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Forums - Microsoft Discussion - Microsoft has done a lot of innovations

McDonaldsGuy said:

The typewriter and Microsoft word have the same goal, but are you saying Word (or whatever word processor before it) wasn't innovative?

Really reaching here. Show me something substantial. Not something where you take pictures of your TV and send a letter in lol. It needs to be an integral part of the console, work for MOST games, adds to your ENTIRE total of those games, and can be shown to other people in the system./

The innovation is in the technologies behind it that had to be created in order to fascilitate it.

Likewise when electronic typewriters came around, they were influenced by these innovations. for example, a computer running word can use the processor to perform realtime spell checking, its using a new innovation (processor) to accomplish this, something a manual typewriter does not have.

When electronic typewriters was released, they borrowed from these technologies by taking the multipurpose cpu and scaling it back to performing singular checking functions for the written document prior to printing.

Typewriter to PC  - Innovations would be Display technologies, unified OS, Microsprocessor and any supportive hardware technology that was created, such as the mouse.

PC to Electronic typerwriter - Innovation would just be the stack order for wordbuffer, specifically the slave load management developed by Olivetti and later used on Brother, Epson and similar devices, everything else, even the microprocessor, which was often a Motorola based processor, are adaptations of existing technologies, so more accurately would be an evolution of implamentation.



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Disagree with most if not all, others have already said what I would say. So in short I do not think they innovated much at all.



So after we had discussions about "domination" we now argue "innovation". But I agree that most things were popularized by MS but at least we should say that they did so because they just did it right.
Xbox Live as a system wide online service that developers can rely on and which just works, for example. Or cumulative and differential patches (and I don't know why this doesn't work on Xbox One...). Or the combination of a wireless controller with rumble feature (which came to PS3 later).
And really guys, achievements on Atari?
Let's face it - tech is already "old" in general and there are not many things that can be "innovative" nowadays when it comes to console technology. In fact, I don't see anything "worth" being called innovative for years. Same applies to computers in general, for example the "cloud" buzzword. Outsorcing resources to servers on a network is older than many users here on the forum.



darkenergy said:
I see downplays in this thread.

I see downplays in every thread but ok.



walsufnir said:
So after we had discussions about "domination" we now argue "innovation". But I agree that most things were popularized by MS but at least we should say that they did so because they just did it right.
Xbox Live as a system wide online service that developers can rely on and which just works, for example. Or cumulative and differential patches (and I don't know why this doesn't work on Xbox One...). Or the combination of a wireless controller with rumble feature (which came to PS3 later).
And really guys, achievements on Atari?
Let's face it - tech is already "old" in general and there are not many things that can be "innovative" nowadays when it comes to console technology. In fact, I don't see anything "worth" being called innovative for years. Same applies to computers in general, for example the "cloud" buzzword. Outsorcing resources to servers on a network is older than many users here on the forum.

Thanks. This is what I was trying to do. Get MS some recognition for the good things they have done for console gaming. I didn't want to be bombarted with patches from 1976 that got sent via snail mail.



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McDonaldsGuy said:
SkyHold said:




So sales are what makes something revolutionary? As for online gaming Halo did not revolutionize anything and Bungy get's the credit for making that game,not MS.MMOS had already made online gaming popular years before Halo and Socom was a game that made an impact online as well as Unreal Tournament.

 

You forget Halo's impact. I've been gaming since 1992 and Halo is the only game that made by a whole console for it, and as obvious by its popularity I wasn't the only one.

It was innovative in many respects:

- First with a melee button

- Removed cycling through weapons

- Shield recharging

- Open outdoor environments (most FPS if not all before this were all pretty much corridor)

- When Halo was released in 2001 no other console FPS had such intuitive controls, awesome weapons, intelligent enemy AI, vehicle controls and selections and great story. Not even Goldeneye had these.

After Halo came out, most games started to use regenerating health, balanced weapons, limited weapons to carry, button for melees/grenades, vehicles, and more of an emphasis on AI.

Impact does not mean innivation.Halo was a major player along with other games around the time.Hako had a great story? lol you are definiatelty trolling.Half-Life birthed Halo.Either way I give Bungie credit,not MS.They do not own Bungie or influenced there design ideas.Red Faction had great weapons and A.I. for the time before Halo.Also comparing an Xbox game to a N64 game technically is a joke.Regenerating health was around way before Halo.



Theres been some questionable posts following Axum's warning, however none that are too bad or warranting of a moderation imo.

This is a final thread warning to keep your posts on topic and focus on post content and not on users or fanbases etc. The next post that goes against this warning will be moderated regardless of the severity of the post.

I dont think the thread should be locked as there are users in here who are discussing the topic at hand in a decent manner, so i am more inclined to moderate the posters who are flaming or off topic. Please keep this in mind next time you post in this thread. Thanks.



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McDonaldsGuy said:
walsufnir said:
I guess locking is the only possibility going by how much people care and are emotionally invested by this topic.


Which actually proves my original point. Not locking the thread, but when you bring up good points about Microsoft people tend to care more and get more defensive. First thing I said in this thread.


It's not about being defensive,it's the fact that you are mostly wrong except maybe with the award system.How can MS innovate FPS when that was Bungie's idea and most FPS already done those things before Halo? Then you hide behind the "first on cconsole" argument when it does not matter.The FPAS genre was headed to where it is now way before Halo and if N64/PSX had online the FPS games would have been doing what PC shooters were doing on "consoles".MS has nothing to do with that.The same with HDD and network connections.



riderz13371 said:
darkenergy said:
I see downplays in this thread.

I see downplays in every thread but ok.


I see someone trying to be funny but fails.

Also are you stalking me? You seem to be making replies to me more often than anyone other user in this site.



Proud to be a Californian.

Tachikoma said:
McDonaldsGuy said:
Aura7541 said:
McDonaldsGuy said:
Aura7541 said:

The "hate" on Microsoft is your imagination. I and Tachikoma were merely correcting you on the use of the term, "innovation". And as stated already, hard drives weren't feasible back at the time. However, the gist was the same: internal memory.

True or false: Microsoft Xbox was the first console to feature hard drives.

True or false: Microsoft Xbox was the first console to feature internal memory.

Or how about this: Microsoft Xbox would be the first console to feature hard drives if using hard drives as internal memory was feasible long before the Xbox existed.

As far as I know, true.

And using hard drives was feasible for saving since the mid-90s. Why didn't Sony do it with the PS2?

in the mid 90s, a 9gb hard drive cost $2259, by the early 2000 that had dropped to sub $200 for 80gb, microsoft used 10gb and 20gb drives in the original xbox, mostly provided by Maxtor, which at oem cost Microsoft, sub $50 per unit.

The price of HDDs falling in the early 2000s lead to the release of this on July 19th, 2001

The xbox released on November 15, 2001, 5 months after the PS2 HDD expansion kit.

Just sayin'


Got him.See je is wrong on this but won't admit it.