Metallox said:
I don't think the game could have cost more than 35 million dollars , but anyway, Nintendo wanted to put Bayonetta 2 on Wii U to fill the absence of "hardcore" titles in the console and also to continue the expansion of the whole library; and they took it because it didn't have any publisher and the game was certainly going to be good. That being said, even if the game was a flop, Smash and Mario Kart 8 are titles made to fill these loses. |
No I was saying that Nintendo recieved revenue of $40/copy. About $7-10 for the retailer, and $7-10 for return costs and about $2-4 for distribution (disc production.) The rest would go to Nintendo. The developers (Platinum) and Sega were paid upfront, from what I understood, so they'll get no royalties.