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Forums - Nintendo Discussion - Xenoblade Chronicles X new song (partially heard in second trailer). Be warned, it may BLOW YOUR FREAKING MIND! Updated with link to download song!

 

Do you think Xenoblade Chronicles X will have the greatest soundtrack of all time?

HELL YEAH! 107 58.15%
 
Nope 36 19.57%
 
See Results 40 21.74%
 
Total:183
baloofarsan said:
bigtakilla said:
PixelPerfect said:
Still my most hyped Wii U game of 2015, even more than Zelda U.

Mine as well, and if I may say so and not get shunned by the Nintendo community for life, the most ambitious game anyone will have made for the console. The amount of talent (and therefore money) they have put into this game (inside and out of Nintendo) is above and beyond most games in general, let alone jrpgs. 

VERY rough caculation on the development cost of this game, and how many copies it has to sell to break even:

According to Wikipedia Monolith Soft have 123 people employed.   http://en.m.wikipedia.org/wiki/Monolith_Soft

 Since their last Xenoblade Chronicles title in late 2010 they have not released any major game (Development co-operation for LoZ Wii + 3DS, AC New Leaf and Pikmin 3)

The salary for a Tokyo Software Engineer is around ¥5000000 = $41500 according to what I get from a quick Google search. ( Please make this number more correct if you have better information, also this is not the total cost for the company!)

A devoloper/publisher like Nintendo/Monolith will get about half, $30, of the retail price.   http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

 

This will all make my VERY simple calculation look like this:

123 software engineers for 4 years earning $41500 a year gets $30 for every copy of the game they sell.

123 * 4 * 41500 / 30 = 680 600

They have to sell 700 000 copies to break even.

 

Please improve on this calculation with better information!!

How much does it cost to hire Suzuki Yasushi, Hideyuki Matsumoto, Hiroyuki Sawano, Kazama Raita, Yoko Tsukamoto, Ogi Takashi, Fumihiro Katakai, as well as help from on entire corporation for 3D modeling background work by the Kusunagi corperation.

So the exact amount I couldn't tell you, but bringing in veteran outside resources, you always have to pay more than internal resources. Guess we'll just have to wait and see if they ever release that information. But if you can get that you'll know the exact amount. 



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spemanig said:
Hiku said:

Well, you have to imagine that some of these tracks have been written with the context of the story in mind, or that segments of the story will be directed with the pace the song in mind.



It reminds me of this scene from Attack on Titan (which he also composed), where Mikasa wants to die, and there's a slow build up with the music for well over a minute, but in context to the scene, it made it feel more emotional when the track picked up pace as she remembered Eren's words and changed her mind.


I wouldn't mind if it was set up like that, but there's a difference. First, that was a piece, not a song. The way they're structured are different, and what they are building up to is different. Second, that peice isn't the opening peice. They made that song out like it was the theme song to the whole game, like Sanctuary or Simple and Clean. That's a completely different setting for a song than that scene.

They never made the song out to be the theme. The reveal trailer's composition was obviously the theme to Xenoblade Chronicles X. Followed up by the composition being the first music available to listen to on the website.

Thinking the song recently posted on the website was the theme was pure speculation on your part.



Good song. I doubt this game's soundtrack will be able to top the original's.



Hiku said:
spemanig said:
Hiku said:

Well, you have to imagine that some of these tracks have been written with the context of the story in mind, or that segments of the story will be directed with the pace the song in mind.



It reminds me of this scene from Attack on Titan (which he also composed), where Mikasa wants to die, and there's a slow build up with the music for well over a minute, but in context to the scene, it made it feel more emotional when the track picked up pace as she remembered Eren's words and changed her mind.


I wouldn't mind if it was set up like that, but there's a difference. First, that was a piece, not a song. The way they're structured are different, and what they are building up to is different. Second, that peice isn't the opening peice. They made that song out like it was the theme song to the whole game, like Sanctuary or Simple and Clean. That's a completely different setting for a song than that scene.

Yes, I was just illustrating that it can still be nice if it suits the context of the scene.
However, as you said, it's not a saong, a.ka. no vocals.
This would be a more suiting example to what you said:

*Video contains Attack on Titan Spoilers*

https://www.youtube.com/watch?v=gaNniH_iExk

It starts from 0:19, then around the 1 minute mark it slows down in pace, building up to the moment that occurs in 1:39. Then the vocals start. The vocals last until 2:11 (32 seconds) in this particular scene. And that seems fine, as the music that continues is still very suiting for the action oriented moment. And from what I remember, the length of the tracks, as well as the various segments within those tracks were some times altered to suit the scenes they played in. The same might happen in this game. Not sure about main theme of the game though. It might mean that it's going to play often. But that might also mean we'll get different versions of it to suit the scenes it plays in.

I'll say that I won't doubt this man's talent until he disappoints me.

If you go to the actual song the vocals start at the 2:25 mark. Great reference though, pretty much spot on. 



Clyde32 said:
Good song. I doubt this game's soundtrack will be able to top the original's.


Good call. The first had a great soundtrack as well... 

I think they will both do a fantastic job of setting different atmospheres though. May have to buy them both and listen to them based on mood, lol. 



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Hiku said:

Yes, I was just illustrating that it can still be nice if it suits the context of the scene.
However, as you said, it's not a song, a.ka. no vocals.
This would be a more suiting example to what you said:

*Video contains Attack on Titan Spoilers*

https://www.youtube.com/watch?v=gaNniH_iExk

It starts from 0:19, then around the 1 minute mark it slows down in pace, building up to the moment that occurs in 1:39. Then the vocals start. The vocals last until 2:11 (32 seconds) in this particular scene. And that seems fine, as the music that continues is still very suiting for the action oriented moment. And from what I remember, the length of the tracks, as well as the various segments within those tracks were some times altered to suit the scenes they played in. The same might happen in this game. Not sure about main theme of the game though. It might mean that it's going to play often. But that might also mean we'll get different versions of it to suit the scenes it plays in.

I'll say that I won't doubt this man's talent until he disappoints me.


If they use it like it's used there, it would be perfect. I just thought that, as a main theme, it's lacking. But as a song that adds to a scene like that, it's perfect. I know they share the same composer, but is that the same singer as well?



*drools*



spemanig said:
Hiku said:

Yes, I was just illustrating that it can still be nice if it suits the context of the scene.
However, as you said, it's not a song, a.ka. no vocals.
This would be a more suiting example to what you said:

*Video contains Attack on Titan Spoilers*

https://www.youtube.com/watch?v=gaNniH_iExk

It starts from 0:19, then around the 1 minute mark it slows down in pace, building up to the moment that occurs in 1:39. Then the vocals start. The vocals last until 2:11 (32 seconds) in this particular scene. And that seems fine, as the music that continues is still very suiting for the action oriented moment. And from what I remember, the length of the tracks, as well as the various segments within those tracks were some times altered to suit the scenes they played in. The same might happen in this game. Not sure about main theme of the game though. It might mean that it's going to play often. But that might also mean we'll get different versions of it to suit the scenes it plays in.

I'll say that I won't doubt this man's talent until he disappoints me.


If they use it like it's used there, it would be perfect. I just thought that, as a main theme, it's lacking. But as a song that adds to a scene like that, it's perfect. I know they share the same composer, but is that the same singer as well?

No reason to believe they won't. Especially if they used it so effectively before, you thought it was the main theme for the game. 



MohammadBadir said:
*drools*

With every new bit of anything they release I get that feeling that next year we will be experiencing something on a whole new level when this game drops. 



bigtakilla said:

No reason to believe they won't. Especially if they used it so effectively before, you thought it was the main theme for the game. 


But they didn't "use it so effectively before." They cut out literally the entire reason I had not to like it. They used it for a montage to show off the game, instead of fully in a dramatic and emotional scene that is connected like the example you showed. There is absolutely no reason to believe that it will be used like that. There is all the reason to believe it'll be used in the way it was shown in the trailer, which looked like a cinematic title sequence, hence why I assumed it was the main theme. It even has the type ofcatchy hook typical of title songs, which the song in the first trailer lacks.