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Forums - Nintendo Discussion - Would it be possible for the Wii U to run Zelda U at 60fps?

thatguymarco said:
If there is something Nintendo's developers excell at, it's optimization. I say that it really depends on what they determine more important, 1080p resolution or 60fps, I don't think you can have both. I think it's safe to say that Ninty would choose 60fps since they don't have the dumb audience that would prefer pretty-ness over responsive-ness that Sony and Microsoft have.

I don't see what's "dumb" about some people feeling that certain types of games benefit more from clarity than smoothness. Apparently Nintendo felt the same way with WWHD.

OT: If it could run at 1080p/30fps (like you're expecting), then 720p/60fps would be no problem. It wouldn't be a perfect lock though (like you see in 3D World), or at least it wouldn't be unless Nintendo want to limit their creative freedom.



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Well it could, but would we want it to? Cause Zelda will be pushing the wiiU to its limits imo and making it run 60, while I love 60 fps games, a open world Zelda game that is this big = graphical potencial lost if they are aiming at 60fps. Now, if they can do 60fps while still making the game look zomfg fap worthy, then sure, I would love it but idk if the wiiU's hardware will be capable of that with an open world Zelda game



                  

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daredevil.shark said:
Just look at borderlands 2 on vita. It is possible to achieve anything. Technically it is possible but it will force developers to make sacrifice many things like, draw distance, texture, and overall performance. Average joe gamer dont care about this. They want the game be good and run well.


That doesn't make sence. How can they make sacrifices to make the game run well, but that somehow is sacrificing performance? And Zelda U is already sacrificing textures. Almost everything is cel-shaded or has extremely simple textures. The only thing is draw distance, and there are many hardware tricks that can be done to get around that, right?



Given that Windwaker HD was 1080p 30 fps, I assume Zelda U will be 1080p 30 fps. It uses the same cell shading process.



Is it possible? I think so. Will Nintendo do it? Most likely not.



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spemanig said:
PwerlvlAmy said:
its possible


But how? Is there evidence of like PCs running hardware as strong as the Wii U running open world games like Skyrim at 720p 60fps, but with all the settings toned down? How do people know it's possible? What's the precident?

PC's arn't really a good comparsion. Console games, exclusives in particular, are usually coded much closer to the metal than anything on PC (which has to account for hundreds of hardware combinations). Something like MK8 certainly wouldn't run at 720p/60fps on a PC with a comparable amount of power, and the WiiU hasn't even been "maxed out" yet.

It's difficult to judge ZeldaU right now though. The sort of stuff we'd need to know before making guesses at the performance (LOD fields, shadow and texture resolution, model quality etc) are difficult to judge from the off-screen gameplay footage we've seen.



Zekkyou said:

I don't see what's "dumb" about some people feeling that certain types of games benefit more from clarity than smoothness. Apparently Nintendo felt the same way with WWHD.

OT: If it could run at 1080p/30fps (like you're expecting), then 720p/60fps would be no problem. It wouldn't be a perfect lock though (like you see in 3D World), or at least it wouldn't be unless Nintendo want to limit their creative freedom.


With WWHD, I'm pretty sure that it running at 30fps had more to do with that game being locked to 30fps. Like the framerate won't even unlock of framerate. It had nothing to do with how Nintendo "felt."

How would it be no problem, though? Why does 1080p 30fps automatically translate to a relatively simple transfer to 720p 60fps? How do you know that's the case? What is the precident?



Zekkyou said:

PC's arn't really a good comparsion. Console games, exclusives in particular, are usually coded much closer to the metal than anything on PC (which has to account for hundreds of hardware combinations). Something like MK8 certainly wouldn't run at 720p/60fps on a PC with a comparable amount of power, and the WiiU hasn't even been "maxed out" yet.

It's difficult to judge ZeldaU right now though. The sort of stuff we'd need to know before making guesses at the performance (LOD fields, shadow and texture resolution, model quality etc) are difficult to judge from the off-screen gameplay footage we've seen.


Okay lol you actually sound like you know what you're talking about! I just look at something like Mario Kart 8 running at 720p 60fps, and can't imagine how a much bigger game like Zelda U can acheive the same results. Does it being cel-shaded help towards the framerate or is it pretty inconsequential?



spemanig said:


That doesn't make sence. How can they make sacrifices to make the game run well, but that somehow is sacrificing performance? And Zelda U is already sacrificing textures. Almost everything is cel-shaded or has extremely simple textures. The only thing is draw distance, and there are many hardware tricks that can be done to get around that, right?


Forget everything I said. Lets be real because I was too naive. Wii U's graphical power isnt that high to run at 1080p 30 fps. Its the truth. Enjoy games and forget resolution.



About that 1080p30=720p60:
That is only correct on GPU level. Mainly because most games today are limited by shaderpower graphics wise.

On the CPU level that is wrong, and CPU's still do a lot of work. Don't know why people forget that nowadays.

About Zelda U: I'd expect 720p with locked 30fps. That doesn't seem to impressive, but giveen it is open world, there's all that grass and other nice effects it seems likely and it would actually be better than most open world games on last gen.

Far Cry 3 and 4 where slightly sub HD with 20-30fps. Skyrim was 720p i think with more or less often below 30fps.