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Forums - Gaming Discussion - Ready At Dawn didn't make any mistakes with The Order

DialgaMarine said:

 I'm really not trying to be a fanboy here, but I can't help but notice that people are so quick to bash it for not being revolutionary or genre defining, yet will praise games like NSMB, DKCTF, MK8, Halo, CoD, etc., to no end. There's a clear double standard, not only amongst fanboys (that one's been obvious), but amongst the people who actually get paid to do gaming journalism, and The Order has proven that fact.

No, it's no double standard. All the games you named got higher review scores. And it is surely no coincidence you named games exclusive to or usually connected to Nintendo and Microsoft-platforms, but also Uncharted and TLOU got much higher reviews. There is no conspiracy against the game, it just isn't matching the standards for a game of this time. Nothing wrong with some people liking it anyway, I also like Unepic and it got scored in the 60s. But that some people like it, doesn't mean reviewers should give it a free pass.



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Artistic vision and freedom of expression are all well and good but in a game they should be there augment, rather than supplant, the GAMEplay. Games are fundamentally different from most other art forms due to the fact that the observer plays an active, rather than a passive, role in experiencing the medium and are, in fact, an integral part in the realisation of the vision. Anything that hinders that experience and that engagement with the medium such as bad controls, not feeling involved enough in the outcome etc. can be viewed as a failure on the part of the developer, even if aesthetically and narratively the game achieves exactly what it intended.

The corollary would be an artist creating a great masterpiece and then unveiling it in a darkened gallery because he/she feels that best represents his/her artistic vision. You can't argue against the 'art' of it, but you can understand that people who came along to see a painting are going to be disappointed.

Ultimately it appears as though the developer's mistake was creating a game that many people don't like all that that much and I don't for a minute believe that was part of their vision.



Insomniac had a vision in mind with fuse, Crytek had a vision in mind with Ryse... In the end, all developers have a vision in mind if they make a game. Whether they achieve their goal in making the game or not doesn't mean anything in terms of overall quality for a game.



I'm sure it will do fine financially speaking, I just hope Sony sees enough to fund a sequel of the game :/