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Tagged. This is very intriguing!



Will be very learning experience... You use very simple way of explaining... If you ever want to make a game of my book Just send an IM.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

:O Enjoying this robust production of a blog.



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Tagging. Gotta dive into it when I get back, later this week-end.

Glad you went ahead and did it, Tachi. =)



Tachikoma said:


Hmmm, this looks to me like someone spilt gunpowder over the surface marker. Cracks in the tarmac don't look like that. Sorry for being negative about something so small, your tutorial is great, there's just something off about that render.



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Great Job! this is very cool.



padib said:

*raises hand*

About bold. In that case, wouldn't the paint follow the crack textures more uniformly albeit a little worn out still (so lighter and speckled with small spots)?

In theory yes, but in practice unless the road is relaid, the paint is done over the damaged surface, at stop markers this results in the painted damaged surface wearing away quickly because the paint adheres to a volitile surface.

In general stop markers are repainted here every 2-3 years, side markers every 1-1.5 and roads relaid every 4 or 5 years,

so the arrangement i have is that the stop marker is a few years worn, the sidelines are newer but because the surface of the road was damaged when repainted, the paint has worn away at the damage site., thats why the adjusted textures on the latest build retain paint where the ground is most stable.