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The state of game manuals today.

Forums - Gaming Discussion - The state of game manuals today.

I don't miss them , for the most part. Some were very well done with older games, though.



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To be perfectly honest, the times when we really needed game manuals are gone! Still, that AlltP manual makes me smile!



                
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Two reasons:

Cost
People don't read them/Internet/Youtube

Now me being an old school gamer, some of the game manuals of old were glorious, X-Com terror from the deep having two awesome manuals.

PS - the other thing is that PC manuals used to be good, but as the PC retail market is now dead for box products, whats the point :(



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Hiku said:

Yeah, I agree that the appearance of poorly designed in game tutorials are not a onsequence of the game lacking a manual. What I'm saying is that the probability of a game having an in game tutorial increases (if it's a game that they feel needs proper explainings) if the game is lacking a manual (under the criteria we discussed earlier). Which in turn increases the chances of it getting a poorly made one. And at least in my opinion, most of them I would have rather skipped, and just read a button layout screen. But that's me. I can understand that being problematic for a lot of casual gamers.

Curious about one thing regarding the way you discuss though, if I may? Even though I said that I don't see any correlation between unrevealed art and booklets, and that it's just another reason why I have fond memories of booklets, you pointed out twice that it's not because of the lack of physical booklets, without adding any form of aknowledgement that I may have thought so as well, and rather it almost seems as if you thought I mentioned that as a potential consequence for lacking physical booklets, rather than a random anecdote? I think the answer can give me a bit of an idea of the way you think, so I'm intrigued, if you would be so kind and humor me?
But yeah, the availability of the internet, and the form of PR today has changed how games are promoted. I'd be lying if I said I didn't miss discovering new artwork from a game that I'm hyped about (and like the art, of course), after the game's release. It still occurs on occasion. Though in my experience usually in the form of in game gallery modes that you can unlock, and whatnot. (Provided a third party didn't already upload it online and you saw it.)
But to be fair, rather than "after the game's release" what I actually mean is more. I usually just want more. And the internet has a habbit of easily spoiling us.

You've been stubborn about the tutorials part, so I reiterated the point about artworks as well. I saw that you had acknowledged the internet in the post I quoted, but at that point I was a bit fed up because of the OP and how the thread went, so that's probably why I didn't give you credit for it. It happens when something is made out to be a much bigger deal than it actually is.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

RolStoppable said:
Hiku said:

Yeah, I agree that the appearance of poorly designed in game tutorials are not a onsequence of the game lacking a manual. What I'm saying is that the probability of a game having an in game tutorial increases (if it's a game that they feel needs proper explainings) if the game is lacking a manual (under the criteria we discussed earlier). Which in turn increases the chances of it getting a poorly made one. And at least in my opinion, most of them I would have rather skipped, and just read a button layout screen. But that's me. I can understand that being problematic for a lot of casual gamers.

Curious about one thing regarding the way you discuss though, if I may? Even though I said that I don't see any correlation between unrevealed art and booklets, and that it's just another reason why I have fond memories of booklets, you pointed out twice that it's not because of the lack of physical booklets, without adding any form of aknowledgement that I may have thought so as well, and rather it almost seems as if you thought I mentioned that as a potential consequence for lacking physical booklets, rather than a random anecdote? I think the answer can give me a bit of an idea of the way you think, so I'm intrigued, if you would be so kind and humor me?
But yeah, the availability of the internet, and the form of PR today has changed how games are promoted. I'd be lying if I said I didn't miss discovering new artwork from a game that I'm hyped about (and like the art, of course), after the game's release. It still occurs on occasion. Though in my experience usually in the form of in game gallery modes that you can unlock, and whatnot. (Provided a third party didn't already upload it online and you saw it.)
But to be fair, rather than "after the game's release" what I actually mean is more. I usually just want more. And the internet has a habbit of easily spoiling us.

You've been stubborn about the tutorials part, so I reiterated the point about artworks as well. I saw that you had acknowledged the internet in the post I quoted, but at that point I was a bit fed up because of the OP and how the thread went, so that's probably why I didn't give you credit for it. It happens when something is made out to be a much bigger deal than it actually is.

I see. Well that seems to say a bit of your mindset when you discuss things then. That even if someone mentions that something is not a point towards their argument, you'll still argue it as if it's a point against their argument. When I wrote that sentence, I actually had a feeling you were the type that would respond like that, so that's why I asked for a clarification to make sure if it was as I thought. I'll keep that in mind for future conversations.
As for stubborn, I don't think either of us changed each other's mind on the matter, so from my perspective you were no different.
Physical booklets is still something I cherish for some games I like, and it was nice when we got them for free.



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I did love reading through them, and yes the new game smell was one of the thing we all enjoyed. Though I do like that instructions are-in game. Personally, when I buy the game, I want to play right away and am just too lazy to read the instructions in a booklet (I'm more of a visual learner anyway). On the plus side it saves trees too



I liked manuals until in-game menus started doing a better job.



ParryWinkle said:
I only miss the smell.

The smell is the best part.



Hiku said:

I see. Well that seems to say a bit of your mindset when you discuss things then. That even if someone mentions that something is not a point towards their argument, you'll still argue it as if it's a point against their argument. When I wrote that sentence, I actually had a feeling you were the type that would respond like that, so that's why I asked for a clarification to make sure if it was as I thought. I'll keep that in mind for future conversations.
As for stubborn, I don't think either of us changed each other's mind on the matter, so from my perspective you were no different.
Physical booklets is still something I cherish for some games I like, and it was nice when we got them for free.

I don't like the sound of this response. It's too much "good to know who I should stay clear of in the future", but maybe it would help if I reworded my previous post a little bit?

I was fed up, so I made a mistake. Either deliberately or subconsciously, I don't remember anymore. In either case it was my fault, but it obviously didn't sound like a clear apology, or an apology at all. If I didn't respect you, I wouldn't have given you any answer to that specific question in the first place.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

I agree. It also feels extremely cheap to open the box just to get a little cartdrige or a disc.

When i'm paying a premium price i would expect a premium package, but thats the industry today.