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Forums - Sony Discussion - 1886 In depth technical analysis, DF can learn something from this guy

fatslob-:O said:
GProgrammer said:

Based on my Over 15 years professional Game Programming experience, I doubt this. Perhaps I haven't read the right ones, Which DF Article shows a high level of graphical knowledge. The ones I've read seem to be quite basic.

Just what type of a game programmer are you ...

Engine Programming specializing in Rendering, I've retired since a couple of years now though. So what console articles of DF do you suggest. From what I've read on DF it doesnt look like they have actually worked on any titles, but I'ld love to be proven wrong.



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GProgrammer said:

Engine Programming specializing in Rendering, I've retired since a couple of years now though. So what console articles of DF do you suggest. From what I've read on DF it doesnt look like they have actually worked on any titles, but I'ld love to be proven wrong.

I don't think a lot of the team members at digital foundry are game programmers ... 

I think digital foundry's interviews on the developers that specializes on rendering technology are good though ... 

There are what I would think decent articles of game coverage from their own knowledge but you just have to find them ...



Euphoria14 said:
vivster said:
Euphoria14 said:
vivster said:
I swear I waited for the screen to be suddenly filled with spunk with all that oral masturbation.

Understood, lol, but the game really is a spectacle.

Apparently so. But from listening to this guy I get the impression that he wants to literally fuck this game.

If he wanted to toss it to the curb rather than fuck it would you give it more credit?

It's not about credit. Showering a game with so much praise and zero criticism is as uncomfortable as just hating on a game.



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fatslob-:O said:
Baryonyx said:

Well, it's the first i've seen so far that explains the game and other games details in a far better and deeper analysis then most famous analysis sites cause they are only scratching the surface, even DF. which makes DF seem like a hoax in comparison.

I assure you that DF knows just as much as that guy in the video if not maybe even more ...

knowing is one thing. And what DF knows or doesn't know is not in question or doubt. But how that knowledge is conveyed is a completely different matter. And in comparison to this guy, DF fails woefully when it comes to technical analysis. What the hell does the lwmght of a game have to do with technical analysis? keep that shit for the review.

Anyways, I subbed to this guy a while back, he's the only person I listen to when it comes to stuff like this now and fast becoming the only reviewer that matters in my book. He does have a truly unbiased way of talking about games. A considerable breath of fresh air in this day and age. 



BHR-3 said:
looks stunning and cant wait to see other 1st party games like uc4 and tlou2 on the ps4

but some things that stick out like a sore thumb are

not 1920x1080
not 60fps
2015 and still cant do females with there hair down

  1. 1080p: I think this is one of those silly metrics that gamers attach way more importance to these days than its actually worth. Yes, 1920x1080 is great and definitely better than 1600x900, but this game, like any "1080p" movie released in forever with an aspect ratio of 2.35:1 (which is basically 90%+ of all movies) has a resolution of 1920x800 (which is actually higher than 1600x900). Point is, it's looks perfect, just as tons of movies do; so why should it be knocked on simply because its not a full 1080p? And if this is about it's chosen aspect ratio, all I will say is that I admire and respect a developers right to express their artistic freedom in however they see fit. I do not want every game I play to look the same.  I may be a minority, but I actually would like more games to adopt this wider aspect ratio. 
  2. Again, another senseless metric. If given the choice I would prefer a game running at 60fps, but as I have said before and keep saying, a stable consistent 30fps is just as good for majority of the games out there. What's really strange, is that as long as a framerate is stable,majority of the gamers out there wouldn't be able to tell the difference or even care of it between 30fps/60fps unless looking at them side by side or being told specifically what to look for. I would take a locked 30fps over a 60fps that dips to 55/50/45fps every once in a while in a heartbeat. But again, this is just me. 
  3. Artistic direction. Besides, do you really think "females" would have their hair flying all over the place in uniform and in a fight? 


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fatslob-:O said:
Euphoria14 said:

I'll give it a view then to be fair. Still, the game, on a technical level is incredible.

The Order 1886 isn't the only technical marvel there is out there ...

The researchers at Nvidia have even more groundbreaking work and to a lesser extent the other players too ... 

Not an attack on you, since I don't know you or where u stand on certain issues.

However, my biggest problem with PCs and some PC enthusiasts is that (for lack of a better description) they tend to be more in love with the idea of things than what is actually in front of them and real. So what if Nvidia techs can put the full weight of their GPU to show off a technical demo of some sort that would make everyone's jaw drop, or that you can use unreal engine 4 and make a walk through of an apartment that is leaps and bounds beyond anything in games to day and maybe even in the next 5 years. Or you can dial a games specs up to ultra and 4k then take screenshots of the game to show how good it could run for the 1% of gamers out there than can build or afford a rig to support it @30fps if they are lucky. 

At the end of the day, what is most important is what we are playing and what we can see. Here and now. lets give credit where credit is due, the order is one of the flat out best looking games on the planet across any platform. I hold my reservations of its worth as a good game though I'll say there is a reason why I'm not buying it till it drops to around $30/$40, but let's not downplay what has been accomplished here.



A graphical master piece. I'd love for them to get the resources to make a sequel twice as long.



p said:
BHR-3 said:
looks stunning and cant wait to see other 1st party games like uc4 and tlou2 on the ps4

but some things that stick out like a sore thumb are

not 1920x1080
not 60fps
2015 and still cant do females with there hair down

 

  1. 1080p: I think this is one of those silly metrics that gamers attach way more importance to these days than its actually worth. Yes, 1920x1080 is great and definitely better than 1600x900, but this game, like any "1080p" movie released in forever with an aspect ratio of 2.35:1 (which is basically 90%+ of all movies) has a resolution of 1920x800 (which is actually higher than 1600x900). Point is, it's looks perfect, just as tons of movies do; so why should it be knocked on simply because its not a full 1080p? And if this is about it's chosen aspect ratio, all I will say is that I admire and respect a developers right to express their artistic freedom in however they see fit. I do not want every game I play to look the same.  I may be a minority, but I actually would like more games to adopt this wider aspect ratio. 

 

Maybe it's because this is a video game and not a movie. In video games screen real estate is king. Taking screen space away from the player is not a good thing. It's a compromise. A compromise is never "perfect". It might fit artistic vision but it's a fact that this game would not be able to run at a higher resolution. So it's still a constraint on the game. If they could've done this in 1080p they would've. Accessability and usability trumps "artistic vision" in video games. At least it should for a better gaming experience.

Respecting artistic vision is one thing, admitting that some artistic choices limit gameplay is another. Compare it to that one dev claiming that 30fps is artistically better because it looks more cinematic when it is a fact that 60fps is better for all games in all scenarios.

However it definitely is better than any other low resolution because it isn't upscaled, which means it's quite sharp compared to an actual 900p game. In fact it's probably a lot sharper than most 1080p games on next gen due to high AA.



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vivster said:
Euphoria14 said:

If he wanted to toss it to the curb rather than fuck it would you give it more credit?

It's not about credit. Showering a game with so much praise and zero criticism is as uncomfortable as just hating on a game.

It's definitely an unusually well rounded title, but yeah, when analysing a console game you should always at least acknowledge the compromises necessary to achieve its accomplishments (regardless to if they are design choices, positive or negative).

DF just put up their full tech analysis if you want to read it: http://www.eurogamer.net/articles/digitalfoundry-2015-the-order-1886-tech-analysis

I liked NX's video, but i feel DF's (new) article is better well rounded.

Anyway, 1886 has me pretty exited for the future. By the end of this gen these types of visuals (or something relatively close, depending on scope etc) should be possible without it being the central focus. That would be awesome '_'



Zekkyou said:
vivster said:
Euphoria14 said:

If he wanted to toss it to the curb rather than fuck it would you give it more credit?

It's not about credit. Showering a game with so much praise and zero criticism is as uncomfortable as just hating on a game.

It's definitely an unusually well rounded title, but yeah, when analysing a console game you should always at least acknowledge the compromises necessary to achieve its accomplishments (regardless to if they are design choices, positive or negative).

DF just put up their full tech analysis if you want to read it: http://www.eurogamer.net/articles/digitalfoundry-2015-the-order-1886-tech-analysis

I liked NX's video, but i feel DF's (new) article is better well rounded.

Anyway, 1886 has me pretty exited for the future. By the end of this gen these types of visuals (or something relatively close, depending on scope etc) should be possible without it being the central focus. That would be awesome '_'

While I'm not as optimistic about the progress during the gen I at least hope the cinema format does not catch on.

it's a great way to boost performance and visuals without sacrificing clarity. Which I think makes it pretty enticing for devs. But it feels like an unnecessary bandaid that sacrifices precious screen space.



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