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Forums - PC Discussion - AMD APUs see significant performance gains from DirectX 12

After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs. As our initial article was run on various Intel CPU configurations, this time we’re going to take a look at how performance scales on AMD’s Kaveri APUs, including whether DX12 is much help for the iGPU, and if it can help equalize the single-threaded performance gap been Kaveri and Intel’s Core i3 family.

To keep things simple, this time we’re running everything on either the iGPU or a GeForce GTX 770. Last week we saw how quickly the GPU becomes the bottleneck under Star Swarm when using the DirectX 12 rendering path, and how difficult it is to shift that back to the CPU. And as a reminder, this is an early driver on an early OS running an early DirectX 12 application, so everything here is subject to change.

CPU: AMD A10-7800
AMD A8-7600
Intel i3-4330
Motherboard: GIGABYTE F2A88X-UP4 for AMD
ASUS Maximus VII Impact for Intel
Power Supply: Rosewill Silent Night 500W Platinum
Hard Disk: OCZ Vertex 3 256GB OS SSD
Memory: G.Skill 2x4GB DDR3-2133 9-11-10 for AMD
G.Skill 2x4GB DDR3-1866 9-10-9 at 1600 for Intel
Video Cards: MSI GTX 770 Lightning
AMD APU iGPU
Video Drivers: NVIDIA Release 349.56 Beta
AMD Catalyst 15.200 Beta
OS: Windows 10 Technical Preview 2 (Build 9926)

 

 

To get right down to business then, are AMD’s APUs able to shift the performance bottleneck on to the GPU under DirectX 12? The short answer is yes. Highlighting just how bad the single-threaded performance disparity between Intel and AMD can be under DirectX 11, what is a clear 50%+ lead for the Core i3 with Extreme and Mid qualities becomes a dead heat as all 3 CPUs are able to keep the GPU fully fed. DirectX 12 provides just the kick that the AMD APU setups need to overcome DirectX 11’s CPU submission bottleneck and push it on to the GPU. Consequently at Extreme quality we see a 64% performance increase for the Core i3, but a 170%+ performance increase for the AMD APUs.

The one exception to this is Low quality mode, where the Core i3 retains its lead. Though initially unexpected, examining the batch count differences between Low and Mid qualities gives us a solid explanation as to what’s going on: low pushes relatively few batches. With Extreme quality pushing average batch counts of 90K and Mid pushing 55K, average batch counts under Low are only 20K. With this relatively low batch count the benefits of DirectX 12 are still present but diminished, leading to the CPU no longer choking on batch submission and the bottleneck shifting elsewhere (likely the simulation itself).

Meanwhile batch submission times are consistent between all 3 CPUs, with everyone dropping down from 30ms+ to around 6ms. The fact that AMD no longer lags Intel in batch submission times at this point is very important for AMD, as it means they’re not struggling with individual thread performance nearly as much under DirectX 12 as they were DirectX 11.

Finally, taking a look at how performance scales with our GPUs, the results are unsurprising but none the less positive for AMD. Aside from the GTX 770 – which has the most GPU headroom to spare in the first place – both AMD APUs still see significant performance gains from DirectX 12 despite running into a very quick GPU bottleneck. This simple API switch is still enough to get another 44% out of the A10-7800 and 25% out of the A8-7600. So although DirectX 12 is not going to bring the same kind of massive performance improvements to iGPUs that we’ve seen with dGPUs, in extreme cases such as this it still can be highly beneficial. And this still comes without some of the potential fringe benefits of the API, such as shifting the TDP balance from CPU to GPU in TDP-constrained mobile devices.

Looking at the overall picture, just as with our initial article it’s important not to read too much into these results right now. Star Swarm is first and foremost a best case scenario and demonstration for the batch submission benefits of DirectX 12. And though games will still benefit from DirectX 12, they are unlikely to benefit quite as greatly as they do here, thanks in part to the much greater share of non-rendering tasks a CPU would be burdened with in a real game (simulation, AI, audio, etc.).

But with that in mind, our results from bottlenecking AMD’s APUs point to a clear conclusion. Thanks to DirectX 12’s greatly improved threading capabilities, the new API can greatly close the gap between Intel and AMD CPUs. At least so long as you’re bottlenecking at batch submission.

[SOURCE]



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Such an extremely misleading title ...

It should be changed to a "GTX 770 paired with an AMD APU could see a 59% to 200% increase in framerates" ...



It's not realistic or fair to compare PC's with consoles. Even if the console shares a software layer API with PC it is going to be far more optimised because the hardware is static and doesn't have to cater for multiple configurations. Microsoft has fought a propaganda campaign to make it seem like there is no difference in performance between ps4 and xbone pushing developers for parity between versions, end result is all the ps4 is really getting is higher resolutions and frame rates. Personally I would have liked to see more ps4 games at the same resolution as xbone but with richer graphic detail on screen. I don't own either ps4 or xbone but common sense dictates both companies will be optimising their software to maximise performance. DX12 is not some golden dawn of a new xbone performance level. The reason more recently some xbone games have performed better is developers have clawed back wasted resources that were originally utilised by kinect. The ps4 has far superior memory bandwidth and a largish improvement in gpu performance. The ps4 will lead in performance for the vast majority of games and there will be a few games possible on ps4 that won't be possible on xbone where ps4 only just manages to achieve playable performance.



Fail to see the mention of xbox one on the article. Maybe its my eyes.

Ontopic to the anadtech article - dx really did come a long way, pc gamers have been suffering for so long, now theres light at the end of the tunnel. AMD with Mantle started the revolution.



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I wouldn't hold my breath based on PC benchmarks loll



                  

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I think a mod should edit that title. It's so misleading it hurts ^^;



Zekkyou said:
I think a mod should edit that title. It's so misleading it hurts ^^;

I was about to make the exact same comment.  Nowhere in the article does it say anything like that.

Especially when we consider this:  "Looking at the overall picture, just as with our initial article it’s important not to read too much into these results right now. Star Swarm is first and foremost a best case scenario and demonstration for the batch submission benefits of DirectX 12."

I invite the OP to explain that title.



fatslob-:O said:
Such an extremely misleading title ...

It should be changed to a "GTX 770 paired with an AMD APU could see a 59% to 200% increase in framerates" ...

Except the lower figure is agreeable with the performance when the onboard GPU of the AMD APU is taken into consideration.  Since those have similar performance DDR3 memory, the performance increase should be comprable.



So does that mean we'll be seeing 120fps games on Xb one? Xb one already does some 60fps games.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

RolStoppable said:

Title says "could", not "will".

The percentages still don't make any sense ...