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Forums - Nintendo Discussion - So it would appear Bayonetta 2 has flopped. We need to talk about it.

 

Which games do you prefer from Nintendo?

Old school games such as ... 187 29.78%
 
New mature games such as ... 214 34.08%
 
Yo Mama 225 35.83%
 
Total:626
Metallox said:
sc94597 said:

How can anyone say this without knowing the game's budget?

Let's look at it from Nintendo's perspective. They will likely get about an average of $40 /copy on the low end (digital sales give 100% revenue, and retailers will vary in cost.) $40*500,000 copies sold (current sales) = $20 million in revenue. Do you think this game cost more than $20 million to make and advertise (Nintendo barely spends on marketing)? I think Nintendo could've broken even on it to be honest. They probably spent a quarter of that revenue toward Sega for publishing rights, and the rest to fund game developement. Additionally, we don't know what additional revenue the release of the game has induced in Wii U sales. Even if this game is not a system seller, it diversifies the platform's game library and might cause higher demand for the Wii U, despite it not selling one console in itself. 

From Platinum's perspective. The game lets them have jobs to support their families, while they probably didn't net a huge profit, they are still sustaining their developers. 

From Sega's perspective. They got money to cover whatever investments they put into their version of Bayonetta 2 and probably extra on top of that. 

Maybe I'm missing something though. Maybe costs do exceed revenue. 

I don't think the game could have cost more than 35 million dollars , but anyway, Nintendo wanted to put Bayonetta 2 on Wii U to fill the absence of "hardcore" titles in the console and also to continue the expansion of the whole library; and they took it because it didn't have any publisher and the game was certainly going to be good. 

That being said, even if the game was a flop, Smash and Mario Kart 8 are titles made to fill these loses. 

No I was saying that Nintendo recieved revenue of $40/copy. About $7-10 for the retailer, and $7-10 for return costs and about $2-4 for distribution (disc production.) The rest would go to Nintendo. The developers (Platinum) and Sega were paid upfront, from what I understood, so they'll get no royalties. 



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Wii-U gamer's, Matter fact, NINTENDO gamer's have shown time and time and time again, all their concerned about are NINTENDO GAMES !!!

Zelda, Mario, Peach, Starfox, Donkey Kong.

If it's not a major Nintendo character on the box, it will NOT sell.

Nintendo needs to do a Sony.

Step 1 - Open up their genre of games.
Their image is stuck in the (were for kids) image. Yes I now that they make games for adults also, but it's not near enough. Spend some of that bank account, purchase some studios, give your current fans more, not more of the same.

Step 2 - Make a better online infrastructure. Point blank

Step 3 - Create a future proof game machine. Last 4 Nintendo machines have been under powered compared to the competition. Developers are asking for more, so give them.

GTA, Destiny, Need For Speed, Skyrim, Dark Souls, Bioshock, Wolfenstein, the list goes on and on and on.

You cant compete if your not fit to run in the race.



It's the 15th best selling game on the console and of those the 5th one that only came out this year.

It may have done poorly compared to games on the other consoles but has done extremely well for games on the WiiU. For a console with only 8 titles breaching the 1 million units threshold, 500k isn't a game flopping. It's a game succeeding on a failing console. Sad, but true.

Think of it this way, 500k units is an attach rate of 6% (500,000 units divided by 8.5 million consoles = 5.88%).  To put that in perspective, if the same rate were seen on the ps4 it would be 1,070,160 units sold (going with the 5.88% rather than the rounded 6%).



My girlfriend and I just bought this, and while it is fun but I don't think anybody expected it to sell more than its predecessor, certainly not on Wii U. It also doesn't help that I had not once see any advertisement for this game.

I only knew of this game because of this site.



Rogerioandrade said:

500k in retail sales so far....
It doesn´t seems that it sold a lot on digital format.

Everybody was expecting more, for sure. But I think if it ends with around 700k in the end of its commercial run (like ZombiU or Lego City Undercover), Nintendo and Platinum will feel ok.


It will end up with for more copies as there is nothing with matches Bayo 2 gameplay and polish. 

Its even accessible for casuals and more "mature" than Bayo 1 as its style is much more consistent and does not target teenage boys.

I bet that Bayo 2 will end up on many Wii U sold in the future...



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bowserthedog said:

Why do people suggest this game flopped.  As far as i can see it looks like it will at the very least beat out lifetime bayonetta 1 sales on 360 and quite possibly surpass even the sales of bayonetta 1 on ps3 and it's massive install base.  This game is over performing on any realistic expectations.


Yep. And right so.

As Bayo 2 is a different game and in its own league compared to Bayo 1.

After playing Bayo 1 I know why I didn't miss a PS3 or X360 for shure - I don't want to play mediocre games designed for teenagers. 

I'm a grown up and can differientiate between a games look and mechanics...



Samus Aran said:

How is that a mystery?

Hyrule Warriors --> ZELDA

Bayonetta 2 ---> a nobody in the gaming world

Besides, I think Bayonetta as a franchise is massively overrated by the vocal minority (who bought it). Most people don't want to buy a game like this because they wouldn't get much enjoyment out of it. You're seriously doing the same thing (mashing buttons) the entire time of the game. And yes, I own it. The story, graphics and gameplay are just bad. 

True for Bayonetta 1. But definitly not for Bayonetta 2. 

The gameplay and balance of Bayo 2 is superb and goes far beyond anything Bayo 1 offered.

Bayo 2 gave me almost every minute a feel of satisfaction, something Bayo 1 didn't manage to do until near completion. 

 

Its like Nintendo did wonders on Bayo 2.

 

That will pay off in the long run. Words need some time to spread. And words will spread in case of Bayo 2 as it has to be experienced to be believed.



sabastian said:
Wii-U gamer's, Matter fact, NINTENDO gamer's have shown time and time and time again, all their concerned about are NINTENDO GAMES !!!

Zelda, Mario, Peach, Starfox, Donkey Kong.

If it's not a major Nintendo character on the box, it will NOT sell.

Nintendo needs to do a Sony.

Step 1 - Open up their genre of games.
Their image is stuck in the (were for kids) image. Yes I now that they make games for adults also, but it's not near enough. Spend some of that bank account, purchase some studios, give your current fans more, not more of the same.

Step 2 - Make a better online infrastructure. Point blank

Step 3 - Create a future proof game machine. Last 4 Nintendo machines have been under powered compared to the competition. Developers are asking for more, so give them.

GTA, Destiny, Need For Speed, Skyrim, Dark Souls, Bioshock, Wolfenstein, the list goes on and on and on.

You cant compete if your not fit to run in the race.

But Bayonetta 2 is selling at a similar rate of Tropical Freeze and Pikmin 3. If those 500K are real, the game is doing ok. Niche game on a small installed base.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

tuyiooo said:

Nintendo should keep producing its own "Mature" games (whatever that means)

Yeah. Totally agree with it.

There IS a difference between Nintendo "Mature" and the rest of the industries "Mature". And I personally like Nintendos way more.

Maybe it is because of the rest of the industries "mature" target audience is not "that" mature at all...



PRrussiaGC said:

Watch Dogs Wii U hasn't passed 10k according to VGC

Oh. That much? No punch intended. 

Ubi should have spent their money on a RedSteel U (of course with WiiMotion+/Nunchuck controls).