Munkeh111 said:
Sony Bend finished Uncharted Golden Abyss for launch in 2011. So they've been working on that since then, without any information?
Sony London did the Getaway and 8 Days. I want those games back! (and an extension to the Getaway's London map by a few "blocks" so my house is in it). Note in this case wikipedia says they're working on "street luge" for project morpheus
There have to be serious issues if they worked on a new IP for 3 years and then had to cancel it
Again, Gravity Rush came out nearly 3 years ago
This productivity is just really unimpressive. But I really do think they're having problems with devlopment. When the Last of Us was announced, Naughty Dog said they were a 2 game studio. Uncharted 3 came out in 2011, which means they'll have taken 4 years over that game, which is clearly not what they planned
Either Sony have cut all their workforces, or they're all really struggling to make quality games. Especially given that none of Sony's next gen exclusives have been that remarkable (I would say Second Son/First Light were, but I think I'm in the minority there)
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there was a rumor from tidux though, that sony bend worked on another vita game for a year, then sony axed it due to low vita sales. however, i wonder if thats true or not.
also, RaD released their last PSP game in oct 2010, and released their next game the order in Feb 2015. thats 4.5 years of dev time. my point is, bend is in a similar situation, they were making handheld games and moved on to console, that transition takes time.
sony london havent made anything big or AAA in a long while, so no reason to assume they are moving back to AAA games, even if they were, we have no proper way of figuring out when they decided to start making AAA games again.
also, naughty dog never said they were a full two team studio. after UC3 a small team started UC4, most of the studio went on to work on TLoU, same thing happened after TLoU released. if ND can pump out a new game every 2 years, then id say they are hell of a lot effiecent.
as for gravity rush, we really dont know whats going on, if they decided to move the game from PSV to PS4, that would explain the delay, and im sure they would want to use the PS4's potential rather than keep it on the scale of what is was going to be on the PSV, that would take time, wouldnt you prefer they take their time for that reason?
i agree, Sony's efforts so far on the PS4 havet been great, but 2015 seems to be on the right track, and things seem like they are getting better and better. the first year of a new console isnt really the best to judge.