bunchanumbers said:
Nintendo's Wii U launch was met with lots of negativity. Long download times for updates, some machines bricking that didn't update properly, slow OS. Features promised at launch that never came or came too late etc. Not to mention things like no megaton launch title outside of another New Super Mario game.
As we all know now though, Wii U of today is a different story. It stands out on its own with a nifty little OS that uses little resources, a eshop with varied indies and tons of great first party exclusives that cover different genres. A quick start feature that gets you straight into your game with little issue as well. Its a overall improved system compared to the Wii U at launch.
Lets say this version of Wii U was the launch version. All the nifty little features right out off the box at launch. Do you think this would have helped the Wii U consoles overall launch window? Lets even include Mario Kart 8 at launch. Its a game that most gamers can agree is a game that can show what the system (not the gamepad, that's a different argument) can do. Do you think that would have been enough to ensure better fortunes?
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I actually remember there being a few megatons announced when the system launched (Bayo 2, Xenoblade X, Shin Megami Tensei X Fire Emblem). The problem is they showed them two months in and then kept them under wraps FOREVER! Bayo 2 released with Bayo 1 (and it being the best version of it) so that megaton completely paid off, I hope the others do as well.
Granted you are talking about titles that were set to release when the system did, but there were some games to be VERY excited about. Ninja Gaiden 3 Razor's Edge was another as well as a promising new title ZombiU. Neither of which really lived up to the hype, but so few video games do this gen. Also Ninja Gaiden 3 going multiplat (as well as Rayman Legends) when they were supposed to be exclusive didn't help