Final Fantasy sold several times more than the best PSX and PS2 RPGs that weren't Final Fantasy and even many named Final Fantasy.



Around the Network
AlfredoTurkey said:
The Fury said:

But it's still 3rd person, shooting zombies right? Hasn't turned into an FPS yet? I mean they are both shooters, just different style of shooters. 

The original games (1-CV) were atmospheric, story based, puzzle games with guns thrown in to help sell said story. Guns were a complete after though because unless you were playing on super easy mode, you never had enough ammo to have them make a difference. There were times when you would end up having to dodge zombies for hours simply because you ran out bullets and couldn't find anymore.

The newer games were straight up Gears of War. Totally different. I wouldn't say the original game was a shooter.

Okay, then, so it was different and how well was it received by fans?

kupomogli said:

Yet despite that, the game sitll sold over 7 million copies.  It still sold because of the massive amount of praise it received from the media and the fact that Final Fantasy is a casual RPG fans favored series.

The worst Final Fantasy sold several times more than the best PSX and PS2 RPGs that weren't Final Fantasy and even many named Final Fantasy.

It sold more on expectation. Many fans were eagerly waiting this game and bought on the expectation it would be as good as the previous FF games (ignoring 11). But one thing you have to understand is that 13 is not a bad game, which is why reviewers gave it the marks it did. However for FF standards it was poor.

A new FF game will sell loads regardless of it's quality, so more unknown RPGs have to do a lot to compete while FF needs just release to get sales.



Hmm, pie.

Ka-pi96 said:
KilleyMc said:

Understandable, but then what is it that makes people care about FF XV when it seems so similar to them? It's not even the first Final Fantasy that will be available for new gen consoles...

It's a mainline Final Fantasy game. Not a spinoff. When it was announced as XIII Vs it wasn't so bad since having a spinoff go a different direction is a nice idea, that's the whole point of spinoffs, no? But having a mainline game be so different is just odd.

I'm with you on this, the only reason why people are trying to pass it as a "Classic FF" is because Square decided to give the game its own number, making it a mainline game, no matter how good the game looks this discussion wouldn't even exist if the name still had the "Versus".



kupomogli said:
So that makes Breath of Fire Dragon Quarter classic Breath of Fire? Great game, it was trashed by journalists and the massive amount of sheep that followed their reviews just for being a different style game. Sad when something like Final Fantasy will receive endless amounts of praise regardless of quality once it's released, as FF13 did, but any other RPG series doesn't get the same luxury.

Most of the RPG fans of the past are the reason for the downfall of the genre. If you didn't stick to a single popular franchise there might actually be some other great long running series.

Kupo, I know what you're getting at, but you have to at least use a true example for spouting off.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

I actually enjoyed FF12 (I put in 80 - 100 hours into this beast, it was one of the reasons my PS2 stayed plugged) so I can't wait for 15!



outlawauron said:
LMU Uncle Alfred said:
outlawauron said:
gergroy said:

Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences).

The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature.

Stop trying to force action into your rpg's square!

Bravely Default isn't a good example. If they wanted to replicate those sales numbers, then they would have already made a bunch of similar games. They attempt to make a game with a global audience in mind when they made FF7, so that is their formula for growth. Every time they've gone closer to their roots, it's sold worse. Why the hell would they not continue to change?

FF7 is still very close to a traditional FF game.

FFXIII was closer to FF roots than XIII-2 and Lightning Returns and we know how the sales progression there went.  LR was the least traditional FF out of those.

FFIX was at the end of the PS1 generation but still sold over 5 million.  After that FFX sold about 8 million.

FF7 was unlike previous FFs in nearly every way. The story, characters, and setting are unlike any previous game in the series. They wanted to make a game for the world and succeeded. Square got its success by trying new things, so that's what they do.

For reference, the only FF that I would say goes back to the series roots post FF7 is FF9. 


FF7 was also marketed very well and was the first step for mainstream gamers to get into FF.  However, FF7 has ATB just like the previous 6 but with smoother control.  FF7 has elements of steam punk just like FF6 did.  The game progression is only slightly different but only at the beginning when the world seems confined by Midgar.  You have control over the full party and if the main character gets knocked out it's not game over.  The setting is the world full of different places and cultures just like the other FF games: Cosmo Canyon, Corel Mine, Midgar, Mideel, and Fort Condor all have different outlooks on life; just like the places in FF4.

The story approach still involves traveling and exploring different places making the most of where the party goes.  It took a more personal approach with a select few characters, although FF7 still utilized moments with all the other characters as well.

The materia and limit break systems are mechanic changes/addtions btw, not a genre change.  And it's not like the FF games before FF7 didn't have different mechanics: FFV had a job system you could utilize for each character.  FF4 introduced the ATB system, going into outer space and under the very planet.

You have to also understand that before FF7, the FF series was still niche because it wasn't very approachable what with the really high random encounter rate and confusion of where to go sometimes pushing away people.  It was marketed very well and made easier to get into than past FF games.

**However, that doesn't mean it was so vastly different from past FF games.  It had a better spaced out random encounter rate and smoother control over the ATB gauge.  Those are improvements, not changes.  So the experience was more welcoming.  FF defined itself and kept its fanbase strong for years after that with the same approaches it had for its oldschool games.  Just with additions or mechanic changes.  Even FF8 had that oldschool feel despite the junction system.  It had a journey based on traveling the world and gathering friends along the way.  It had a lot of freedom in what you could do with the battle system as well.



Lube Me Up