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Nintendo and Third Party... Who is really to blame?

Forums - Nintendo Discussion - Nintendo and Third Party... Who is really to blame?

pokoko said:
Nem said:


I could almost hug you. That is precisely it. Its also not an opinion folks, this is fact. Complete marketing science here.

It's a far cry from fact.  Businesses are not servants.  Supply is as an important side of the equation as demand.  They have every right to do with their product what they want.  They can tell you to take a hike if they wish, just as a consumer can choose to buy elsewhere.  I've told more than one person that they are not welcome in my establishment.  What you're looking for as a business is an equitable and respectful transaction between two parties with regards to the exchange of goods or services.  There is no implied servitude in that.

Third party developers and publishers have zero obligation to support the Wii U.

 


This is taking a spinny turn. The thread says gamers are to blame. They certainly arent. And no, its not a farcry from a fact, its the very definition of marketing.

Wether companies decide to try and make a profit on that market is a completely separate issue. If they do make them and they dont sell well, then its their products fault.



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I think Nintendo could do more and at least talk to 3rd Parties. And certain game will sell like Rayman Legends , Fifa and COD really needs to be on the Wii U but i think 3rd Parties are to blame too. Hell RE was always a huge seller on Nintendo consoles yet Capcom isnt bringen RE Revelations 2 to either the 3Ds OR Wii U which for me is a huge kick in the nuts.

CAn anyone explain why western companies arent even supporting the 3DS with its HUGE install base of 53 million?

Could it be 3rds want to like get rid of Nintendo?



Nem said:


This is taking a spinny turn. The thread says gamers are to blame. They certainly arent. And no, its not a farcry from a fact, its the very definition of marketing.

Wether companies decide to try and make a profit on that market is a completely separate issue. If they do make them and they dont sell well, then its their products fault.

You said it is fact that businesses are servants, I'm telling you that they are not.  You might not like that as a consumer but it's the truth.  You have no obligation to buy from them and they have no obligation to sell to you.  I don't know where this sense of entitlement some consumers have came from but the proof is right infront of us.  Go tell Bethesda that they are your servants and that they have to make a Wii U version of their next game and see where that gets you.



Well Bethseda and rockstar have never even tried to make a Wii U game worth buying which is abig shame really. MAybe Nintendo could talk to them and hell even give an incentive to make a Wii U game ......



I bitched on another blame thread, and I'll bitch on this one.

WE ARE NOT TO BLAME. As consumers, we buy what we want. No one is going to buy what they don't want to buy. PERIOD. There is nothing else to it. We don't owe any company anything. We can choose to support a company through our purchases, but no one can be blamed for not buying things they don't want just to drive up the company's numbers. It's a ridiculous notion and I'm getting positively sick of it.



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It's everyone's fault. But mostly Nintendo's.



Well, the only Bethesda game that was likely at all would have been Dishonored. And that would again have been late on Wii U.
If third parties at all had been successful they would probably have ported Evil Within and Wolfenstein. But with every other big publisher failing that already was pointless.

There where plenty of other weird publisher decisions though. Mass Effect 3 was one of them. Coming alongside the trilogy, being more expensive than the complete trilogy.
Or Square Enix. Deus Ex Human Revolution DC as an exclusive instead of porting Tomb Raider was already a weird decision, Making it multiplat likely didn't help.
So yes, publishers showed questionable support.

The die hard Nintendo audience with it's Nintendo consoles for Nintendo games attitude doesn't make it any better.
That was totally different in the mid nineties. Those are the major part of early adopters. Early adopters for Playstation and Xbox buy games from everyone. Even a Tomb Raider port they've bought a year before already.

And Nintendo really doesn't show the same support to publishers. It actually often seems like they don't care at all.



The real reason i dont buy third party on WiiU?

Its always later than PC version and dumbed down in some way.
If they want my support they need to release on WiiU day1.

If its a game I want to play asap I will buy it on another platform if its not out on WiiU.



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TheGoldenBoy said:

This isn't going to end well. As for lack of third party support on Wii U and it being gamer's fault, it's like a circle:

Third parties don't put much effort into porting games because of poor sales -> Wii U owners don't buy them because they don't want to support poorly ported games -> third parties see poor games sales and then repeat the cycle until third parties quit altogether.

Yes, this. And I don't see why I as a consumer have to break this circle. I don't have enough money to buy mediocre stuff. I really tried with WiiU, but especially Ubisoft disappointed me with mediocre games or even glitching games. I want better stuff. Rayman Legends was good though, more of this quality.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018

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pokoko said:
The Wii U was a bit of a lost cause from the start, to be honest. A few publishers gave it a go but I don't think any of them had any confidence in the console, especially not once development switched over to the PS4/XO.

This is what Anthony Burch from Gearbox said: ""It's probably not too controversial to say the Wii U is not where the Xbox One and PlayStation 4 will be, and that's a lot of development time you're going to split between a bunch of very different platforms if you're trying to release on all of them simultaneously," he said. "That's really where it comes down to, how similar it is to what you're doing on the other [consoles]. And we've got to strip all of this other stuff out to make it work and we've got to completely redo the controls. It's just not going to happen."" http://www.polygon.com/2013/9/3/4689208/time-for-convincing-third-parties-to-support-wii-u-long-past-says

That was from the start of this generation. I think it's pretty much come to pass. A good example is Splinter Cell: Blacklist, which was a good port, except that they ran out of time and had to ship without offline co-op. That means the Wii U port was the last on the list (and rightfully so, to be honest).

From a practical standpoint, a Wii U release is usually going to take the most time/effort/money while offering the least reward. It's going to be the first version to get axed or the first version to be scaled back due to resource constraints. That's logic.

Not supporting the Wii U is not necessarily the same as not supporting Nintendo. That's something we need to keep in mind.

Why devs always say they need different controls? While they can do somethign special with the gamepad, they just can use it as a classical controller. I assume the devkit from Nintendo already contains some function for off-screen-play, so all they have to do for this is making a menu-entry. Something like that is completely fine. They do not need to completely redo the controls, if they don't want to.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter