Quantcast
The week after: Skyward Sword

Forums - Nintendo Discussion - The week after: Skyward Sword

Tagged games:

I agree with this review.. Sure, SS has its flaws but it doesn't really deserved to be called the worst Zelda game ever!



                
       ---Member of the official Squeezol Fanclub---

Around the Network

I agree with you regarding the Controls, Graphics, and some of the Dungeon design.

The rest of the game was pretty bad, though. So boring...



I believe in honesty, civility, generosity, practicality, and impartiality.

Skyward sword didn't evolve much from other Zeldas. It doesn't exist in a vacuum so it's bound to be compared to other other games, and it just comes off as good. Not great, just good.

It's like they pulled an Uncharted 2 with Ocarena of Time but kept releasing an Uncharted 3 for more than a decade. I'm still wating for The last of Us Mr.Miyamoto....

The story was bland and non challenging with an interesting bit here and there with fan services (not an example but I liked how the Not-Ganondorf last boss actually looked like Ganondorf). The relstionship between Link and Zelda was awkwardly cute and gave the game a much needed sense of purpose and it makes a lot more sense imo. Being in love with each was part of the player projecting himself onto the game(he's name is Link because he's your link to the game world and other whimsical stuff), but eriously, why didn't they do that before?

I hope Nintendo takes the bad reception and the imminent commercial/critical success (all over again) of Majoras Mask to craft a Zelda game with a better story, themes, platforming and exploration. A link Between Worlds was a damn fine game. Keep doing watchu doing with handheld Zaldas Nintendo.



.- -... -.-. -..

Man, all of these review threads are making me think of writing my own lol
Anyways, great review



I think that is a really great review.

I never felt I had any issue with the combat/control(YMMV but mine was great) personally and there is some exploration and combat in Skyloft and the big tornado, so I feel like there are at least 6 areas in the game with something to do and you also progress the plot in each one. I completely agree with the 9/10 and not because it's Zelda. I rather enjoyed the game outside of the tutorial ummm...areas. My favorite boss was the one where you had to toss the bombs at him.



Around the Network

 

I agree with most of your opinions :).

I was opposite with the controls.

The controls for combat I thought were good and resulted (IMO) the best zelda combat (which imo says more about what I think of zelda combat than the controls being stellar), it was a bit gimmicky, but I thought it was fun.

Some of other items like that beetle, flying, I didn't like the motion controls for.

I agreed with the story, I thought it was extremely charming. Problem is, it sort of just comes to a halt at a certain point when the repetitive stuff starts happening.

Which is why I agree with repetition though. I think the game would have been better had they cut out all the fluff. It felt like they were just padding the game. But if they would have cut out like 1/3rd of the repetetive content.

I give the first like 15-20 hours a 9.5 or so, and the rest of it like a 7, and the overall game like an 8.5. 



DanneSandin said:
When you have managed to write a few of these reviews, make a "hub"-thread where you link to every review :) will be interesting to read these!!

Will do!



Official Tokyo Mirage Sessions #FE Thread

                                      

I loved Skyward Sword, was actually my favorite.



Great review. One of the best LoZ's ever.



Skullwaker said:

I guess this is the start of a series that I'm doing called "The Week After" (get it...like the morning after? nevermind) where I review games exactly a week (or more, it depends) after I complete it. I wait so I give it time to completely soak in and I'm not blinded by the love and/or hatred that I was exposed to during the experience. I just want to make it clear that in no way, shape or form am I trying to be objective here; I'm just going to be stating my opinions, for whatever they're worth, so if you disagree...cool. You're entitled to that. Now, without further ado, I shall begin.

EP 1: Skyward Sword

     Pros: Graphics - This game is astonishingly beautiful. I know many people are not a fan of the art style, but I found it to be extremely  charming and full of life. The most stunning thing about the game's art is that, at any point throughout the journey, it looks like it could've been ripped straight off of Paul Cezanne's canvas (y'know, assuming Cezanne had protected copyright to use Zelda characters...and if he was alive when this series even began). In particular, I think this game lends itself very well to the Wii's capabilities. 480p does not feel like a hinderence to this game. In fact, I'd almost be willing to say it enhances the artistic and grainy texture that paintings such as Cezanne's typically have. All in all, this game has one of my favorite art directions to ever be used in a Zelda game. It's magnificent. 

              Story - The one thing that this game seems to do better than most Zelda games I've played is that it actually makes me care about the characters. Most notably, Zelda herself. In this game, Link and Zelda are lifelong friends, and while they don't outright say they have romantic interest in each other, it's abundantly clear from the moment you start the game. They feel like human characters. You can see the emotion they have for each other and the world around them, and that's where I think this game succeeds. When I play as Link, I want to save Zelda. I want to rescue her and have her reunite with Link. Motivation is key here. It's also worth mentioning that you collect these things called gratitude crystals throughout the game, which can be recieved after doing favors for the citizens throughout Skyloft or elsewhere. And what you do has a clear impact on their characters, which I found to be pretty neat. It definitely made the world feel more cohesive. The implementation of Ghirahim, The Demon Lord and The Imprisoned was very intruiging to me. Ghirahim isn't what I would call the most traditional Zelda villain, and he's one of the most interesting characters in the series. This game really kicked it into high gear within its final moments by having you battle Zelda's interpretation of Satan himself, and it honestly had my blood pumping. Very intense ending, if I do say so myself. 

             Controls - One of the best things about this game, to me, was the immersion in the controls. Being able to aim precisely with the bow/arrow, whip, beetle, gust bellows, slingshot, clawshots, etc. was so satisfying and it felt very natural. For this reason, I am glad motion controls were implemented into this game.

             Dungeons - The  dungeons in this game are some of my favorites in the series. They've very intricate, yet not too frustrating. Ultimately, they strike a nice balance between length and difficulty. The puzzles utilize items you collect throughout the game, and it rarely feels like an item is useless. I found the timeshift orb to be a really unique and clever mecahnic that I haven't seen before in...well, any game really. Overall, they were nice and fairly spread out. So good job here.

---------------------------

      Cons: Repititon - This game has you do the same shit over and over. Oh, you just fought The Imprisoned twice before? Well, fight him again 20 minutes later. Because why the fuck not? You don't like fighting Ghirahim? Too fucking bad, fight him again. You mean to tell me you were just in The Faron Woods? Go back and find Lake Floria. Now go back again to find part of The Hero's Song. Rinse and repeat for each area.

              Lack of Variety -  This kind of goes hand-in-hand with the above point, but I think it warrants its own section. There are only 3 true areas in this game:  Faron Woods, Lanayru Desert, and Eldin Volcano. Yes, you find additional areas within these areas, but they're pretty much the same themes with little to add. Lake Floria is probably the only one that feels different enough to justify its existence. Maybe the Sandship too, but only because it's half-pirate themed (I say half-pirate because the timeshit orb removes this theme periodically throughout the temple and it just becomes a chunk of floating wood in the sand). Overall, this causes issues within the experience and I wish there was more diversity.

               Controls - Oh, you thought I was done discussing this? Nope. Controls were brilliant when it came to items, but combat? Not my favorite. I found it to be tolerable when you were one-on-one or fighting small groups, but when they throw ten different enemies at you and expect you to perform ungodly maneuvers just to get the hell out of dodge, that's when it becomes an issue. I felt as if attacks didn't register quick enough most of the time, and bosses such as Ghiriham were a huge pain in the dick because you have to swing from a certain angle and sometimes the Wiimote likes to pretend you didn't swing from the angle you were supposed to. It wasn't the worst thing ever like some people claim to have experienced, but I didn't particularly like the motion control combat.

                Empty Hub - There's not much to do in Skyward Sword's world. There's Skyloft, and that's cool. And Pumpkin Landing. And...yeah. A bunch of empty, floating islands with treasure chests. It feels barren. Flying from place to place felt like a chore because there usually wasn't a feeling of "Hey! What's that over there?!" It basically just served as a way to get from point A to point B, and little more. There was a lot of potential and missed opportunity here. But hey, at least it wasn't unnecessarily massive like some other games.

----------------------------

Verdict: Skyward Sword is Zelda artistry at its finest. Its moments of eloquency, while few and far between, are brilliant on their own and provide for a worthwhile experience. Its characters, design, dungeons and immersive item control make experiencing the journey magnicificent in its own right. While its riddled with repetition, clunky combat and little sidequests, this is a game that every Wii owner and Zelda fan must try for themselves.

Story: 9/10

Graphics: 10/10

Control: 8/10

Sound: 8.5/10

Gameplay: It's Zelda.

Overall: 9/10

(I didn't anticipate this being so long)

I cannot believe that i was so excited for this game and still havent played it :(



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion