Jizz_Beard_thePirate said:
zorg1000 said:
Jizz_Beard_thePirate said:
Well, think of the Gamecube... That thing costed $100 and had quite a great library of Nintendo games but that sold poorly which leads me to believe that Nintendo needs something more than just their games and a cheap console in order to sell very high. They either need something like the wii where the concept + marketing + execution came together so well that it sold like cray cray or a standard console where they need both their own games and a strong third party lineup so no, I don't think a Microconsole is the right way to go cause it wont do either
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It's not just price but also price compared to competition. For most of its life, GC was only $50 cheaper than PS2/Xbox which both had greater support along with multimedia features such as DVD playback which was a huge deal back in the early 2000s. A $100-150 Nintendo microconsole would be in a completely different price range than a $300-400 Playstation/Xbox.
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Well... It came out around the end of 2001 in NA and the price cut was in 2003sh and the wii came out around the end of 2006 so it had ~3 years to make a difference yet it really didnt... I really don't think going another gimmicky route with a Microconsole is the way to go even if it is cheaper
Edit: (If you are responding to this than I will just put it in my next reply)
You also said that it will have close enough hardware to their next gen handheld? If thats the case, they its definatly a vita/vita tv which further proves that your concept will not work. Nintendo handhelds are fairly cheap and if the Micro-console costs only $50 less than the handheld version, no one will sacrafice the portibility of the handheld as well as the touchscreen compatibility for the "TV" experience. Same software + same hardware = butchering sales of one of the platform which seems to be the console one more often than not
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What does that have to do with anything? Like I said, the competition was close in price, when GC was $149, PS2/XB were $199, when GC was $99, PS2/XB were $149. The extra 3rd party support and multimedia features made it worth the extra $50. In this scenario it's a $99-149 device against $300-400 devices, a much different situation.
Vita TV is a TV version of an already failed device, thus making it a failure from the start, just because it failed doesn't mean other companies will fail with the same concept. A TV version of a successful device has a much, much higher chance of success. How many people do u hear asking for a mainline Pokemon title on consoles? This device would finally give them that and I don't believe portability is the main selling point of Nintendo handhelds outside of Japan, it's more like price/software considering that the majority of people who play them, play at home. Also just because one sells less than the other doesn't necessarily make one a failure. Let's say in this scenario the handheld sells 50-65 million and the home version sells 30-35 million, would that be a failure?