So I read a great article that really talks about how the bar has been lowered for gaming recently. This particular excerpt caught my eye.
"Keith Fuller is an experienced production consultant/developer and has worked with Activision for over a decade on projects like Call of Duty: Black Ops, Quake 4, and more. This was before he went on to work as an indie dev. In a recent interview he revealed some facts about the development process by saying:
Developers rarely get to tell Marketing ‘We can ship it now, we fixed all the bugs. Rather, the marketing department will tell you when you’re launching regardless of fixing bugs. If you want that arrangement to change, figure out how to sell millions of units without telling anyone your game exists.
Pressure is put on developers to prefer flashy gameplay elements over stability. Annual franchises are required to be bigger and better every year with a very limited amount of time available to developers for fixing the game.
He further adds:
The last game I worked on as a studio dev was Call of Duty: Black Ops, and Activision’s legal team would go into cardiac arrest if I shared with you how few months before launch that game was almost entirely unplayable. That’s due to the pressure of annual franchise instalments and the competitive landscape."
Here is the link:http://segmentnext.com/2015/01/09/aaa-devs-share-their-views-on-the-release-of-broken-games/
How do you feel about this growing trend? Do you think it is exagerrated in this article or is it becoming a big issue with publishers?