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Forums - Nintendo Discussion - Nintendo WiiU Revision? Peripheral? Xenoblade report mentions "further improvement"

Game_God said:
alternine said:
Lol Just like in the old days of the Xbox 360. Having multiple disks for a game.


My old days of "multiple disks for a game" are PS1 & FF VII

My old days of "multiple disks for a game" are Monkey Island 2: LeChuck's Revenge + Indiana Jones and the Fate of Atlantis (each 11 disks + 1 save disk + no HDD) on my Amiga 500. ;)



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Conina said:
Game_God said:
alternine said:
Lol Just like in the old days of the Xbox 360. Having multiple disks for a game.


My old days of "multiple disks for a game" are PS1 & FF VII

My old days of "multiple disks for a game" are Monkey Island 2: LeChuck's Revenge + Indiana Jones and the Fate of Atlantis (each 11 disks + 1 save disk + no HDD) on my Amiga 500. ;)


That sir, is what I call hardcore retro "multi disking"!!! ;P



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

super_etecoon said:
Soriku said:

Here's another translation.

https://docs.google.com/document/d/1WDBYfaVE4R1r5D0YSUKCyx3StF1PQy-b2tqv7gfBYyA/pub

 

T: Yes. Movement across the field(s) is perfectly seamless, however, it does load during cutscenes. For those concerned with disc loading, I recommend playing the digital version. Of course, we’ve tuned it to reduce load times from the disc as much as possible, and are discussing being able to read the data straight from the system with Nintendo[I think he’s talking about those data install things, like the PS360 and PSP and stuff had].(はい。フィールドの移動については、完全にシームレスです。ただし、イベントシーンなどでは読み込みが発生します。ディスクのロードが気にな る方は、ダウンロード版でのプレイがおススメですね。もちろん、ディスク版でも極力待ち時間を減らすようチューニングしていますし、主要なデータを本体か ら読み込む仕組みを入れられないか、任天堂さんと協議しているところです。

How much different these quotes are.  I really wish we had a resident Japanese translator on board here at VGC.  Maybe we do but he or she is too busy with more pressing matters.  I really don't understand, though, with all the internet caring about this kind of stuff why a decent and reliable translation wouldn't be more common.

Ask Tachikoma, she's a native speaker.



Some more info about this:

http://nintendoeverything.com/xenoblade-chronicles-x-director-on-loading-time-party-size-online-music/

Here's the most important info for us:

"Moving on the field is completely seamless. However, loading occurs in cases like event scenarios. I recommend playing the downloadable version so you don’t have to worry about loading from the disk. Of course, the disk version is also tuned as much as possible to reduce the loading time. We are consulting Nintendo as to whether or not the main data can be read from the console."



SJReiter said:
Some more info about this:

http://nintendoeverything.com/xenoblade-chronicles-x-director-on-loading-time-party-size-online-music/

Here's the most important info for us:

"Moving on the field is completely seamless. However, loading occurs in cases like event scenarios. I recommend playing the downloadable version so you don’t have to worry about loading from the disk. Of course, the disk version is also tuned as much as possible to reduce the loading time. We are consulting Nintendo as to whether or not the main data can be read from the console."

Nice find. Will be interesting to see if they end up doing it; no Wii U game so far has, so maybe a firmware update will be required to enable the functionality.