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Forums - Gaming Discussion - Levels you hate in games you love?

Leadified said:
Quick Man's stage from Mega Man 2. There is almost nothing I like about that level, just everything about it is really annoying. It's not so bad when you get good at, but I still really dislike it.


I KNEW someone was gonna mention Quick Man's level!



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Levels? What do you mean? Oh... like how in old games they would continuously change environments and mechanics to keep things fresh?

Anyway, Water Temple in Ocarina of Time, Tarzan in Kingdom Hearts, Little Big World in Mario 64, Sky Land in Super Mario Bros 3, Triforce Hunt in Wind Waker.



Samus Aran said:
Yeah, have to agree with this. It looks great though.

Ugh, yes. That whole game is beautiful. I really need to play it again. Maybe I'd be better this time.



Official Tokyo Mirage Sessions #FE Thread

                                      

Stone Tower Temple from Majora's Mask. 



   

morenoingrato said:
Captain_Yuri said:
Water Levels, in every game

I want to second this.

Actually, to expand upon this.

Water in 2D Mario? Lame.

Water in 3D Mario? Annoying.

Water in Zelda? Super Shitty.

Water in Monster Hunter 3? The WORST.

Water in Sonic? Ugh.

Water in DK Country? THE WORST.

Water is only nice when it is an aesthetic element.


@Bold: Probably the worst part about the game. 

Though I do think that in Super Mario World, underwater levels were fine.  



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Thought of another one.

Jak 2 sewer escort



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Slade6alpha said:
Thought of another one.

Jak 2 sewer escort


I bet you're like me. I know there have been loads but I can only think of a few! 



JWeinCom said:
Levels? What do you mean? Oh... like how in old games they would continuously change environments and mechanics to keep things fresh?

Anyway, Water Temple in Ocarina of Time, Tarzan in Kingdom Hearts, Little Big World in Mario 64, Sky Land in Super Mario Bros 3, Triforce Hunt in Wind Waker.


It can be a level like that or in some modern games a mission or just 1 particular section of a game 



Acevil said:
Minecart or Rocket Riding levels in DKCR

Oh yes, this.  As great as the Donkey Kong Country games are, I really could have done without the minecart levels.  Those sucked.  I also hated that level where you had to continuously refuel the moving platform or it would fall and kill you.

Here it is: https://www.youtube.com/watch?v=j6qVI2xsA10



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Every Fire Emblem I've played has at least one desert level, and they always have a habit of hiding rare items in select spaces. In order to get the items, you need to have someone with high luck stand in the exact right spot. Which means that you have to look in a guide if you realistically want to find them. I'm not a big fan of looking at guides, and hated having to plan my strategy around making people stand on certain spots when there was fighting to be done, so those levels always annoyed me.

Also, not really a level exactly, but I found the dungeon exploration in Persona 4 to be extremely tedious. It was a shame, because I loved the rest of the game. I just found myself hooked on the game when I had story sections to watch or social links to advance, but leaving the game sit for a while when I had to brave a dungeon.



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