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Forums - Nintendo Discussion - Finally got a Wii U!

TomaTito said:

Easiest and less risk solution would have been to do a WiiHD with pro and wiimote compatibliity, but we return to the Gamecube, hence the risk decision Nintendo took to try and go with the Gamepad.

You think a WiiHD would have sold better? Could be, we will never know. But the WiiU also feels to me like a test, a transition between handheld and home consoles. They had to try.


WiiHD would have obviously sold better, but that's not what I'm getting at. The Wii U, with absolutely nothing changed but a gamepad that actually looked and felt more like a standard controller, would have done better.

I liken the gamepad to Nintendo having a digital conference at E3. The first one wasn't really that good, but that's not because the idea was bad. The execution was bad. With the Wii U, the problem isn't that their controller has a screen. The problem is how they excecuted that concept. It was done poorly.

The following year Nintendo had their Digital Event. Same idea, much better execution. The Wii U gamepad was and still is a great idea, but it was executed terribly.

Criticisms to the gamepad aren't that the second screen is a bad idea, it's that the gamepad is big, bulky, not as comfortable as a standard controller, and has a terrible battery life. That's poor execution. If the gamepad was smaller, designed to look and feel like a controller instead of a tablet, had a better battery life, and could be ignored when you were playing a game that didn't use the screen, the gamepad would be a much easier sell.

No one complains that dual analog sticks get in the way of playing 2D side scrollers. That's because the exacution of analog sticks on controllers have now been perfected so that when you're playing a game that doesn't need them, they're basically invisible to the experience. When someone plays Smash 4 on the Wii U gamepad, that screen is not invisible to the experience. It feels completely different and less comfortable because it wasn't executed to feel invisible for games that don't use that screen.

Look at the DS4's touch pad. You can argue all day about whether it's implemented well in games, but when strictly talking about it's execution on the actual controller, it's executed perfectly. No one has a problem with the touchpad being on the DS4 because it doesn't compromise the erganomics of the DS4. It's completely invisible when not being used. The gamepad doesn't do this, and is a less attractive controller because of it.

With their next console, I think they'll keep the second screen, but they need to execute it better, just like how they executed a digital conference better with the Digital Event. It needs to feel like an upgrade to an existing controller, with new features (the screen) that become as transparent as possible when not in use, rather than a completely different type of controller. 



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bunchanumbers said:
My main gripe would have been with the dual slide pads. Its not sturdy enough. I could do either way with either design, but I do know that the design it has now feels great for me.


I think the gamepad is designed perfectly for what it is; a gaming tablet controller. But what it is clearly isn't marketable, at all.

A standard controller with a touch screen is though. By far.



Smash is a better game than Mario Kart 8. Smash takes skill and MK8 randomly generates a winner.

Horrible item distribution...



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"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

spemanig said:

I liken the gamepad to Nintendo having a digital conference at E3. The first one wasn't really that good, but that's not because the idea was bad. The execution was bad. With the Wii U, the problem isn't that their controller has a screen. The problem is how they excecuted that concept. It was done poorly.

No one complains that dual analog sticks get in the way of playing 2D side scrollers. That's because the exacution of analog sticks on controllers have now been perfected so that when you're playing a game that doesn't need them, they're basically invisible to the experience. When someone plays Smash 4 on the Wii U gamepad, that screen is not invisible to the experience. It feels completely different and less comfortable because it wasn't executed to feel invisible for games that don't use that screen.

With their next console, I think they'll keep the second screen, but they need to execute it better, just like how they executed a digital conference better with the Digital Event. It needs to feel like an upgrade to an existing controller, with new features (the screen) that become as transparent as possible when not in use, rather than a completely different type of controller. 

You'd have liked Nintedo to have gone full controller with the Gamepad, and not the half-half compromise they ended up with the final product. Remember that there was always going to be a pro controller for the people who wanted better ergonomics and no screen, but I see what you mean.

The Gamepad was made for the single player, U, that's why the system was designed around just one Gamepad. The asymmetrical gameplay was used to implement the multi-player against the Wii and pro controllers. The problem with the WiiU is this, they focused on U, they limited the Gamepad to only one, mostly due to price of the controllers and hardware required to run them.

A home console second screen setup begins to be interesting when you can share the experience with at least two people and four for multiplayer. Many of us though it was possible when the WiiU was announced, but that didn't happen, Nintendo said that only two gamepads could be possible... hahaha could. Maybe a cheaper to build controller like the one you suggest could have accomplished this, with the smaller screen resolution the hardware might have been enough to stream at least to two different pads.

Another feature people requested at launch was multitasking with two gamepads. One person watching Netflix or browsing while the other could at least play VC games (playing all possible software would be better). A dual task home console with independent screens, that could have also sold some extra gamepads.



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Congrats. Now is the perfect time to get one really.

Mario 3D World, Zombi U, W101, Bayonetta 2, Captain Toad, MK8, Pikmin 3, DK Tropical Freeze, Windwaker HD and Rayman Legends are must buys. The latter isn't exclusive of course, but Wii U has the best version.



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Welcome ! There are plenty of game worth playing on the system ! My personal favorites today are SSBU, MK8, Bayonetta 1 + 2. I also had a lot of fun on SM3DW and DKC TF. (sorry for the use of abbreviations but I think you'll understand)



Try finding/bookmarking a website that offers HD anime for html 5 devices on the internet browser! I recommend Kissanime.net. I've used it to watch Hunter x Hunter 2011 and some Studio Ghibli films in 720p or higher! You need to select html 5 for mobile to watch the episodes or movies and then scroll down to where it says to "click here if video isn't showing" but it'll open a video in a few secs! You can also change the internet browser settings to iPad to acesss the mobile version of the site immediately as well.

And you can always just download the cruncyroll app if you have an account.

 



StarOcean said:

So after really wanting a Wii U I finally got one! While I'm also interested in the PS4, games coming for it, that I want, are also coming to PS3. So yeah! Had it for 24hrs and here are my thoughts:

 

-The Gamepad is... alright. It's really cool to use it to play games, and does make things easier, but the screen is decent. Idk its a weird transition from PSVita/Smartphone-like touch screens to a giant DS touch screen. I'm not sure I like it.

I'm in love with the ZR/ZL buttons XD I dont have any games that use it but I still click them because... theyre awesome v.v Im not a fan of the ABXY buttons though. They feel too far apart, very different from the DS layout. 

Battery life is better than I expected!

 

One of my biggest complaints with it is that its glossy... why does Nintendo seemingly have some sort of gloss fetish? 

 

I actually dont have too much to say XD debating on whether to get Smash or MK8 first though


Congratz dude!

Whaaaaa?



I agree with everything you said about the Gamepad. I personally think that in the end, it's pointless. And Congrats!!!!

I hope that you will get Bayonetta 2 & Zelda U and XCX. :D