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Forums - Nintendo Discussion - Star Fox on Wii U Will Have a Cockpit View, “Beautiful Cinematics” and More

It worked really well and in a ship like that the turrets would be controlled separately from the ship itself, kind of like on the millennium falcon. That's how I see it at least.



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blackjackk said:
It worked really well and in a ship like that the turrets would be controlled separately from the ship itself, kind of like on the millennium falcon. That's how I see it at least.

You what else would work, though? Dual analogue. Wiimote and Nunchuk. Both seem to me far less intrusive, I'd like to see them as options.



i played SG643D earlier today (boy is that game short!) and it has optional gyro controls. I think it worked vey well.



curl-6 said:
blackjackk said:
It worked really well and in a ship like that the turrets would be controlled separately from the ship itself, kind of like on the millennium falcon. That's how I see it at least.

You what else would work, though? Dual analogue. Wiimote and Nunchuk. Both seem to me far less intrusive, I'd like to see them as options.


Huh? You use the dual analog already don't you? One to steer the ship and the other to turn your view right? Hmm



blackjackk said:

Why is that? I enjoyed it in Metroid Blast.


I hated it. And it will only be worse in Star Fox because your focus will be divided between two systems.



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hehe, cockpit.



"Trick shot? The trick is NOT to get shot." - Lucian

blackjackk said:
curl-6 said:
blackjackk said:
It worked really well and in a ship like that the turrets would be controlled separately from the ship itself, kind of like on the millennium falcon. That's how I see it at least.

You what else would work, though? Dual analogue. Wiimote and Nunchuk. Both seem to me far less intrusive, I'd like to see them as options.

Huh? You use the dual analog already don't you? One to steer the ship and the other to turn your view right? Hmm

Why not just use one stick to steer and one to aim, as has been proven to work in countless games? Oh, that's right, cos Miyamoto wants to force his "innovative" ideas on us. This feels like a Trojan horse, Nintendoland 2 wrapped up in a Starfox skin to sell it to the hardcore.



blackjackk said:
It worked really well and in a ship like that the turrets would be controlled separately from the ship itself, kind of like on the millennium falcon. That's how I see it at least.

I can't wait for it to come out.

The haters will do a 180...

It's going to be glorious!



Feel free to check out my stream on twitch 

If it has multiplayer online, I hope they implement mandatory gyro shooting. If it has solely single player, I don't care how you play it, but online everybody must go on the same terms.
And I sure hope Nintendo finds a way to balance well gamepad and tv play. I don't buy that "it distracts from the game" bullshit, I want it to feel like your a pilot in a spaceship as best as it can be made, and dual analogue playing ain't it. If I want that that I'll just keep playing the same old games with dual analogue and auto assist.

I wasn't too sure on this game, but the more I think about the possibilities the more I see it can be great. Just don't do it simple like every other shooting game out there, make it unique with great gameplay and "gimmicky" if you can.



curl-6 said:
snowdog said:
Did none of the people moaning about the first person controls read the article.. ? It clearly says that it's optional and you can play it in third person if you want to right at the beginning of the article.

There are two things GUARANTEED with Nintendo games:

1) The gameplay is going to be as tight as fuck.

2) The game is going to have a ridiculous amount of polish.

Have you all been away from gaming for the last 30-40 years or something..? Lmfao, unbelievable.

He never confirmed that you can turn off Gyro aiming, which would be horrible in a game like this.

Not according to the article, as I've already mentioned:

daredevil.shark said:

Star Fox on Wii U Will Have a Cockpit View, “Beautiful Cinematics” and More

In a new interview with iJustine, Shigeru Miyamoto, revealed some interesting new details about the upcoming Star Fox game for the Wii U.

According to Miyamoto, Star Fox will have some pretty significant gameplay changes for the franchise’s first entry on the Wii U. First off, the game will have a cockpit view that can be viewed via the Wii U Gamepad, which is a first for the series that’s entirely been in a third person view up until now. This view, according to Miyamoto, will be very useful in battles, but if you prefer to play the game in the traditional view you can.

Miyamoto explains below:

With Star Fox, we’re doing something very different. What we have on the gamepad screen is a cockpit view, and on the TV screen you’ve got a third person, more cinematic view. As you’re playing, what you’ll find is that you’ll spend your time looking back and forth between the two, and when you wanna see the really cool cinematic visuals as you’re playing, you’ll look up at the TV screen and when you want to get really serious about battling an enemy, you’ll look down at the cockpit view. It gives a lot of different perspectives and how you’re able to switch between the two and play while there’s beautiful cinematics going on the TV screen.

Quoted text

In the interview, Miyamoto also hints at Amiibo support for other upcoming games like Zelda and Star Fox when iJustine brought up the prospect of them being used for other games.

We’ve seen next to nothing of Star Fox on the Wii U, but Miyamoto still expects the game to release before The Legend of Zelda this year. I’m sure we’ll see some new footage of the game soon, and if all goes to plan, Nintendo is on track to have a pretty great E3 this year with a strong lineup of titles. Nintendo fans have a lot to be excited about to say the least.

 

 

Source: http://www.onlysp.com/star-fox-wii-u-will-cockpit-view-beautiful-cinematics-moreed/

It clearly says that you can play the game in the traditional way. Nintendo aren't forcing anyone to do anything. And as I've already mentioned Nintendo games always have gameplay that's tight. Even if they were forcing you to play the game using the Gamepad I'm 100% certain that it won't be a problem. Shiggy is arguably the best game designer on the planet at the moment, the game is going to be of top quality.