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Forums - Gaming Discussion - Sony Project Morpheus – ‘Vanguard V’ Dev Shares Perspective

Full article: http://www.roadtovr.com/sony-morpheus-development-vanguard-v-dev-perspective/

Input

"The PlayStation 4 has potentially the best current input methods available for VR. The PlayStation 4 Camera does an amazing job tracking the PlayStation Move controllers and the Dual Shock 4. This makes prop manipulation in VR effortless for the player, without any odd latency or offset compensation. The PS4 camera is also capable of skeletal tracking, but I wouldn’t recommend walking around wearing a VR headset to anyone (yet).

Unity3D

"Developing for the PlayStation 4 is straightforward for anyone who knows how to use Unity3D. The key differences are that some shaders need to be ported and that a build/run is needed to run on the PS4 devkit".

Performance

"One of the things that surprised me most was how fast I was able to get up and running with good performance. Vanguard V was migrated to PS4 and playable within one day! The PS4 is also very good at giving you feedback on performance issues and script debugging. The console from the PS4 is relayed to your computer monitor and the Unity Profiler gives you information on how your game is performing as it runs. This information was essential in isolating several performance hogs that I was unaware of. I had the Vanguard V demo running at 70-120fps after just a few days of work".

The Result

"The PlayStation 4 is a great system to develop on. It’s quick to get a project up and running on the hardware with great results. I was able to go from nothing to a fully ported demo in just a few days thanks to the flexibility of Unity3D and the toolset for the PS4".