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Forums - Gaming Discussion - Digital Foundry: Hands-on with Sony's near-final Project Morpheus

Conina said:

I'm very interested in VR, but I will wait with my decision until the final versions of Morpheus, Oculus Rift and Vive are all released and which software support they will get.

Morpheus is by far the prettiest of them and with PS Move they already have some ideally suited input devices for VR games. But if they want to offer 1920x1080 with stable 120 fps, they have to reduce effects/textures/range-of-vision on fixed hardware like the PS4.

On modular hardware like a PC I have the option to replace the graphic card or to go SLI.

Shouldnt that morpheus helm also work on pc?



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Ruler said:

Shouldnt that morpheus helm also work on pc?

It's only announced for PS4. Sony will probably keep it PlayStation-exclusive.



So they just put a Galaxy Note 3 Display in there^^ But I guess that's the cool thing to do nowadays.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Conina said:

Morpheus is by far the prettiest of them and with PS Move they already have some ideally suited input devices for VR games. But if they want to offer 1920x1080 with stable 120 fps, they have to reduce effects/textures/range-of-vision on fixed hardware like the PS4.

They are going with 60 fps and using a new interpolation technic that works with the head tracking movement information to create extra frames to double the perceptual fps. So they actually only have to do 60fps with the hardware itself.



torok said:
Conina said:

Morpheus is by far the prettiest of them and with PS Move they already have some ideally suited input devices for VR games. But if they want to offer 1920x1080 with stable 120 fps, they have to reduce effects/textures/range-of-vision on fixed hardware like the PS4.

They are going with 60 fps and using a new interpolation technic that works with the head tracking movement information to create extra frames to double the perceptual fps. So they actually only have to do 60fps with the hardware itself.


I read they use time warping which is not *that* new



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Hard to believe that the PS Move is still relevant but not the Wiimote.



Lawlight said:
Hard to believe that the PS Move is still relevant but not the Wiimote.


Well, I heard it's not mandatory. The controller with PS camera might be sufficient. Otherwise I think it's not very convenient to use, in my opinion. And would require way too much hardware.



All this talk about how much it may cost, what games it may have...etc.

If Sony somehow allowed support of "VR Video" which could open the door to VR porn, then that's it. whoever does that wins the VR race. End of story.

And VR sports will also be a killer. Games will drive early adoption, but if they ant this to go mainstream, they have to think porn and sports.



walsufnir said:


I read they use time warping which is not *that* new


If it ain't broken, don't fix it! I'm interested in the final quality of this technic, but I guess I'll have to wait until 2016. Damn.



Well it will be difficult for SONY to advertise this product, showing video of people using it is not a guarantee people understand the experience , and even showing the graphic or game image is also not the real feature or what the VR capable of.