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Forums - Sony Discussion - What Sales does The Order Need to Earn a Sequel?..or Everyone has at Least One The Order Thread in them.

TheGoldenBoy said:
SjOne said:
I will laugh if this game sells better than Sunset Overdrive

Get your laugh ready because it most likely will because of the PS4.


So the PS4 has 40% more userbase right? I think it will sell more than 40% more than Sunset OD. Sunset just did not sell well. This game will still sell 1 million easily, its 2 million the reviews have put into question. With somewhere over a 70 meta I was think 2 would be a good bet.



psn- tokila

add me, the more the merrier.

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It will get a sequel. Too much investment into creating a new franchise for this not to get a sequel



I'd say it would probably need 1.5+ million sales because that was the first random number that came to mind.



PenguinZ said:
SjOne said:
I will laugh if this game sells better than Sunset Overdrive


It most likely will and that's quite depressing to be honest.


Why Sunset was aweful, lots of entertaiment products get hamemrd by reviers and critics yet find massive audences that love em.  

Depressing is a society that so depended on what others think or do that they cant think for themselves but go on by the opinons of others.  



I hope the developers get the message and refrain from ever making a sequel to this hot mess.



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TheGoldenBoy said:
SjOne said:
I will laugh if this game sells better than Sunset Overdrive

Get your laugh ready because it most likely will because of the PS4.

I wouldn't be surprised if it did. Even Driveclub, which scored lower than Sunset Overdrive, sold almost twice as much. But it'd sure show the haters if The Order: 1886 despite all the hate does better than one of the sleeper hits of 2014.



RolStoppable said:

Eh, I think you have trouble noticing because you are a bit emotionally invested in the whole The Order 1886 thing.

1. I am not sure about the exact percentage, but 50% isn't that bad for a ballpark number, probably a bit too low. For digital copies that go for the same price as boxed copies, the margin is obviously higher because there's no retailer cut.

2. I can't give any really good estimates for the overall budget (development + marketing) because these things can wildly differ for AAA games. The one thing I am sure about is that it's highly unlikely that 1m will be a satisfying result for Sony, because the break-even points had already risen to that mark early in the seventh generation and they kept increasing from there.

Actually, there's another thing I am quite sure about, and that is that The Order 1886 did probably cost more to make than The Last of Us. As far as I know, Ready at Dawn created their engine from scratch while Naughty Dog had already a framework thanks to their Uncharted games on top of having more experience with titles of such a scale, meaning that ND could achieve a better result in less time. Higher efficiency translates to lower costs.

I am not emotional attached to The Order as I have not played it yet. I am emotionally attached to games like OoT, FF VII, Chrono Trigger, SSB:M, Metriod Prime, Skies of Arcadia and Super Mario World and will flame anyone who dare attack them (not many people do...)

I would consider the engine a sunk cost. They will be able to modify and use it the rest of the gen much like what your referenced with the TLOU. Even licenses it to other studios. They will still be reaping benefits from the engine work long after the Order drops off the sales charts. I am excited to see this what this engine can do the rest of the gen.

If I would seperate the engine dev from the cost of the order,  I am even willing to bet for accounting reason they use it as an asset, and will depreciate it over the next 5 years or so for tax reasons.



psn- tokila

add me, the more the merrier.

Alll new Ip's get bad scores, and when they create the sequal, they have used the information that we gamers have given them. so basically we are telling them to impliment old things that works for us. and the scores automatically goes up.

All ready of dawn needs are a more variation fight in boss fights, a little more space between action and qte. and a longer gameplay. They can still create a MP and give us a free downloadable content to justify the purchase. and eveyrthing should work



 

PSN: Opticstrike90
Steam: opticstrike90

tokilamockingbrd said:

So the PS4 has 40% more userbase right? I think it will sell more than 40% more than Sunset OD. Sunset just did not sell well. This game will still sell 1 million easily, its 2 million the reviews have put into question. With somewhere over a 70 meta I was think 2 would be a good bet.


Even Ryse sold better than Sunset Overdrive. High scores apparently don't translate into high sales irregardless of the size of the userbase.



RolStoppable said:
tokilamockingbrd said:

I am not emotional attached to The Order as I have not played it yet. I am emotionally attached to games like OoT, FF VII, Chrono Trigger, SSB:M, Metriod Prime, Skies of Arcadia and Super Mario World and will flame anyone who dare attack them (not many people do...)

I would consider the engine a sunk cost. They will be able to modify and use it the rest of the gen much like what your referenced with the TLOU. Even licenses it to other studios. They will still be reaping benefits from the engine work long after the Order drops off the sales charts. I am excited to see this what this engine can do the rest of the gen.

If I would seperate the engine dev from the cost of the order,  I am even willing to bet for accounting reason they use it as an asset, and will depreciate it over the next 5 years or so for tax reasons.

Well, we'll see how The Order 1886 does at retail in the coming weeks. Sunk costs are something that can matter, but even then a certain threshold of sales needs to be reached in order to make it worth trying to turn it into a franchise. In any case though, if RaD's game has problems to reach 1m, it's highly unlikely that there is going to be a sequel. 1.5m should be the minimum, but more likely 2m to justify giving it another go.


I agree 2 million for a sequel. I would curious what type of "cinema score" the game will get (no pun intended). If people generally like it I think TO would be an easy sell for a sequel as even people with generally negative impressions said they want to see what is next.

Is there even a cinema score type metric for games? We can't use user scores on Amazon as many people just rate something 1/5 who have not even played it. I would assume Sony does some internal polling or something before greenlighting projects.



psn- tokila

add me, the more the merrier.