If Ironfall is a competent and fun Gears clone made by three people then what other games were made by unnessecarily large teams?
Obviously shooters have ALOT of tools, so alot of them naturally go on this list.
Games like 3D World were probably made by larger teams because they needed to nail the physics engines but even it had a small enough team by industry standards if I recall - remember it was a GOTY candidate in its launch year.
How wasteful are we as an industry being? How many more game a year might we be capable of having without changing quality? Could smaller teams actually be a boon to quality?