"The competitive fighting game genre has acuminated into what many people might see as a hardcore way of playing, but originally, it was a genre that was enjoyed in a wider range.
This time, with Pokkén Tournament, rather than it being a competitive fighter, it is a competitive action game, as we’re bringing it back to the roots of action and competitive games, by developing it into something that can be ‘enjoyed in a wider range’." - Katsuhiro Hareda
Hareda, from the get go, has tried to refrain from calling this game a fighting game. Instead, it's an "action" game that is also competitive. There are definitely some clear influences from both the Tekken and the Ninja Storm games (and another game, which I'll allaborate on later), but I think they want Pokken to be a different beast all it's own, much like Smash. Smash is really a party brawler, not a fighting game, and I think they want the same kind of thing here. It's sheild system is actually quite like Smash's, too.
When ever I say that Smash isn't a fighting game, a lot of people get offended, as if that's saying it's not competitive, or doesn't take skill to be good at, but that's not the case. It just has a different structure that fighting games that makes it something different, like Kart Racers as opposed to racing sims. I think Pokken is going to be a similar thing. As much as it seemed like Pokken was going to be a traditional fighting game, it seems more and more like that's not going to be the case. Instead, I think they wanted to build a 3D action game with the competitive depth of a fighting game. You know, like how Pokemon is a turn-based RPG that is somehow also harshly deep and competitive?
In a thread I made once saying that Nintendo should make an open world Pokemon hack'n'slash game for the Wii U, I actually suggested this. Hack'n'slash games are synonymous with 3D "action" games. They are the same thing. The reason why I specifically said that the game should be a hack'n'slash/action game is because these are 3D games that are structured in a similar way to fighting games. You build combos, expend meters, blah blah. But while action games are stuctured around single player, fighting games are built around multiplayer. Pokemon does both. That's why, in that thread, I suggested that for that hypothetical game, Nintendo also hire a compitent fighting game director who could balance the Pokemon out. Little did I know that Pokken was doing just that.
And don't get me wrong, Pokken still strays closer to a fighting game in a lot of ways. The biggest is that it's contained in an arena. But that got me thinking "so is Pokemon." In Pokemon, you're challenged to a battle, and brought to an arena. Action games are also not switched to a 2D view mid battle, but that can just be scene as a unique mechanic in Pokken if you're looking at it from an action perspective instead of a fighting game one. You also don't have a lot of action games that force lock on, but one that is actually eerily similar to this is actially PokePark/Pokepark 2 on the Wii.
https://www.youtube.com/watch?v=1cRdHh1p8RE&spfreload=10
If you look at the gameplay I showed above, there's undoubtably an uncanny resemblance. 3rd person, behind the back camera. Automatic lock-on with no way to toggle it off. Circular arena with clear, visual markers showing the boundries. Enemy's health bar is on the upper right. Player's health bar is on the lower left. Now of course, those games are painfully simple by comparison to Pokken, and there are some obviously major differences like the lack of the 2D transition, but even the assist-Pokemon system is in that game, and the icon is in the exact same place. Also, you stupidly move on a 3d plain with the dpad, instead of an analog stick here too.
When those games came out, there was a lot of people saying that they wished a Pokemon could expand on the battle foundation of those games. I think it's obvious that Pokken does that. The more and more I anylize this game, the more and more I realize that this is probably going to be the Pokemon action game with "real time combat where you control the Pokemon from behind the back in 3rd person" that a lot of people have been asking for since Pokemon started as a franchise.
It was most likely never going to happen that a game like this included every Pokemon, but I can see this starting a platform, from which they will forever continue to add more and more Pokemon, just like with the RPGs. They already want this to be an ongoing series. We even have hints that this takes place in a far away region called Ferrum. They could, very realistically, keep on adding new DLC packs or making more games in the series where they add like 20 or so Pokemon each time, just like what the RPGs do.
It may be too early to expect an open world in this series, but it's not like it couldn't happen, especially in the home console version. The Naruto Ninja Storm games do something similar. In fact, PokePark does something similar. It wouldn't even need to be this massive open world. Just a small region in a similar vain where the goal isn't to catch Pokemon, but to train and battle them. Pokepark does an absolutely fantastic job of doing this. The world feels open enough to be explorable, but not massive enough to over shadow the main games.
If they structure Pokken like the Pokepark games for the single player, and like they are now for the multiplayer, Pokemon could actually finally have the action game that a lot people have been been begging for for almost two decades. A Pokemon game where battles are "like the TV show." A lot of fans were slightly dissapointed to hear that those 3D images were probably not going to be part of a big Pokemon console game, but a fighting game instead, because it meant a larger wait for that "like the anime" game. Thinking about it again, we might not have been so right.
Things like evolution don't really need to matter for Pokken. They just need to make as many fully evolved Pokemon available as they can for battle. They can stucture a narrative like Colleseum or XD for the battles. That means no wild battles, but a lot of trainer battles, which would fit a game like this, as it explains away why you can't just use any Pokemon.
Lastly, pay attention to something. The arcade game is called Pokken Tournament. But Nintendo trademarked two names. Pokken Tournament and Pokken Fighters. Tournament is specific. There is only one thing you do in a Tournament, and that is compete. That works very well for an arcade game. But then there's Pokken Fighters. Much more broad. It isn't as much about the competition, but the competitors. Now I think a lot of people assumed that the arcade game would be Tournament while the Wii U game would just be a vanilla port of it and be called Pokken Fighters. But is that really the case? We could be very harshly downplaying what this game will turn into.
Think about amiibo for a second. It's meant to transfer info between game and amiibo. There was an only Pokemon arcade game that did something similar called Pokemon Battrio, where you would buy these chips and download your Pokemon onto them to battle at the arcades. Then a 3DS version came out, and you could use those same chips to transfer information between versions. Nintendo could make a line of Amiibo just for Pokken Tournament in arcades, and have you transfer that information back to your copy of Pokken Fighters at home. You bring your Pokemon from Pokken Fighters to play in a focused Pokken Tournament at the arcades.
Now that opens a bunch of doors about why you'd want to bring Pokemon from one game to another. Who knows. Maybe there's a degree of moveset customization. If I'm correct, there's a feature in soul calibur that allows you to build your own character. A much more restrained version of that could be implemented in Pokken. Maybe more like what is present in Smash 4. We can see in the footage something that says "SLv. 1" next to all the Pokemon. "S Level 1?" Maybe there is a degree of training you can do for these Pokemon to unlock unique moves, move variations, and atributes. Nothing quite as deep as in the RPGs, but something a little deeper than what is typical of a game like this. You bring your trained fighters to the arcade and battle it out.
Even without something as big as Pokemon moveset customization, Pokken might not exactly be a fighting game, but it might be much, much more.
Also, Pokepark 2 is such an underrated game. Try it sometime.