baloofarsan said: Excuse my ignorance, but as both sc94597 and BossPuma are well informed and willing to share your expertise, I do have another question regarding frames per second: In Smash Bros the main objects are 60 fps while some objects (some of the Pokémon and assist trophies) are 30 fps. Is this technique possible in a game like Zelda? |
I don't see any reason why the animations of certain characters can't be 30 fps in Zelda U, if the circumstances call for it. It works well in smash because the assist trophies are there for short amount of time and flash a lot, plus there is limited control over them. I'm not sure if there will be a similar circumstance in Zelda U. If certain playable characters in smash had 30 fps animations you would notice a huge gameplay difference in addition to being able to see it.