By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Absorbing Wii U architecture?

"Absorb Wii U architecture" is unclear, what exactly do they mean by that? Hardware? Development environment? API's? It's rather unclear with the words used. But it could mean the same as what they did with Wii BC for the GPU. If I recall correctly in an Iwata Asks, Shiota stated that the people at AMD came up with an idea to use Wii U logic for Wii BC as well. Perhaps they're coming up with a way to use the new hardware, where it could be used for Wii U games as well. They don't even have to be the same architecture hardware-wise, just look at Wii vs Wii U for GPU, they're totally different in architectures, and yet they found out a way to make it work in one GPU package, same stuff being used for both (in a way).



Around the Network
forethought14 said:
"Absorb Wii U architecture" is unclear, what exactly do they mean by that? Hardware? Development environment? API's? It's rather unclear with the words used. But it could mean the same as what they did with Wii BC for the GPU. If I recall correctly in an Iwata Asks, Shiota stated that the people at AMD came up with an idea to use Wii U logic for Wii BC as well. Perhaps they're coming up with a way to use the new hardware, where it could be used for Wii U games as well. They don't even have to be the same architecture hardware-wise, just look at Wii vs Wii U for GPU, they're totally different in architectures, and yet they found out a way to make it work in one GPU package, same stuff being used for both (in a way).


Again, nothing in what Iwata says here leads to think that he is speaking of the board/CPU/GPU.

If you read only the first part:

"In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately."

One could think that he is speaking indeed of the internal CPU/GPU combo.

But then he says: "When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

What do the Wii U CPU/GPU have to do with handeld devices? Nothing! PS3/PS4 connectivity with Vita does work & neither has anything to do with "Wii U architecture".

Again, for me the last sentence is what gives Iwata's words meaning, the context.

When he speaks of Wii U architecture, he's referring to the general design, in a more broad way! Like I described a few posts before!



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

WolfpackN64 said:
curl-6 said:
They desperately need to cut the cord with PowerPC and not let ageing architecture hold them back next gen.

Last PowerISA version was released in 2014. PowerPC is anything but ageing.

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.



Developping for PowerPC vs x86 vs ARM as very little impact. 99% of the code is agnostic to the architecture. Some optimizations are more effective on one or the other, but they have most of the time a positive impacts on all of them.

In any case the biggest bottleneck is memory bandwidth and cache usage, and that has nothing to do with the cpu family, but the whole system.



that means retrocompatibility!
yeah!!!



Around the Network
curl-6 said:
WolfpackN64 said:
curl-6 said:
They desperately need to cut the cord with PowerPC and not let ageing architecture hold them back next gen.

Last PowerISA version was released in 2014. PowerPC is anything but ageing.

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.


Even if the Wii U had an x86 CPU I don't think support would've been much better unless the system as a whole was whole generational leap forward. 

Making the system comparable to a PS3/360, several years too late resulted in a system core gamers didn't seriously, and as a result developers too.



Soundwave said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

Even if the Wii U had an x86 CPU I don't think support would've been much better unless the system as a whole was whole generational leap forward. 

Making the system comparable to a PS3/360, several years too late resulted in a system core gamers didn't seriously, and as a result developers too.

Probably true, but sticking to the same CPU architecture as the Gamecube and Wii didn't help. 

I can't see a PPC setup being at all viable for a next gen platform.



curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

The only reason why the WII U has a weak CPU all has to do with IBM neglecting to improve upon the core design ... 

The CPU probably isn't even 64 bits! Last gen HD twins on the other hand DID have a 64 bit CPUs ... 



fatslob-:O said:
curl-6 said:

Gaming has moved on to x86. That is what is standard now. Sticking with PPC already caused Wii U to have an underpowered CPU, it will do the same to their next system if they retain it.

The only reason why the WII U has a weak CPU all has to do with IBM neglecting to improve upon the core design ... 

That's the thing though, if IBM isn't improving their core design, then using said design's going to be problematic.



curl-6 said:
fatslob-:O said:

The only reason why the WII U has a weak CPU all has to do with IBM neglecting to improve upon the core design ... 

That's the thing though, if IBM isn't improving their core design, then using said design's going to be problematic.


No love for my view about this???

http://gamrconnect.vgchartz.com/post.php?id=7050722

http://gamrconnect.vgchartz.com/post.php?id=7051398

I'm a sad Panda :'(



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001