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Forums - Sony Discussion - Shuhei Yoshida "'Hates' Annualized Franchises"

 

DICE 2015: PlayStation Boss 'Hates' Annualized Franchises, Discusses the Console's History

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Shuhei Yoshida also explains why he named the company Sony Computer Entertainment.

During a panel at the 2015 DICE Summit, Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida shared some strong opinions on annualized franchises.

According to Yoshida, the expectations and goals of both marketing teams and game developers can sometimes be hard to align. Marketing and sales people are very profit-driven, which can foster a misunderstanding of situations such as game delays or sequels.

In the early days of PlayStation, sequels were often seen as a wasted expense that rarely saw returns on the same level of the originals. Thus, the idea of putting them out seemed risky to the more financial-driven teams.

However, Yoshida explained that once marketing teams saw how they could benefit from year-after-year sequels and releases, they began to push for more. This became a tricky situation, however, once game development cycles began to grow longer and longer.

Marketing executives, he said, don't understand the development process as well, which leads them to draw comparisons to franchises such as Call of Duty and Assassin's Creed. Both see annual releases each year and tend to make a profit with few exceptions.

But it doesn't always work that way, Yoshida explained, adding that, with all due respect to the developers of these franchises, he "hates" annualized releases and wish they didn't happen.

Yoshida also spoke a bit about PlayStation's history, even explaining where the company gets its name.

Being that Sony wanted to market the PlayStation toward a more adult audience, the decision was made to call the company Sony Computer Entertainment rather than Sony Game Entertainment.

Marketing toward adults was not the only thing separating PlayStation from the rest of the industry, however. Yoshida also mentioned that Sony's emphasis on 3D graphics, proper animations, and the use of a disc over a cartridge helped pave the way for PlayStation's success, despite industry-wide skepticism.

Yoshida closed out by discussing the launch of the PlayStation 4, acknowledging some of the console's struggles over the past few months. He specifically points to game launch difficulties, delays, and the massive DDoS attack on the PlayStation Network as some of the more egregious problems that "keep (him) up at night."

Yoshida said Sony put tremendous resources in hardware and software development, but admitted it didn't put the same emphasis on network development. He said that will continue to be a focus for the future.

To learn more from this panel, read up on why Oddworld moved exclusively to Xbox at one point.

You can also read IGN's analysis of the PlayStation 4 one year after launch.

Cassidee is a freelance writer for various outlets around the web. You can chat with her about all things geeky on Twitter

 

 

Source: http://www.ign.com/articles/2015/02/05/dice-2015-playstation-boss-hates-annualized-franchises-discusses-the-consoles-history



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Yet we have MLB?

Regardless it's a good point and not a surprising ones that marketing teams want to push for more games more frequently and press devs for an early release date that they eventually cannot live up to. They need to get to grips with reality if they want to successfully market a game.

Destiny was handled unbelievably well, it may have been over hyped but it worked, fastest selling new IP ever, incredibly smooth online launch with no widespread connection issues (It's an always online game) I hope the next wave of marketing teams that are currently studying now see this trend and make changes in the next few gens.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

He's absolutely right. Development should tell Marketing when a game is ready to release, not the other way around.

I adore this man.



ArchangelMadzz said:
Yet we have MLB?

Regardless it's a good point and not a surprising ones that marketing teams want to push for more games more frequently and press devs for an early release date that they eventually cannot live up to. They need to get to grips with reality if they want to successfully market a game.

Destiny was handled unbelievably well, it may have been over hyped but it worked, fastest selling new IP ever, incredibly smooth online launch with no widespread connection issues (It's an always online game) I hope the next wave of marketing teams that are currently studying now see this trend and make changes in the next few gens.

MLB it's a sports games and  he also mentioned "personally " while most of management decision have to be put under many consequence of business perspective not just by personal feeling, but it's a prove that Shu is giving some balance as gamer and businessman.



"And that's why we made three SingStar and Buzz games per year instead of one until we burned them". He forgot to say.

Regarding the early days of PlayStation:

 

EDIT - Since "regarding the early days of Playstation" don't seem to be enough for people to understand what are the football covers about, I'll quote the entire paragraph:

"In the early days of PlayStation, sequels were often seen as a wasted expense that rarely saw returns on the same level of the originals. Thus, the idea of putting them out seemed risky to the more financial-driven teams."

If sequels were indeed seen as risky they wouldn't have tried not once but twice (first with Adidas Power Soccer and then with This is Football) to go against Fifa and PES in a market where sequels were the norm.



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Player2 said:

"And that's why we made three SingStar and Buzz games per year instead of one until we burned them". He forgot to say.

Regarding the early days of PlayStation:


He has been in charge of America's software output since 2007

Your example goes up to 2005, and Buzz and Singstar are both made in EU

Edit: Kieron Dyer on the front of a videogame. Good grief



Player2 said:

"And that's why we made three SingStar and Buzz games per year instead of one until we burned them". He forgot to say.

Regarding the early days of PlayStation:

MLB, Golf and other anual games  it's a sports games and  he also mentioned "personally " while most of management decision have to be put under many consequence of business perspective not just by personal feeling, but it's a prove that Shu is giving some balance as gamer and businessman.




Thats true Sony are the one making the less annual franchise these last years



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

celador said:
Player2 said:

"And that's why we made three SingStar and Buzz games per year instead of one until we burned them". He forgot to say.

Regarding the early days of PlayStation:


He has been in charge of America's software output since 2007

Your example goes up to 2005, and Buzz and Singstar are both made in EU

Edit: Kieron Dyer on the front of a videogame. Good grief

Yoshida is the president of Sony Worldwide Studios which oversees all of SCE studios and that includes EU.

The football covers are an anti-example (a first party one to boot) to his story regarding sequels in the early days of PlayStation. That's exactly when sequels (and yearly sequels) become the norm.



Player2 said:

"And that's why we made three SingStar and Buzz games per year instead of one until we burned them". He forgot to say.

Regarding the early days of PlayStation:

Are you really trying to use sports games to negate what he's saying?  Seriously?  Games which are annual by necessity and generally easy to develop?  As opposed to franchises which have no actual need for annual entries and have to be rushed to fit schedules?  

Do you really have no understanding of what he's really talking about here?