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Forums - Microsoft Discussion - Studio Behind Phantom Dust Reboot Shuts Down

Colocho said:

What do any of the telltale games have anything to do with this thread? u r derailing the conversation. 


Clearly it's a shot at Sony games.



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Xenostar said:
Just cancel it no one asked for this reboot in the first place. It was niche the first time around now is in a development mess.


Pretty much everybody who played the original wants this game to be made.  Luckily it will be.  Just being moved to a different studio

  1. From Aaron about Phantom Dust. Yay! :) RT    game is still in development don't worry!




       

JayWood2010 said:
Xenostar said:
Just cancel it no one asked for this reboot in the first place. It was niche the first time around now is in a development mess.


Pretty much everybody who played the original wants this game to be made.  Luckily it will be.  Just being moved to a different studio

Well, according to VGC, that's about 110K people max. Surely not enough to make the reboot profitable.

And I do seriously doubt that the remake, if it ever gets made, will sell much more. 



Burek said:
JayWood2010 said:

 



That is why its called a cult classic.

And it has been talked about before.  A game ahead of its time and barely supported the first time.  Let me put it this way.

Phantom Dust is a owned Microsoft IP developed exclusively for Japan for the OG XBOX by Futatsugi.  It was later ported to America by Majesco (Not Microsoft) in extremely low quantity. Hence why it is so rare and most people know little about it.

Fast forward to 2014 Phil Spencer, Kenn Lobb, Ishmael, and others decided to reboot it with actual support because it was an amazing game the first time around, but ahead of its time, and barely supported.

By giving it support it will eclipse the original easily.  In fact, with Kenn Lobb behind the project, and I assume will be pushed with a astrong digital front, i wouldnt doubt if it can be very successful.  Killer Instinct has had millions of people download it, and if there is a similar payment method with Phantom Dust, id also imagine millions behind it.

While i gave my opinion there at the end, the rest is true so at least now you will know a little bit about what youre talking about.




       

JayWood2010 said:
Burek said:


That is why its called a cult classic.

And it has been talked about before.  A game ahead of its time and barely supported the first time.  Let me put it this way.

Phantom Dust is a owned Microsoft IP developed exclusively for Japan by Futatsugi.  It was later ported to America by Majesco (Not Microsoft) in extremely low quantity.

Fast forward to 2014 Phil Spencer, Kenn Lobb, Ishmael, and others decided to reboot it with actual support because it was an amazing game the first time around, but ahead of its time, and barely supported, hence why it is so rare and most people know little about it.

By giving it support it will eclipse the original easily.  In fact, with Kenn Lobb behind the project, and I assume will be pushed with a astrong digital front, i wouldnt doubt if it can be very successful.  Killer Instinct has had millions of people download it, and if there is a similar payment method with Phantom Dust, id also imagine millions behind it.

While i gave my opinion there at the end, the rest is true so at least now you will know a little bit about what youre talking about.

Let me add something, it never got a European release.



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TiagoCosta said:
JayWood2010 said:

Let me add something, it never got a European release.




But yeah, it wont sell more ;)




       

JayWood2010 said:
Burek said:


That is why its called a cult classic.

And it has been talked about before.  A game ahead of its time and barely supported the first time.  Let me put it this way.

Phantom Dust is a owned Microsoft IP developed exclusively for Japan for the OG XBOX by Futatsugi.  It was later ported to America by Majesco (Not Microsoft) in extremely low quantity. Hence why it is so rare and most people know little about it.

Fast forward to 2014 Phil Spencer, Kenn Lobb, Ishmael, and others decided to reboot it with actual support because it was an amazing game the first time around, but ahead of its time, and barely supported.

By giving it support it will eclipse the original easily.  In fact, with Kenn Lobb behind the project, and I assume will be pushed with a astrong digital front, i wouldnt doubt if it can be very successful.  Killer Instinct has had millions of people download it, and if there is a similar payment method with Phantom Dust, id also imagine millions behind it.

While i gave my opinion there at the end, the rest is true so at least now you will know a little bit about what youre talking about.

Oh, of course, you are correct there. If it is a budget digital game, surely it can have a bigger audience than 100K.

I just figured that a card based JRPG is not something mainstream western audience really cares about. It can certainly find a niche following at an about $40 price (akin to Vita games). I just still don't know if a modern American XBox audience is the right target market for it.



Burek said:
JayWood2010 said:


That is why its called a cult classic.

And it has been talked about before.  A game ahead of its time and barely supported the first time.  Let me put it this way.

Phantom Dust is a owned Microsoft IP developed exclusively for Japan for the OG XBOX by Futatsugi.  It was later ported to America by Majesco (Not Microsoft) in extremely low quantity. Hence why it is so rare and most people know little about it.

Fast forward to 2014 Phil Spencer, Kenn Lobb, Ishmael, and others decided to reboot it with actual support because it was an amazing game the first time around, but ahead of its time, and barely supported.

By giving it support it will eclipse the original easily.  In fact, with Kenn Lobb behind the project, and I assume will be pushed with a astrong digital front, i wouldnt doubt if it can be very successful.  Killer Instinct has had millions of people download it, and if there is a similar payment method with Phantom Dust, id also imagine millions behind it.

While i gave my opinion there at the end, the rest is true so at least now you will know a little bit about what youre talking about.

Oh, of course, you are correct there. If it is a budget digital game, surely it can have a bigger audience than 100K.

I just figured that a card based JRPG is not something mainstream western audience really cares about. It can certainly find a niche following at an about $40 price (akin to Vita games). I just still don't know if a modern American XBox audience is the right target market for it.

err, its not card based in the way you are thinking...



Burek said:

Oh, of course, you are correct there. If it is a budget digital game, surely it can have a bigger audience than 100K.

I just figured that a card based JRPG is not something mainstream western audience really cares about. It can certainly find a niche following at an about $40 price (akin to Vita games). I just still don't know if a modern American XBox audience is the right target market for it.

It's the only target audiance at this point since the last iteration was on an Xbox platform ... 



It sucks for the people that got laid off but hopefully Microsoft can find an adequate studio to take it's place ...

I honestly hope that it's NOTHING like the original game and they just go full on action RPG like FF XV or Type 0 instead of that awkward card/action strategy hybrid ... 

I also hope that they get the designs right cause that trailer felt way off for a japanese esque type of game ...