ZyroXZ2 said:
Uhm, "indie" isn't a buzzword, it's short for "independent". These games are independently published.
The reason that's a big deal is because publishers hold financial power over developers in many situations, forcing development directions in ways that may counter the creative decisions of the developers themselves. This, in turn, means that the person who holds the money holds the power. In many ways, this can be bad since publishers are generally more interested in the profit than the adventure.
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I know what indie means... my profile might say I'm Dutch, but I'm really Spanish, and I already knew that.
It's just that last/this generation I've been seeing a few people reference all digital games as indie games.
http://en.wikipedia.org/wiki/Indie_game
History[edit]
The indie game scene started on PCs,[5] where it remains prominent.[19] Indie games became popular viashareware distribution in the early 1990s.[19] However, as technology advanced—especially the transition from 2D to fully 3D gaming—requirements and high user expectations exceeded the ability of a single developer or small team.[19][27]
Indie games saw a steep rise in the latter half of the 2000s.[20] The expansion of Internet allowed games to bedistributed online moving beyond retail sales. This allowed for both developers to publish[5][17][19][20] and players to download such games from platforms like Xbox Live Arcade,[5][18] Steam, or OnLive.[29][30]Similarly, developers have access to tools like Adobe Flash.[20] Indie gaming has seen a rise in the latter half of the 2000s decade, primarily due to new online distribution methods[31][not in citation given] and development tools.
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I repeat, an indie game to me is a digital treat [mainly PC] released for free.
Things like I mentioned before: Little Fighter 2, Cave Story or Flywrench.
I know its definition, but that's what independent means to me.