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Forums - Nintendo Discussion - Absorbing Wii U architecture?

curl-6 said:

That's the thing though, if IBM isn't improving their core design, then using said design's going to be problematic.

It really is going to be a problem ...

Hence why both Sony and Microsoft decided to trust a weakling such as AMD for their CPUs ... 



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The wii u absorbed the wii. Aka there is a running wii inside it.



Game_God said:
curl-6 said:

That's the thing though, if IBM isn't improving their core design, then using said design's going to be problematic.

No love for my view about this???

http://gamrconnect.vgchartz.com/post.php?id=7050722

http://gamrconnect.vgchartz.com/post.php?id=7051398

I'm a sad Panda :'(

I hope you are right. I am certainly not the most technically knowledgeable person here, but it seems to me that continuing the PPC750 line into their 9th gen system would be most illogical.



curl-6 said:
Game_God said:

No love for my view about this???

http://gamrconnect.vgchartz.com/post.php?id=7050722

http://gamrconnect.vgchartz.com/post.php?id=7051398

I'm a sad Panda :'(

I hope you are right. I am certainly not the most technically knowledgeable person here, but it seems to me that continuing the PPC750 line into their 9th gen system would be most illogical.


Thanks for the feedback, I was a bit annoyed that the thread derailed again in a PPC vs. X86 duel, when honnestly I don't think it was what Iwata was talking about.

Nintendo can't afford to go anyhting than X86 this time, indepently form the technical aspect, this alone would be the excuse for 3rd parties to stand away from Nintendo's console. They need to make a console that makes porting games from PC & the other 2 twins the most easy as possible.

I understand what Iwata was referring to is the symbiosis between handheld & home console. Funny enough it read this article a few hours after posting on this thread, it looks like devs want what I described too :P

http://www.gonintendo.com/s/246571-game-devs-detail-what-they-d-like-to-see-in-nintendo-s-next-gen-portable



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

curl-6 said:
WolfpackN64 said:
curl-6 said:
They desperately need to cut the cord with PowerPC and not let ageing architecture hold them back next gen.

Last PowerISA version was released in 2014. PowerPC is anything but ageing.

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

PPC is not the reason Espresso is underpowered. Espresso is still a relative to Gecko from the Gamecube (albeit with higher clockspeed and 3 cores).

In the server business in the meantime, POWER8 chips stomp all over the Xeons (but obiously, you can't use a server chip in a console). And with the succes of ARM on Android, the myriad of games on MIPS on PS2 and the numerous games on Power ISA (Xbox 360, PS3, Gamecube, Wii) and the ease of compiling code or even using universal binary, the porting argument is really just misused. Some companies don't want to take the risk of porting and selling their games on the Wii U, but if they want to, it's not that hard.

And moved on to, you do know x86 is older than PowerPC, right?



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WolfpackN64 said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

PPC is not the reason Espresso is underpowered. Espresso is still a relative to Gecko from the Gamecube (albeit with higher clockspeed and 3 cores).

In the server business in the meantime, POWER8 chips stomp all over the Xeons (but obiously, you can't use a server chip in a console). And with the succes of ARM on Android, the myriad of games on MIPS on PS2 and the numerous games on Power ISA (Xbox 360, PS3, Gamecube, Wii) and the ease of compiling code or even using universal binary, the porting argument is really just misused. Some companies don't want to take the risk of porting and selling their games on the Wii U, but if they want to, it's not that hard.

And moved on to, you do know x86 is older than PowerPC, right?

Use in servers isn't really relevant to its use in consoles though. Modern consoles and PCs use x86, not PPC. Wii U's the only one that still uses it.



curl-6 said:
WolfpackN64 said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

PPC is not the reason Espresso is underpowered. Espresso is still a relative to Gecko from the Gamecube (albeit with higher clockspeed and 3 cores).

In the server business in the meantime, POWER8 chips stomp all over the Xeons (but obiously, you can't use a server chip in a console). And with the succes of ARM on Android, the myriad of games on MIPS on PS2 and the numerous games on Power ISA (Xbox 360, PS3, Gamecube, Wii) and the ease of compiling code or even using universal binary, the porting argument is really just misused. Some companies don't want to take the risk of porting and selling their games on the Wii U, but if they want to, it's not that hard.

And moved on to, you do know x86 is older than PowerPC, right?

Use in servers isn't really relevant to its use in consoles though. Modern consoles and PCs use x86, not PPC. Wii U's the only one that still uses it.

My point is that Nintendo needs to chose what's best for their business, if they chose a modern implementation of PPC, who's to blame them? The indies don't seem to mind RISC.



WolfpackN64 said:
curl-6 said:

Use in servers isn't really relevant to its use in consoles though. Modern consoles and PCs use x86, not PPC. Wii U's the only one that still uses it.

My point is that Nintendo needs to chose what's best for their business, if they chose a modern implementation of PPC, who's to blame them? The indies don't seem to mind RISC.

Since x86 is standard, it'll likely become a much cheaper option, if it isn't already.



WolfpackN64 said:
curl-6 said:
WolfpackN64 said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

PPC is not the reason Espresso is underpowered. Espresso is still a relative to Gecko from the Gamecube (albeit with higher clockspeed and 3 cores).

In the server business in the meantime, POWER8 chips stomp all over the Xeons (but obiously, you can't use a server chip in a console). And with the succes of ARM on Android, the myriad of games on MIPS on PS2 and the numerous games on Power ISA (Xbox 360, PS3, Gamecube, Wii) and the ease of compiling code or even using universal binary, the porting argument is really just misused. Some companies don't want to take the risk of porting and selling their games on the Wii U, but if they want to, it's not that hard.

And moved on to, you do know x86 is older than PowerPC, right?

Use in servers isn't really relevant to its use in consoles though. Modern consoles and PCs use x86, not PPC. Wii U's the only one that still uses it.

My point is that Nintendo needs to chose what's best for their business, if they chose a modern implementation of PPC, who's to blame them? The indies don't seem to mind RISC.


It would require a huge amount of time and development from IBM and Nintendo, with a lot of testing, to fit the console's needs. Nobody wants a loud system anymore nowadays, especially not a system which draws a lot of power.

Nintendo won't go PPC again. They will go with "standard" hardware which can be seen now in many devices and change some things which are quite easy to change and will benefit the needs of the system Nintendo has in mind.



If the problem is retrocompatibility,why not make software emulation instead of hardware's?

Or,the worse case,virtual machines like they are doing with WiiU.