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Forums - Nintendo Discussion - Nintendo Enthusiats: No Mr. Adelman, You’re Wrong About Nintendo’s Third-Party Situation

I agree but probably not for the reasons the author thinks.

Nintendo is finished with the mainstream home console market IMO.

They have mismanaged themselves into a corner and are no longer relevant to the mainstream console player. As such, outreach to third parties is futile at this point. No third party takes them seriously for consoles, not even the Japanese companies that work with them, for example Bandai-Namco won't even give the Wii U the new Tekken game even though they collaborate with Nintendo. 

Nintendo allowed Sony and MS to gain too much traction in the market and cement themselves in place and between the two third parties have all they want. There is no room for Nintendo anymore and engaging now in a "war" for third party support versus the entrenched Sony and MS would just lead to Nintendo getting (predicably) routed. 

Their next home system IMO will basically just be a way to play their handheld library on the TV and will kind of absolve Nintendo of the pressure of competing in the home market. It'll just be like an accessory, if it sells great, if it doesn't, well they can still make some money off the handheld variants. They won't need third party devs for that.



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I kinda read somewhere on here or somewhere else... It's not so much that Nintendo needs third party AAA, they need third party AA, the kind that isn't made anymore and that pretty much sell for profit... That's why we got so many RPGs in the 6th generation. Very few AAA, lots of AA... that changed in the 7th gen to a mix of both, now it's mostly AAA and very little AA.



I don't think the situation is so black and white. Both Adelman and the article's author bring up incredibly valid points and there's not one completely right solution to Nintendo's problem. It's very complex.



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Soundwave said:

I agree but probably not for the reasons the author thinks.

Nintendo is finished with the mainstream home console market IMO.

They have mismanaged themselves into a corner and are no longer relevant to the mainstream console player. As such, outreach to third parties is futile at this point. No third party takes them seriously for consoles, not even the Japanese companies that work with them, for example Bandai-Namco won't even give the Wii U the new Tekken game even though they collaborate with Nintendo. 

Nintendo allowed Sony and MS to gain too much traction in the market and cement themselves in place and between the two third parties have all they want. There is no room for Nintendo anymore and engaging now in a "war" for third party support versus the entrenched Sony and MS would just lead to Nintendo getting (predicably) routed. 

Their next home system IMO will basically just be a way to play their handheld library on the TV and will kind of absolve Nintendo of the pressure of competing in the home market. It'll just be like an accessory, if it sells great, if it doesn't, well they can still make some money off the handheld variants. They won't need third party devs for that.

People said this exact thing when the GameCube flopped. We all know what happened after that.



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Yeah Nintendo should focus on more exclusive third party games. I'm kind of worried that most of these collaborations are exclusively Japanese developers. If Nintendo wants to expand their audience, they really need to work with other types of developers too.



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What Nintendo should do is reach out into the "blue ocean" of third parties. There are plenty of mobile, indie, and low-end PC developers who would kill to reach an audience willing to pay $30-$60 for a game. Nintendo should have folks like Dan Adelman trolling Steam, the App Store, and the Play Store, find anything that's good and hasn't come to XB or PS yet, and give those developers minor support to port it to, well, not Wii U and 3DS (this is a strategy for next gen).

Don't bother fighting for the AAA multiplats, that ship has sailed, but there's a vast new wave of talent that's choking in an overcrowded sea of budget titles, who would be quite willing to sell the same game (or a minorly enhanced version of the same game) to an audience willing to pay 5 to 30x as much for the content.



Monster Hunter: pissing me off since 2010.

Anyone who is fine with the position Nintendo consoles are currently in is defeatist. You'd never see such a passive stance taken during the SNES vs Genesis era. After Nintendo fell of their pedestal everyone believed it should be natural to only want their consoles as secondary systems. I'd actually prefer a Nintendo that actually tried to be at the top like in their heyday instead of saying "if you want the complete experience purchase our rival's platforms"



Mr Khan said:
What Nintendo should do is reach out into the "blue ocean" of third parties. There are plenty of mobile, indie, and low-end PC developers who would kill to reach an audience willing to pay $30-$60 for a game. Nintendo should have folks like Dan Adelman trolling Steam, the App Store, and the Play Store, find anything that's good and hasn't come to XB or PS yet, and give those developers minor support to port it to, well, not Wii U and 3DS (this is a strategy for next gen).

Don't bother fighting for the AAA multiplats, that ship has sailed, but there's a vast new wave of talent that's choking in an overcrowded sea of budget titles, who would be quite willing to sell the same game (or a minorly enhanced version of the same game) to an audience willing to pay 5 to 30x as much for the content.


Any games you have in mind, because I'm stuggling to think of anything of enough worth to actually matter...I mean, the indie market really isn't Nintendos problem right now and they actually have pretty good support from a lot of really interesting indie games



sundin13 said:
Mr Khan said:
What Nintendo should do is reach out into the "blue ocean" of third parties. There are plenty of mobile, indie, and low-end PC developers who would kill to reach an audience willing to pay $30-$60 for a game. Nintendo should have folks like Dan Adelman trolling Steam, the App Store, and the Play Store, find anything that's good and hasn't come to XB or PS yet, and give those developers minor support to port it to, well, not Wii U and 3DS (this is a strategy for next gen).

Don't bother fighting for the AAA multiplats, that ship has sailed, but there's a vast new wave of talent that's choking in an overcrowded sea of budget titles, who would be quite willing to sell the same game (or a minorly enhanced version of the same game) to an audience willing to pay 5 to 30x as much for the content.


Any games you have in mind, because I'm stuggling to think of anything of enough worth to actually matter...I mean, the indie market really isn't Nintendos problem right now and they actually have pretty good support from a lot of really interesting indie games

See, i don't follow any of that field.

"Citizens of Earth" is a good example, though. That feels like it could have been a full-price game with a few changes. Things like that.



Monster Hunter: pissing me off since 2010.

Mr Khan said:

See, i don't follow any of that field.

"Citizens of Earth" is a good example, though. That feels like it could have been a full-price game with a few changes. Things like that.


So you are basically suggesting that Nintendo pays these devs to make their games bigger instead of just paying them to work on the console? (Because Citizens of Earth is already on Wii U)

Overall, I'm not sure how well that would work. Many of these devs have not shown an ability to manage money or large scale projects and their strength is typically in making small, tight games based on novel mechanics (the games that work anyways)