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Forums - Gaming Discussion - The Wii U is the only console to ever baffle me

Not sure if you're serious or not.
Seems more like a hate post than anything else.



If you're interested in Nintendo content and understand german, maybe you want to take a look at my youtube channel! :)

https://www.youtube.com/user/RealGamingExpert

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McDonaldsGuy said:
Oh yeah I just thought of another thing that is annoying me. Nintendo has clearly bought exclusives before. Sony and Microsoft are doing it now kind of. However, Nintendo DID do it this gen and what did they buy?

Sonic the Hedgehog. Seriously, Kingdom Hearts, Final Fantasy, Street Fighter, Tomb Raider, and Titanfall were ALL on the table and Nintendo chose Sonic?!?!?!?!? Not only that but Sega barely even cared and gave us Sonic Boom.

Sonic the Hedgehog - Always worked quite well with Nintendo especially the M&S olympic games. Sonic Boom developed by Big Red Button "talented veterans from Naughty Dog, Heavy Iron, Luxo Flux and High Impact Games". What could go wrong?

Kingdom Hearts - Was both on DS and 3DS, should have been on the Wii and the Wii U. Probaly SquareEnix decision more than Nintendos.

Final Fantasy - Nobody knows when it will release.

Street Fighter - Moderate success lately

Tomb Raider - Not very big since the 90s, the 2013 reboot success was unexpected.

Titanfall - EA do not speak with Nintendo.




In terms of reception. It's got GREAT reviews (93 on Metacritic, 93% on GameRankings, 5 stars on Amazon), yet it's barely talked about and didn't even get close to selling the Wii U. Why? Because it's not what fans wanted. They wanted a sequel to Super Mario 64 in HD, not a sequel to 3D Land in HD.

I have played every main console Mario ever. In fact I played Galaxy 2 again as recently as last year. Yet I have no interest in 3D World. I am not even close to being alone either.


You have absolutely no room to talk if you've never played 3D World. I doubted it too. Then I played it. Its now my favorite Mario game. and I hated 3D Land. 



http://moongypsy.bandcamp.com/ ~Thank you Stefl1504 for the amazing sig~
McDonaldsGuy said:
MDMAlliance said:


@Bold: There's no way you can possibly prove that, especially since it doesn't take much research for you to know it isn't true.  I wont argue that everyone embraces it, but I am quite sure that there's no way for you to prove that most people don't care about the idea of what you could do with it.  
As for making good uses of it, there are some examples of good uses of the gamepad, and it's unfortunate that Nintendo hasn't fully implemented them yet, but I think it has more to do with Nintendo focusing on making as much money as they can on the system for now.  It would likely end up costing more money to experiment with it than to just simply pump out money makers.

@Mario flopping, I disagree.  You compare it to Galaxy and the original 3D Mario (Mario 64), but those are bad comparisons when you take the other factors into account.  Given the install base for the Wii U, it did pretty well.  

@Zelda art style, there's really nothing you can show that proves that Skyward Sword sold fewer units due to its art style.  It would actually be more believable to say that Skyward Sword sold less due to it being launched near the end of the Wii's life (which there is some relation between software sales and the time of release, believe it or not), or that the motion controls turned people away from the game.  Twilight Princess also released on the Gamecube initially, and it sold terribly.  Your reasoning for why Skyward Sword sold as little as it did (which, objectively speaking, it did not sell "terribly") can be akin to saying that Twilight Princess for Gamecube sold very little was primarily because it is the Gamecube it sold on, and the Wii version sold as much as it did primarily due to the Wii having sold many hardware units.

Most people want a Wii U without the gamepad controller. There's like a new thread about it every week even here on VGChartz.

Yeah but Super Mario HD should have sold consoles. 3D World disappointed MANY people when it was revealed. An HD Super Mario 64 sequel would have caused the internet to shut down. Remember the Twilight Princess E3 reveal? Man that was amazing!

Twilight Princess sold terrible on the GC because it was a Wii game. Yeah, technically it was ported to the Wii but most people didn't even know TP came out for the GameCube (and Nintendo only kept it on the GC because it promised it for 2 years). Skyward Sword sold poorly because it had no appeal. If SS had TP graphics I bet you it would sell significantly better.

Wind Waker HD also flopped in comparison to Ocarina of Time 3D


@Bold: Except that's not proof of anything.  We used to see 3DS doom threads every day on VGChartz, but look where it is now.

@Super Mario 3D World part: Yes, people were disappointed at its reveal, but that really means nothing given that people also exploded over Bayonetta 2, but nothing really huge happened over that.  And I did not watch e3 until 2012, given I didn't have Internet until 2004, and did not have consoles from 2002~2011.   Even if people were really excited over Twilight Princess, you should be aware of what people think about the game now.

@Wind Waker HD: That's an incongruent comparison, and it would be sad if you didn't realize it.



toot1231 said:


In terms of reception. It's got GREAT reviews (93 on Metacritic, 93% on GameRankings, 5 stars on Amazon), yet it's barely talked about and didn't even get close to selling the Wii U. Why? Because it's not what fans wanted. They wanted a sequel to Super Mario 64 in HD, not a sequel to 3D Land in HD.

I have played every main console Mario ever. In fact I played Galaxy 2 again as recently as last year. Yet I have no interest in 3D World. I am not even close to being alone either.


You have absolutely no room to talk if you've never played 3D World. I doubted it too. Then I played it. Its now my favorite Mario game. and I hated 3D Land. 

The thing is a game has to be appealing for me to play it. 3D World doesn't appeal to me. By the way have you heard of A Hat in Time? Now THAT game looks amazing. I wish Nintendo would pick it up, fund it a bit, and publish it. Honestly that could almost be a killer app for me in terms of 3D platformers.



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McDonaldsGuy said:
fleischr said:

ICYMI -- There's a list of generic reasons not to own any Nintendo console. They're more or less the same regardless of the system. Here they are:

-The Nintendo console looks weird

-The controller is weird

-There's not enough third party support

-It's not as popular as other consoles

-It's not as powerful as other consoles or there's some features the Nintendo console can't do that others can

-The games are a rehash of everything Nintendo's done before, but in a way I just don't like. Or -- nothing Nintendo's done recently has piqued my interest.

-Nintendo games are expensive

OP- Your thread basically reads like that. If this were 1998, you could say the same of the N64. If this were 2002, you could say the exact same things of the Gamecube. If this were 2006, you could say the same of the DS or Wii.

However, something weird typically happens when you actually own the Nintendo console in question. You just don't care anymore - or you just buy a second console/PC to supplement your gaming.


This is wrong.

I will tell you why.

The N64 was different than the Wii U situation (albeit kinda similar). Why? Simple: it was powerful for one thing, but more importantly Ocarina of Time and Super Mario 64 were groundbreaking at the time. Then Nintendo let Rare do its own thing (mostly). For example, Rare gave us Goldeneye and Perfect Dark. I doubt Nintendo of today would allow Rare to do that, they'd want them to focus on making sequels to Nintendo IPs all the time. I feel Retro Studios COULD become another Rare but Nintendo is holding them back. The Wii U could use another Goldeneye right about now but Nintendo has them working on another 2D Donkey Kong game, which rightfully flopped massively.

Nintendo had similar droughts with the N64 but Rare bailed them out.

The problem is the games aren't appealing. The N64 barely had any good games, but the games that were good were very good. The Wii also had many killer apps - Super Mario Galaxy, Wii Sports, Twilight Princess, Brawl, etc. etc. Wii U doesn't have these.

Heck if Nintendo released Super Mario 64 2 and an epic Zelda game with OOT/TP graphics I would have been on board as with millions of others.

Sure the N64 was poweful -- but it didn't have the capability for a game the scope of Final Fantasy 7.

Speaking of Final Fantasy 7 -- that was just as much a ground breaking title as Mario 64 or OoT. You could say the same for a lot of the rest of Playstation lineup. Crash Bandicoot. Spryo the Dragon. Twisted Metal. Tekken. Metal Gear Solid. If you bought all those games on Playstation -- you were set. There was a pretty good chance you didn't feel compelled at all to own an N64 because you already had so many awesome titles.

Certainly the Nintendo/Rare partnership is one to look back fondly -- but even back then Nintendo barely was holding back the dam from Sony crushing them with so many releases that in the aggregate had the same level of quality as anything on N64.

Step outside your own perspective a bit. And more importantly -- choose to either hate and ignore the WiiU or embrace it warts and all.



I predict NX launches in 2017 - not 2016

RealGamingExpert said:
Not sure if you're serious or not.
Seems more like a hate post than anything else.

Deep inside, people like this want a WiiU.



I predict NX launches in 2017 - not 2016

MDMAlliance said:
McDonaldsGuy said:
MDMAlliance said:


@Bold: There's no way you can possibly prove that, especially since it doesn't take much research for you to know it isn't true.  I wont argue that everyone embraces it, but I am quite sure that there's no way for you to prove that most people don't care about the idea of what you could do with it.  
As for making good uses of it, there are some examples of good uses of the gamepad, and it's unfortunate that Nintendo hasn't fully implemented them yet, but I think it has more to do with Nintendo focusing on making as much money as they can on the system for now.  It would likely end up costing more money to experiment with it than to just simply pump out money makers.

@Mario flopping, I disagree.  You compare it to Galaxy and the original 3D Mario (Mario 64), but those are bad comparisons when you take the other factors into account.  Given the install base for the Wii U, it did pretty well.  

@Zelda art style, there's really nothing you can show that proves that Skyward Sword sold fewer units due to its art style.  It would actually be more believable to say that Skyward Sword sold less due to it being launched near the end of the Wii's life (which there is some relation between software sales and the time of release, believe it or not), or that the motion controls turned people away from the game.  Twilight Princess also released on the Gamecube initially, and it sold terribly.  Your reasoning for why Skyward Sword sold as little as it did (which, objectively speaking, it did not sell "terribly") can be akin to saying that Twilight Princess for Gamecube sold very little was primarily because it is the Gamecube it sold on, and the Wii version sold as much as it did primarily due to the Wii having sold many hardware units.

Most people want a Wii U without the gamepad controller. There's like a new thread about it every week even here on VGChartz.

Yeah but Super Mario HD should have sold consoles. 3D World disappointed MANY people when it was revealed. An HD Super Mario 64 sequel would have caused the internet to shut down. Remember the Twilight Princess E3 reveal? Man that was amazing!

Twilight Princess sold terrible on the GC because it was a Wii game. Yeah, technically it was ported to the Wii but most people didn't even know TP came out for the GameCube (and Nintendo only kept it on the GC because it promised it for 2 years). Skyward Sword sold poorly because it had no appeal. If SS had TP graphics I bet you it would sell significantly better.

Wind Waker HD also flopped in comparison to Ocarina of Time 3D


@Bold: Except that's not proof of anything.  We used to see 3DS doom threads every day on VGChartz, but look where it is now.

@Super Mario 3D World part: Yes, people were disappointed at its reveal, but that really means nothing given that people also exploded over Bayonetta 2, but nothing really huge happened over that.  And I did not watch e3 until 2012, given I didn't have Internet until 2004, and did not have consoles from 2002~2011.   Even if people were really excited over Twilight Princess, you should be aware of what people think about the game now.

@Wind Waker HD: That's an incongruent comparison, and it would be sad if you didn't realize it.

The 3DS has had successful games, the Wii U gamepad? Not so much. Even Nintendo websites are saying Nintendo should offer a gamepad free Wii U. As are many gaming websites.

http://www.zeldainformer.com/articles/the-time-is-right-for-a-wii-u-without-a-gamepad-bundle-is-good-for-all#.VL2C9UfF-So

http://tay.kotaku.com/could-the-wii-u-gamepad-go-the-way-of-the-kinect-1608987669

http://www.nintendolife.com/news/2014/01/talking_point_is_there_a_future_for_the_wii_u_without_the_gamepad

http://www.nintendoworldreport.com/editorial/37037/mario-kart-8s-use-of-the-gamepad-is-disappointing

http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ (they are getting pressure for a gamepadless Wii U)

http://www.gamerheadlines.com/2014/08/by-killing-gamepad-nintendo-could-still-turn-wii-u-around/

http://mynintendonews.com/2013/06/16/time-says-nintendo-should-ditch-the-wii-u-gamepad/

Very rarely do you see support for the gamepad. It was a massive mistake.

What Nintendo should have done is create a better version of the GameCube controller, and give the console these specs:

Power7 PC based processor with 3GHz speed and 4 cores, 256KB l2 cache per core with 1 billion transistors

4GB DDR3 RAM at 800MHz

825MHz 28nm GPU with 1GB GDDR5 memory

250GB 7,500RPM disk drive

Regular controller

And then sell it for $349. BOOM!



fleischr said:
RealGamingExpert said:
Not sure if you're serious or not.
Seems more like a hate post than anything else.

Deep inside, people like this want a WiiU.


I want Nintendo to be successful. When the Wii came out I was jumping for joy. My mind went crazy. I am a huge Nintendo fan and was always supporting the 3DS. But Nintendo has made too many weird decisions with the Wii U.



McDonaldsGuy said:
MDMAlliance said:

@Bold: Except that's not proof of anything.  We used to see 3DS doom threads every day on VGChartz, but look where it is now.

@Super Mario 3D World part: Yes, people were disappointed at its reveal, but that really means nothing given that people also exploded over Bayonetta 2, but nothing really huge happened over that.  And I did not watch e3 until 2012, given I didn't have Internet until 2004, and did not have consoles from 2002~2011.   Even if people were really excited over Twilight Princess, you should be aware of what people think about the game now.

@Wind Waker HD: That's an incongruent comparison, and it would be sad if you didn't realize it.

The 3DS has had successful games, the Wii U gamepad? Not so much. Even Nintendo websites are saying Nintendo should offer a gamepad free Wii U. As are many gaming websites.

http://www.zeldainformer.com/articles/the-time-is-right-for-a-wii-u-without-a-gamepad-bundle-is-good-for-all#.VL2C9UfF-So

http://tay.kotaku.com/could-the-wii-u-gamepad-go-the-way-of-the-kinect-1608987669

http://www.nintendolife.com/news/2014/01/talking_point_is_there_a_future_for_the_wii_u_without_the_gamepad

http://www.nintendoworldreport.com/editorial/37037/mario-kart-8s-use-of-the-gamepad-is-disappointing

http://www.gamespot.com/articles/nintendo-wii-u-on-the-brink-of-success-no-plans-to-drop-the-gamepad/1100-6420610/ (they are getting pressure for a gamepadless Wii U)

http://www.gamerheadlines.com/2014/08/by-killing-gamepad-nintendo-could-still-turn-wii-u-around/

http://mynintendonews.com/2013/06/16/time-says-nintendo-should-ditch-the-wii-u-gamepad/

Very rarely do you see support for the gamepad. It was a massive mistake.

What Nintendo should have done is create a better version of the GameCube controller, and give the console these specs:

Power7 PC based processor with 3GHz speed and 4 cores, 256KB l2 cache per core with 1 billion transistors

4GB DDR3 RAM at 800MHz

825MHz 28nm GPU with 1GB GDDR5 memory

250GB 7,500RPM disk drive

Regular controller

And then sell it for $349. BOOM!


You missed the point entirely.  Also, not only that, but many websites and articles (early on in the 3DS life) also talked about how "doomed" the 3DS is, and how there is no hope for it.  Do you not remember that?  What my point is is that these things do not prove your point at all.  They do not reflect everyone's opinions.