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Forums - Nintendo Discussion - Lots of Nintendo praise from indie devs

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There was also another interview in the vein of indies from GDC.

 

At Nintendo’s indie showcase at GDC 2015, Engadget spoke with Damon Baker, senior manager of licensing at Nintendo. Baker was asked about a bunch of questions with regard to the company’s approach to indies. Read on below for comments about Nintendo’s relationships with indies, the company’s desire for exclusive features when a game comes out later on Wii U/3DS, and more.

 On how Nintendo’s indie support is more noticeable now…

We’ve been supporting Indie content and self-publishing for a really long time. I mean, [going] back to the WiiWare, DSiWare days. But I think that it’s just a more visible community because there’s so much talent that’s coming out of it; there’s so much coverage for it that it just makes it naturally higher profile. I think what has changed is the learning process over time on what features and functionality that consumers gravitate towards; what are the things that the developers need to be successful on Nintendo platforms? And I think that’s been a learning process because we certainly didn’t have all the answers from the very beginning.

On how Baker’s team is now proactive in reaching out to select indie developers so that Nintendo can work with them “hand in hand to create these effective marketing and messaging strategies so all of that quality rises to the top”…

One thing we do is we hold hands with the developers and a lot of this key content that is coming out to give them examples of best practices and simple things: how to create a fact sheet; how to create a trailer; how to create an optimum demo experience; how to write a press release.

On the misconception surrounding Nintendo’s handling of third-parties…

We actually have better relationships with our publishers and developers than we’ve ever had before. I mean, the people that work with us love working with us. … I think it’s more of an assumption that we don’t have the strongest relationships with our third-party partners.

On how Nintendo does not mandate exclusivity…

Honestly, we don’t hand out money. It’s very rare that anything like that happens. I think the angle that we take is, if we’re not able to get a game for an exclusive window, than at least we would love to see exclusive features and functionality that you can only see on Wii U or Nintendo 3DS.

On how indies help plug the holes in Nintendo’s first-party release schedule…

It is critical for Nintendo business to make sure that we are maintaining momentum in between all of those AAA releases and the indie developers have found ways of leveraging that either through people coming in, in anticipation of a huge AAA release or coming in afterwards, after they’ve purchased it and they’re seeing all of the other great content that’s available.

On how any indie developer that works with Nintendo automatically assumes a licensed status, but not all receive the same promotion…

Honestly, we have an open-door policy in terms of content, bt if it’s a lower-quality title, people are going to have to search for that. It’s not something we are going to promote front and center in our eShop or through our channels.



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Great that Nintendo's change in policies are working for the Indie developers..

More still needs to be done but these have been great steps that Nintendo have been taking :)



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pokoko said:
I'm very curious as to how this change in philosophy came about. Who got the ball rolling, who made the approvals, who had the authority to strip away the red tape? Is this a case where the old guard in Kyoto had an epiphany about the future or, and I think this is more likely, are smaller games like this simply not big enough for them to really get involved in the details with? Traditionally, Nintendo has been the hardest company in the industry to work with, so this is no small matter.

Regardless, kudos to whomever made the effort to improve support for small studios. Now they just need to apply similar effort to larger studios.

Losing the support of the big studios probably forced them to turn to indies for third party support, and do what was necessary to satisfy them.

This process hasn't been without its downsides though; some really poor games have made it onto the Wii U eshop over the last year. I guess it's a difficult balancing act, maintaining quality control while minimizing the barries to entry.



Yeah they are the easiest to get on of the three if you are an indie developer and you have the choice of programing with either Unity or the HTML5 framework. (Microsoft is easy to get onto also but there is a long wait to get the SDK's)



It's nice to see how much Nintendo has been supporting indie devs recently.



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As Curl has already stated, as traditional 3rd party support continued to dry up for the Wii U and even 3DS, they understood the necessity of courting smaller developers to these platforms to provide content for their userbases. The 180 from the Wii/DSiWare regulations to Wii U/3DS is a great change to see, and I hope they continue to always reach out to any developer who wants to bring their game to the system.

A great game is a great game, no matter the size or the cost. Games like Guacamelee, Child of Light, SteamWorld Dig, Shovel Knight... they're so awesome and I'm so glad to have played them. I still need to get Shantae & the Pirate's Curse!



Hopefully there would be more gems to come.. The gaming industry needs these small developer studios to provide quality games and not just from well known studios.



I thought it was odd when I first visited the eShop and saw this variety of games. After reading this, it makes a lot of sense. I'm glad that we have the opportunity to play these innovative games on such an innovative console. I sense more good things to come.



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