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Star Fox U motion controls are not required confirmed

Forums - Nintendo Discussion - Star Fox U motion controls are not required confirmed

I guess I'm the only one here that actually likes motion controls when they're done well. Using the wiichuck in metroid prime was much easier for me than using the analog stick to look around, and the gyro aiming in Nintendoland was perfect, far superior to analog aiming. I also really enjoyed the sword mechanics in skyward sword (shield and bombs not so much) and zelda battle quest in nintendoland. I can't wait to play splatoon and star fox with the gamepad. It's really strange to me to see so many people hating on what was to me a major selling point and defining characteristic of the console.



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I never questioned this, to be fair. Nintendo has been more lenient about this lately.



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knubie2 said:
I guess I'm the only one here that actually likes motion controls when they're done well. Using the wiichuck in metroid prime was much easier for me than using the analog stick to look around, and the gyro aiming in Nintendoland was perfect, far superior to analog aiming. I also really enjoyed the sword mechanics in skyward sword (shield and bombs not so much) and zelda battle quest in nintendoland. I can't wait to play splatoon and star fox with the gamepad. It's really strange to me to see so many people hating on what was to me a major selling point and defining characteristic of the console.

as time went on mos people saw it for what it was...deeply flawed tech that only really worked well in a few genres



Cobretti2 said:
the controls sounds good however i hope there a bit more to it than flying and a few tank sequences. It is 2015 after all.


Apparently that's what Star Fox fans want. "Star Fox 64 in HD," they say.



Well, this is new.

Read.

oniyide said:

as time went on mos people saw it for what it was...deeply flawed tech that only really worked well in a few genres


I wouldn't even say it "really worked well" in anything. It was passable is some occasions, but that's as far as it ever went. The Wiimote single handedly turned gimmick into a bad word. That takes a lot.



Well, this is new.

Read.

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spemanig said:
oniyide said:

as time went on mos people saw it for what it was...deeply flawed tech that only really worked well in a few genres


I wouldn't even say it "really worked well" in anything. It was passable is some occasions, but that's as far as it ever went. The Wiimote single handedly turned gimmick into a bad word. That takes a lot.


honestly i was just trying to be nice and less cynical. They took that concept and half assed it from the jump and no i dont suscribe to the "whole they were trying to make it cheap, thats why it wasnt that accurate" Do something right or dont do it at all or at least try to get it right.



I'm still skeptical, but if this turns out to be true, I'll go from "repulsed" to "hyped" in a heartbeat.



Well, I wouldn't have believed it if they said it was required instead. Using the GamePad like a flight stick would be plain wonky.



spemanig said:
Cobretti2 said:
the controls sounds good however i hope there a bit more to it than flying and a few tank sequences. It is 2015 after all.


Apparently that's what Star Fox fans want. "Star Fox 64 in HD," they say.


I know. it is very sad. if you read past threads here you will know im serious.

I want growth, story, character building and length more than 4 hours. 



 

 

When can we get more info about the game?



             

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