fatslob-:O said:
Adinnieken said:
Personally, no, I'm not expecting a 60 to 200% improvement in performance. My guess would be a 25% improvement in performance at the high watermark.
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Then why don't you change the title ?
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Because, math. The percentage performance improvement with the AMD performance ratings in all but one scenario fits within those numbers or relatively close to them (i.e. 58 vs 59%).
Take the finishing performance, subtract it from the original performance number, then divide that by the original performance number and that's the percent performance increase.
If I created a thread using my own perfomance statistics, then I would have to sit here and run a real-world performance statistic for a game written for DX12 on the Xbox One. I'm not doing that. I'm utilizing someone else's thread to make a statement regarding potential performance improvements.
As the article states, if you read it, the AMD APUs won't necessarily see that great of a performance increase, and in the results it doesn't. But it's still roughly 59%.
If you want to refute the findings of the articles performance increase, and how that'll reflect on the Xbox One, please do so. I would like to see you write an article where you do a real-world scenario (because this article isn't real-world) on the Xbox One and prove that there is no performance improvement as a result of the use of DirectX 12 when utilized properly. That way, we can all see how wonderfully intelligent Fatslob-O really is.