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Forums - Gaming Discussion - Bayonetta 2 sold less than 135K in the US

S.T.A.G.E. said:
DerNebel said:

Dude, GTA sure but COD is very aware of its appeal to small kids and is also very much trying to market itself to that demographic.

There are even toy sets for COD

http://www.amazon.co.uk/Mega-Bloks-Light-Armor-Firebase/dp/B00F9VP9ME

Thats a deal that the Mega Bloks made with them to be associated with the hype, but look up any COD game on the ESRB list. The actual games themselves are mature rated. MW2 itself was on the news for having scenes of airport terrorism being displayed. Kids don't care though...they will play it regardless. The companies cannot stop kids from playing it. Its something only their parents can stop. Bayonetta features a gorey hack n slash  with partial nudity and and is sexually suggestive.

Something being rated mature does not exclude it from being aimed at younger audiences, companies are well aware of the fascination that young teenage boys have with shooting,sex and violence in general and are taking advantage of that.



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I apologize for only buying one copy of the game. Even worse, it's digital, so it doesn't show up in your charts.



DerNebel said:
S.T.A.G.E. said:

Thats a deal that the Mega Bloks made with them to be associated with the hype, but look up any COD game on the ESRB list. The actual games themselves are mature rated. MW2 itself was on the news for having scenes of airport terrorism being displayed. Kids don't care though...they will play it regardless. The companies cannot stop kids from playing it. Its something only their parents can stop. Bayonetta features a gorey hack n slash  with partial nudity and and is sexually suggestive.

Something being rated mature does not exclude it from being aimed at younger audiences, companies are well aware of the fascination that young teenage boys have with shooting,sex and violence in general and are taking advantage of that.

Exactly, they are taking advantage of the wave of support of a demographic they tried to ignore based on regulations. Activision doesnt have many more cash cows, so they better milk GTA while people like Megabloks are interested. The same goes for GTA. I cannot blame them if the kids parents cant put the leash on them. Every videogame store has to warn parents of ESRB ratings as the publisher is no longer liable for the content therein. Its on the store who distributes it now.



curl-6 said:
Angelv577 said:
curl-6 said:

What's Xbox's excuse then?

Bayonetta simply doesn't sell on any platform. The Wii U and is userbase are not to blame, the game's niche style is.


"I don't think there's any guarantee Bayo 2 would have sold much better on Playstation or Xbox"  I responded based on this quote and this quote include playstation so I reply to you to tell you that it could have sold better on ps3 if it wasn't a game that runs badly and based of how overtracked the game is in US, I don't see it getting near to ps3 numbers, about 360 numbers? it might be close or it might not, very difficult to tell, that said, I believe that the game will have flopped on any platform regardless of how much it would have sold individually.  maybe it's because the game has a feminine protagonist or because the genre is not as popoular as it used to be.

It's hard to tell how big an impact the poor quality of the port had, since the superior 360 version actually sold even less.

At least we are agreed that the game wouldn't have lit up sales charts no matter what platform it was on.

Maybe but I believe there's a bigger fanbase for these types of games on sony consoles than microsoft consoles.  Bayo1 and DMC sold better on ps3.   God of war 3 and ascension selling at least 2m each.  Ninja gaiden 2 selling almost on par with 360 even after a late port and cutted features such as blood.  So the question will always be how much would they have sold if the game were released on par with 360.  I'm not saying bayo 1 would have sold millions but maybe would have sold better than it did and that question will remain unanswered.



curl-6 said:

Smash Bros and MK8 alone were as strong competition as anything on 360 within Bayo 1's timeframe.

Seriously?  A game that came out 5 months earlier and one that came out a month later?  Modern Warfare 2 on 360 sold 90k in the US the week Bayonetta came out.  Mario Kart sold 14k, all Wii U software minus Bayonetta sold 98.5k.  Then there was Darksiders the same week, Army of Two the week after,  Mass Effect 2 two weeks later, Bioshock 2 and Dante's Inferno 2 weeks after that. 

Now most of those individually aren't the size of Smash in the US, but it is averaging around one game a week that is bigger than Bayonetta including one on launch week.  In comparison, Bayonetta 2 had no real competition on the Wii U on launch week or three weeks after that.  It also won't be until Bayonetta 2's 18th week that the Wii U gets a third notable release.  By that time the 360 had games like BF Bad Company 2, FFXIII, Just Cause 2, and Splinter Cell: Conviction.

Then of course if we are counting Mario Kart we add games like Halo, Call of Duty, Assassin's Creed, Madden, Borderlands, Left 4 Dead, Forza, Dragon Age, etc and the comparison just gets ridiculous.



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Burek said:
Nobody should be surprised. This was obvious from the very first day the game was announced as exclusive.


let's pin it all on Nintendo for it's lacklusture sales even though it wouldn't have happened if not for them.

Bayo 1 didn't do that well at all even on both the 360 and PS3, especially with the PS3 being the worst port, the game itself is niche and that's all there is to it, all of Platinum's games have sold poorly when you compare them to most big hitting popular games let alone sales in general and yet they keep on trucking.



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S.T.A.G.E. said:
bowserthedog said:
S.T.A.G.E. said:


It means third party developers thrive with first party console makers who endorse profitability to gamers with a spread of tastes. As it where Nintendo has become generally a secondary console for gamers like that because the majority of games are always somewhere else no matter how you slice it. It is not doing reasonably well. Not at all. The first game was multiplat and sold multiples of what it the Wii U version. The Xbox version sold double what the Wii U sold. Nintendo wanted to seem like they were diverse, but truly for a title like this was not profitable on their platform.

As i've said before, third party titles can only see profitability on a Nintendo platform as a whole when more people buy Nintendo platforms for third party as well as third party. That will take years and new marketing for a new Nintendo platform. Nintendo tried this gen but it was too little too late because of politics and Nintendo refusing to made an adequate console when it came to the demands of key third party devs. 

I'm sorry but you're comparing lifetime sales to 2 months of sales which = ignorance.


LOL...ignorance? Try four months, not two (five if you're in Japan).  The game launched on the 24th of Oct if you live outside of Japan. I'm sure Ubisoft wouldn't disagree with me (after supporting that platform more than any other big publisher). No offense, but Nintendo defenders tend not to see the reality of the situation at large. Nintendo has had a third party issue for nearly twenty years and even longer if you count how they dealt with them while they were exclusive to them for the NES/SNES eras. 

Here is where I point out your own ignorance to history. The first Bayonetta sold over two million copies between the Xbox 360 and the PS3 and Sega STILL decided that two million in sales wasnt profitable enough of a reason to continue the franchise. Bayonetta 2 was obviously more intensive and financially demanding to develop for thw Wii U and Platinum once again developed a brilliant game. 

This means Nintendo bit the bullet, so literally they will have to outsell both last gen PS3 and Xbox 360 versions in order to be profitable for Nintendo LTD. I rest my case. Nintendo knew the game wouldn't sell. They took the hit for the good of their library....and you and I both know it if we pay attention to history. 

 

I think you're confusing me with other blind Nintendo backers.  I don't think there's any real market for cross platform games right now on Nintendo. And don't see Bayonetta 2 as an example of cross platform gaming. No offense to anyone but applying Bayonetta 2 to other cross platform games doesn't jive since it is an exclusive. There always has been and always will be a profitable market for high calibur exclusive content with Nintendo. Bayonetta 2 is an example of the type of game that can do well on a Nintendo Platform. It's a niche title but those who like it like it alot and would buy a system for it. The game is going to have great legs and comparing vgchartz to vgchartz it will end up embarresing bayonetta 1 on xbox 360 and likely beating the ps3 version.

So in any event. What Bayonetta 2 is proving to me is that there is a market for M rated games on wiiu but they have to be exclusive. Jeepers even the lower quality Zombi U might end up as a million seller litetime and with digital in.

So please don't put words in my mouth. I'm not ignorant and I certainly don't think Nintendo has created a profitable environment for cross platform ports.  One day Nintendo may desire these games on their console but they would need to prove their desire to have these titles by fully selling out to what 3rd parties would want. All the online features, power on par with competitors, and easy to develop for. When Nintendo does that then we can say Nintendo truely wants redundant content. But right now their actions tell us that they couldn't care less about it.



Conegamer said:
Well this is no major surprise. It's just a little sad really that such a great game won't sell very well.

It's always a shame, but it's unfortunately hamstrung by the install base.

To make matters worse, these types of results can hurt both franchise and console viability.



Chazore said:
Burek said:
Nobody should be surprised. This was obvious from the very first day the game was announced as exclusive.


let's pin it all on Nintendo for it's lacklusture sales even though it wouldn't have happened if not for them.

Bayo 1 didn't do that well at all even on both the 360 and PS3, especially with the PS3 being the worst port, the game itself is niche and that's all there is to it, all of Platinum's games have sold poorly when you compare them to most big hitting popular games let alone sales in general and yet they keep on trucking.

How do you read that I'm pinning it on Nintendo?

You actually confirm my statement in your second paragraph, in which you are absolutely correct on everything. Bayonetta is a niche title that struggled to sell as a multiplat. To expect it will all of a sudden succeed as an exclusive was silly.

It would have struggled had it released on all 3 consoles simultaneously, exclusivity doomed it from the start.



Burek said:
Chazore said:
Burek said:
Nobody should be surprised. This was obvious from the very first day the game was announced as exclusive.


let's pin it all on Nintendo for it's lacklusture sales even though it wouldn't have happened if not for them.

Bayo 1 didn't do that well at all even on both the 360 and PS3, especially with the PS3 being the worst port, the game itself is niche and that's all there is to it, all of Platinum's games have sold poorly when you compare them to most big hitting popular games let alone sales in general and yet they keep on trucking.

How do you read that I'm pinning it on Nintendo?

You actually confirm my statement in your second paragraph, in which you are absolutely correct on everything. Bayonetta is a niche title that struggled to sell as a multiplat. To expect it will all of a sudden succeed as an exclusive was silly.

It would have struggled had it released on all 3 consoles simultaneously, exclusivity doomed it from the start.


I think it is succeeding though. When you work directly with the console maker as your publishers you cut out the middle man so you've basically got 30% more money to go around.  And by doing it as a wiiu title rather than ps4 you save a lot of money in development costs. A "AAA" wiiu game needs less sales to be a success than a ps4 "AAA" game. Ios games which make 5 million in revenue are considered a success and many 3ds titles with 250k in sales are successfull.