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Forums - Gaming Discussion - Ready At Dawn didn't make any mistakes with The Order

I feel slightly sorry for Ready at Dawn. Their game is having a rough time in the reviews.
I agree with the OP, they made the game they wanted to make but maybe that is not the game most people want to play - it is no COD or BF game for sure.
For me, I like the game so far. Probably partly because it was a very long time since I played a shooter and I enjoy games having atmosphere, interesting characters and story.
I also like AAA games that actually work day one unlike so many other games lately.



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RAD made the game exactly how they wanted, and they told everyone exactly what kind of game they were making.

People wanna criticize and act surprised like they didn't know. Believe it!



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we all have a vision when we start our ideal project. doesn't matter what the critics say if you're proud of the product, and accomplished what you set out, when you started the project.



This is an instance where I feel tiered pricing is in order.

Would I like to play a 7 hour game? If its a good game, I sure as hell want to play it, and I see myself playing this game.

Yet it shouldn't be $60. It should be about half that. This is where tiered pricing should be used to reflect the length of the game. I'm sure this game would have recieved much better reivews if the cost was cheaper.



As of right now (Feb20 @ 1430CST) there are 67 Amazon reviews:

5-star: 29 (8 verified)

4-star: 8 (4 verified)

3-star: 1 (0 verified)

2-star: 3 (0 verified)

1-star: 26 (1 verified)

The verified purchase reviews are overwhelmingly positive on this game. Add to that the fact that there are currently several gibberish 0 reviews on Metacritic (literally gibberish "words" repeated over and over), and it would appear that there are a lot of people who find some twisted satisfaction in publicly savaging a game they have never played.



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VanceIX said:

Prior to that the game was still pretty new, and sold tons on hype for the franchise alone.

Like I said, the first few weeks the game sells on hype. Do you really think Ubisoft would have bundled the game so soon if they expected it to continue selling?

If we go by the sales of AC Unity on the PS4 then the obvious answer is yes ... 

You don't know what Ubisoft's intentions were behind that decision until you can show something tangible to back it up ... 



vivster said:

With which I mean that the game is exactly how they envisioned it.

I'm seeing people mentioning how RAD can now learn from their mistakes. The problem is they didn't make any with their game. Their biggest mistake was not pandering to the lowest common denominator.

Maybe they're not as talented when it comes to actual game design, but I honestly believe that The Order is a game they wholeheartedly embrace and came out exactly how they wanted and that they're really proud of the result.

The fact that it's not up to snuff for a lot of people or maybe too short and not innovative enough or too expensive doesn't really matter. I mean there are a lot of niche titles and genres that generally get bad ratings because they're not the next TLOU. Yes, I'm looking at you Dynasty Warriors.

I'm not saying The Order is a good game or should only be rated by the standard it set itself. I'm saying that the game is exactly what was envisioned and advertised. So there is no real need to defend or attack RAD or the reviewers. They all did their Job and this is the (expected) outcome.

Actually we should ask ourselves: When was the last time a game actually delivered on what it promised to be?

 

Feel free to point me to interviews where they promised something they didn't deliver. I might take back what I said then.

I am just wondering why you have this opinion here but do not want From Software to make the game they envisioned?

 

http://gamrconnect.vgchartz.com/thread.php?id=198562&page=1



vivster said:

How is it a mistake if they wanted to go that route?

Or are you talking mistake in a business sense?

How is it a mistake of From Software to not make the game easier if they want to go that route?

 

http://gamrconnect.vgchartz.com/thread.php?id=198562&page=1



rolltide101x said:
vivster said:

How is it a mistake if they wanted to go that route?

Or are you talking mistake in a business sense?

How is it a mistake of From Software to not make the game easier if they want to go that route?

 

http://gamrconnect.vgchartz.com/thread.php?id=198562&page=1

I never said they made a mistake ;)

I just said it wouldn't hurt to have an easy mode. And I complained not about the game itself but about the people who were against an easy mode because of a certain reason. Which could be implemented with next to no effort on the developer's part and with no influence to the core game itself.

Now making The Order a more welcoming game to mainstream tastes(which it apparently isn't) would need the whole game to be changed.

I know you thought you had a good point with this but you are completely mistaken about my intentions.



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vivster said:

I never said they made a mistake ;)

I just said it wouldn't hurt to have an easy mode. And I complained not about the game itself but about the people who were against an easy mode because of a certain reason. Which could be implemented with next to no effort on the developer's part and with no influence to the core game itself.

Now making The Order a more welcoming game to mainstream tastes(which it apparently isn't) would need the whole game to be changed.

I know you thought you had a good point with this but you are completely mistaken about my intentions.

Eh, in this thread you are arguing for "artistic integrity" and in the other thread you are not. Developers need to make the game THEY want not what the market tells them to make. Case Closed.

 

But yeah, change your story to preserve the points you want to make. Either way, have a nice day :)