RolStoppable said:
Eh, I think you have trouble noticing because you are a bit emotionally invested in the whole The Order 1886 thing.
1. I am not sure about the exact percentage, but 50% isn't that bad for a ballpark number, probably a bit too low. For digital copies that go for the same price as boxed copies, the margin is obviously higher because there's no retailer cut.
2. I can't give any really good estimates for the overall budget (development + marketing) because these things can wildly differ for AAA games. The one thing I am sure about is that it's highly unlikely that 1m will be a satisfying result for Sony, because the break-even points had already risen to that mark early in the seventh generation and they kept increasing from there.
Actually, there's another thing I am quite sure about, and that is that The Order 1886 did probably cost more to make than The Last of Us. As far as I know, Ready at Dawn created their engine from scratch while Naughty Dog had already a framework thanks to their Uncharted games on top of having more experience with titles of such a scale, meaning that ND could achieve a better result in less time. Higher efficiency translates to lower costs.
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I am not emotional attached to The Order as I have not played it yet. I am emotionally attached to games like OoT, FF VII, Chrono Trigger, SSB:M, Metriod Prime, Skies of Arcadia and Super Mario World and will flame anyone who dare attack them (not many people do...)
I would consider the engine a sunk cost. They will be able to modify and use it the rest of the gen much like what your referenced with the TLOU. Even licenses it to other studios. They will still be reaping benefits from the engine work long after the Order drops off the sales charts. I am excited to see this what this engine can do the rest of the gen.
If I would seperate the engine dev from the cost of the order, I am even willing to bet for accounting reason they use it as an asset, and will depreciate it over the next 5 years or so for tax reasons.